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  1. #1
    I Am The Stig Martin's Avatar
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    N64 Direct64 v0.5 ALPHA

    Orkin has just released Direct64, a DirectX 9 plugin for N64 emulators:

    For the past few months I've been working on a DirectX 9 plugin that uses the latest features of today's GPUs to get as close to the N64 as possible. That plugin is called Direct64 (orginal name, huh?).

    I had planned on getting more much done on this before releasing, but it's been so long since I've released anything to the public that I'm going to go ahead and release it as an alpha version. As such, keep in mind that this is very much a WIP, so expect bugs, crashes, and various glitches.

    Direct64 is based on the glN64 source code, but many changes have been made since I began working on it. Here's what's different in Direct64 v0.5 ALPHA from glN64 v0.4.1:

    • Changed graphics API from OpenGL to DirectX 9
    • Changed combiner to use pixel shaders (PS 2.0 recommended)
    • Added software triangle clipping
    • Added overscan simulation
    • Added software depth buffer rendering (see Zelda coronas/lens flare)
    • Added Zelda "four suns" bug hack
    • Added OrkinSampling (FSAA doesn't work with the new framebuffer
    • Added preliminary LOD factor support (see SM64 Bowser/Peach painting transition)
    • Added HQ2X and HQ4X texture filters (thanks to Maxim Stepin)
    • Improved S2DEX and S2DEX2 microcode support
    • Improved blender emulation
    • Improved noise emulation using pixel shaders
    • Improved depth image support
    • Improved color image support
    • Improved depth bias for decals
    • Fixed a bug related to switching microcodes using gSPLoadUCodeEx


    The plugin requires DirectX 9, and at least PS 1.1 support (although PS 2.0 is recommended).

    The future of glN64 is unclear. Although it will definately be continued in some form, whether or not I will integrate the two plugins into one, or keep them seperate, I haven't decided...

    I hope you all enjoy the plugin. I expect to be able to put more work in to it in the future, as next week is finals week...



    EDIT:
    I fixed a couple bugs tonight and updated the ZIP, so re-download to get the following fixes:
    • Fixed a bug in the blender that could cause fog to be enabled at the wrong time
    • Fixed a bug that could cause missing textures if an advanced filter is selected


    Good to see a release from Orkin again! Grab the file by clicking the link below.

    Download Direct64 v0.5 ALPHA


    The Emulation64 Network offers you free hosting!
    Click here for requirements and contact info.


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  2. #2
    Emutalk Bounty Hunter. Hexidecimal's Avatar
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    I love this plugin already, even in it's alpha the progress is very nice, and it's emulating things extremely well when compatible. Awesome work Orkin, keep it up. Nice to see big advancements in an emulation area that seems to be slowing down.


  3. #3
    What's that...? mesman00's Avatar
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    screenshot time, lets see em.
    <font color="blue">System Specs</font>
    Dual Boot:
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    2. Win2k
    Athlon XP Barton 2700
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    Onboard Sound

  4. #4
    EmuTalk Member talker's Avatar
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    the PJ64 failes everytime i try to load a game.. it's boot up.. and then fails..

  5. #5
    Moderator
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    talker, that is because your video card doesn't support the plugin.

  6. #6
    EmuTalk Member
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    Wow, that's the best image on Zelda Majora's Mask Ihave ever seen. However, when the bell rings in the morning and the display shrinks, there is a little glitch:

    EDIT: Oops, forgot to post my system specs: Windows XP Pro, NVidia GeforceFX 5200, Forceware 60.72. Also, the Bomber's notebook doesn't display.
    Attached Thumbnails Attached Thumbnails Zelda Majora's Mask bug Direct64 0.5 alpha.jpg  
    Last edited by BFeely; May 5th, 2004 at 14:57.

  7. #7
    EmuTalk Member CLSugarman's Avatar
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    YAY!!!! So happy to see Orkin still working. Keep up the good work. I'll be testing it on my dorm computer, laptop and desktop when i get the chance

  8. #8
    Banned -Shadow-'s Avatar
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    Wow, that's the best image on Zelda Majora's Mask Ihave ever seen. However, when the bell rings in the morning and the display shrinks, there is a little glitch
    That's not a glitch , i see you never played it on a real n64 , that effect is present there . Orkins plugin is the first one , which emulates this effect properly , gln64 + Jabo's are hiding it , and most of the other plugins turn the screen to black , it's like with the motion blur .

  9. #9
    Warrior for God The Khan Artist's Avatar
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    Look at the very bottom and right side of that screenshot again.



  10. #10
    ????????????????????????? Doomulation's Avatar
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    Quote Originally Posted by H3ad5h0tter
    That's not a glitch , i see you never played it on a real n64 , that effect is present there . Orkins plugin is the first one , which emulates this effect properly , gln64 + Jabo's are hiding it , and most of the other plugins turn the screen to black , it's like with the motion blur .
    1) Glide64 emulates this affect as well, so you're wrong there.
    2) The image isn't really shrinked, but rather pushed off the screen if you noticed. The black border is only on the left side of the screen.
    Atashi wa juu-yon-sai no onna no ko! Atashi no namae wa Miizuki. Yurushiku ne!
    Nani? Atashi o shinjirimasen desu ka? Baka!
    "You're all doomed! Doomed, I say! Hehe... are we approaching the end of the world?"

    shikata ga kaite aru - "the instructions are written above"
    Need to download GoodN64 or instructions to use it? Need to check if it's a good or bad rom?
    Download: Glide64 | Hacktarux's wrapper

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