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Unofficial Mini-update for PJ64 1.5 SP1

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dogdogwoof

Part-Time Coder/Sleeper
just noticed that your game faq update should be updated. Pokemon Stadium using glN64 plugin enabled with hardware frame buffer textures(expermental) and dithered alpha testing enabled, fixes video:
no previews of pokemon in selection menu, window shows static where picture should be.
minor issues with menus
 

Jelta

New member
2 games have problem.
Robot Ponkottsu 64: save error ,16kbit Eeprom is correct.
Toukon Road: hangs check mempak ,set Delay SI=Yes to passed.

[272B690F-AD0A7A77-C:4A]
Good Name=Robot Ponkottsu 64 - Caramel of the 7 Seas (J)
Save Type=16kbit Eeprom
Status=Compatible

[EF703CA4-4D4A9AC9-C:4A]
Good Name=Toukon Road - Brave Spirits (J)
Status=Needs video plugin
Delay SI=Yes
 
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Clements

Clements

Active member
Moderator
dogdogwoof said:
just noticed that your game faq update should be updated. Pokemon Stadium using glN64 plugin enabled with hardware frame buffer textures(expermental) and dithered alpha testing enabled, fixes video:
no previews of pokemon in selection menu, window shows static where picture should be.
minor issues with menus

The gamefaq is not really meant to give suggestions for plugins, just point out the known issues with the default plugins.

Jelta said:
2 games have problem.
Robot Ponkottsu 64: save error ,16kbit Eeprom is correct.
Toukon Road: hangs check mempak ,set Delay SI=Yes to passed.

[272B690F-AD0A7A77-C:4A]
Good Name=Robot Ponkottsu 64 - Caramel of the 7 Seas (J)
Save Type=16kbit Eeprom
Status=Compatible

[EF703CA4-4D4A9AC9-C:4A]
Good Name=Toukon Road - Brave Spirits (J)
Status=Needs video plugin
Delay SI=Yes

Thanks, noted.
 

xamenus

New member
You might want to add a FAQ about the Zelda subscreen delay in the Game FAQ. I know that it's already mentioned under the "Known Issues->Core" section, but you could put a link in there that will point to the FAQ. The FAQ will then explain the issue in greater detail.

For example, shorten the subscreen delay entry to this:

Code:
[B]Known Issues[/B] 
[I]core[/I] 
'subscreen delay' - after pressing START, the menu takes about 4 seconds longer to load than expected.
Read [u]this[/u] for a work around.
The underlined word will be a link to take you to the appropriate FAQ.
 
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