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Thread: Chip 8

  1. #961
    EmuTalk Member hap's Avatar
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    Ohh, nice to see a message from you here David. Thank you for your work and games, it helped many emulation enthusiasts get into emulator programming.

    1) I honestly don't know, there are many many CHIP-8 emulators/interpreters around. I could brag that my implementation includes basic Cosmac VIP emulation (1802 cpu and all), but I won't. What I do want to brag about is the two games I made, Rush Hour for CHIP-8 and Sokoban for Super-chip, available with source code at my homepage: http://tsk-tsk.net/
    2) ask yourself, what programming language are you good at/comfortable with?

    Cosmac VIP games, I don't know, I do know that there are some hybrid CHIP-8/1802 games online. There's a program pack on http://chip8.com if you want to check it out.

  2. #962
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    Can someone help me with mine, I get no output on the screen. Thanks.

    Attached Files Attached Files

  3. #963
    クロッスエクス KrossX's Avatar
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    I've read the entire thread! *achievement unlocked*
    And felt the need to register and post it, and go against the rules while at it...

    PS: Hello~

  4. #964
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    I made a CHIP-8 emulator with C++:

    * SuperChip8 support
    * using GDI for display,
    * windows API for keyboard
    * windows API for sound
    * drap and drop
    * compile with CodeBlock + mingw

    Source code and binary can download here:
    Last edited by suanyuan; September 8th, 2013 at 09:11.

  5. #965
    Moderator Remote's Avatar
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    Still waiting on that tutorial. A step by step

  6. #966
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    Quote Originally Posted by Remote View Post
    Still waiting on that tutorial. A step by step
    have you read this article? How to write an emulator (CHIP-8 interpreter)

  7. #967
    Moderator Remote's Avatar
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    Now I have read it, is there a py 2.x or 3.x version of it?

    Or perhaps we could start a new thread and go step by step in py 2.x or 3.x?
    Last edited by Remote; September 7th, 2013 at 16:53.

  8. #968
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    Quote Originally Posted by Remote View Post
    Now I have read it, is there a py 2.x or 3.x version of it?

    Or perhaps we could start a new thread and go step by step in py 2.x or 3.x?
    I add SuperChip8 support today, fixed the bug, and update the download link.

    Last edited by suanyuan; September 8th, 2013 at 09:13.

  9. #969
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    I recently found my old chip8 emulator that I wrote lots of years back, so I got interested and started looking things up again. I found a really interesting blog with some pretty good research on the chip8 on the COSMAC VIP. It's here: http://laurencescotford.co.uk/?p=242

    One interesting thing here is that the shift instructions have been done incorrectly in most emulators (according to this info, they should shift Vy and not Vx), and consequently a lot of games were written under the assumption that the shift is done on Vx. So implementing it correctly actually breaks things.

    I haven't read through it all letter by letter yet however, but I'm curious if someone's attempted to use this information. I didn't see anyone referencing the mentioned blog anywhere (courtesy of google), so none posted any link to it from my knowledge. It's there anyway if anyones interested. And I should probably add, it's not my blog, and I have no affiliation whatsoever to the person/people running it. I will most likely add this into mine, just for the sake of it, but that'll be in 1 or 2 weeks, as I'm going on vacation in 2 days.

  10. #970
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    The following chip8 IDE (emulator + assembler + disassembler) actually has taken into account shift and load/store quirks: https://github.com/JohnEarnest/Octo

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