wo33er said:
Yer BUT i used to play (yep belive it or not) N64 games on my old 16mb ATI Rage 3 card with a VERY shitting CPU, so surely the new ATI XT 800 and a P.4 2.8ghz shud help out in the 'three times more powerfull' therory.
And also if ur possitive that it wont be able to play on PC's now, wtf is the point in making this project ?.
So what ur saying is where all here on this forum posting game screenshots and stuff when really, the 8fps is pretty much the best we can get and this is it, the project cant go any further.... :|
That's why I capitalised the word 'compatible' in my post. We all know Corn and the like can run games on antique systems at fullspeed, but it was compatible with less than ten games since it's full of hacks and doesn't emulate the hardware very well. Now move up to a developed emulator with 90% compatibility like PJ64/1964 and you'll need 1GHz+ if you want good speed in most games and good sound. I started by playing Goldeneye on 450MHz/SiS 530 in single digit frames.
X800XT will do almost nothing to increase the frame rate over any other DX9 card since it's the CPU that needs to be fast, all the rest is secondary.
ZSNES recommends P1 200MHz to run ZSNESWin, yet the Snes CPU itself is just under 4MHz, VBA states PIII 500MHz is recommeded for a 16MHz processor, ePSXe has a minimum spec of PII 500 for a ~40MHz processor, PJ64 recommends 1.2GHz for a ~93MHz processor.
From this you can see it's closer to
10 times than three times.
The Project isn't about playing the games. It's about the challenge of emulating the hardware for the developers - be thankful that they made it user friendly enough for us to use, because they really didn't have to.