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Thread: Chip 8

  1. #11
    J'aime tes seins Teamz's Avatar
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    Quote Originally Posted by sammyboy
    Yeah I cant do anything at the moment because of the fact that my Visual Studio hasnt came yet (I have ordered it from Bangkok). But when it comes I will make two versions of my chip 8 emu. 0ne using the goldroad docs and the other using the table thingy I dont know (if only other emus would be as simple as this). I have decided to emulate the SCHIP after then try something like a gameboy then work on a next gen emu. See how that goes.
    lol

    come on man try to be a little more realistic

    Knowledge is power

  2. #12
    HTAFC will rise again!!! Niggy G's Avatar
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    Quote Originally Posted by Teamz
    lol

    come on man try to be a little more realistic
    At least hes being semi-realistic. Better than the n00bs that come on saying there going to make a game cube emu will VB be alright to write it in, lol, **** I forgot sammyboy did that.

    Seriously at least he now understands that it would take immense effort and hes starting in the right place with a basic emu, good luck to you sammyboy, everyone starts somewhere!
    There are 100 types of people in the world, those who understand binary, those who don't, those who steel other peoples signature ideas and those that can't spell 'steal'.


  3. #13
    ????????????????????????? Doomulation's Avatar
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    Quote Originally Posted by Villela
    To emulate chip8 you don't need to much things, just needs little things like this table:
    http://members.aol.com/autismuk/chip8/chip8def.htm
    That list is even incomplete. Sure, it lists all opcodes you'd need for chip8, but not all schip8 opcodes, oh no. I recommend dave winter's documetation. It lists all opcodes there is. And in some complicated way, it also describes the cpu, memory, etc.

    And I know that goldroad HAS NO documentation for chip8 that I'm aware of. The tutorial links were even all broken.

    Oh and even if you do a gameboy emulator, you won't even get a single demo of a next-gen system working, oh no. You need far more experience with emulators before starting such an emulator.
    Atashi wa juu-yon-sai no onna no ko! Atashi no namae wa Miizuki. Yurushiku ne!
    Nani? Atashi o shinjirimasen desu ka? Baka!
    "You're all doomed! Doomed, I say! Hehe... are we approaching the end of the world?"

    shikata ga kaite aru - "the instructions are written above"
    Need to download GoodN64 or instructions to use it? Need to check if it's a good or bad rom?
    Download: Glide64 | Hacktarux's wrapper

  4. #14
    Emutalk Member euphoria's Avatar
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    sammyboy, One word of advice: "The more you know, the more you know what you don't know". This is so true when it comes to emulation.
    But anyways good luck to your next-gen console emu (PS4? )

  5. #15
    EmuTalk Member Old gil's Avatar
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    i noticed in your other post that u mentioned that you never programmed any program before this, if this is the case, i wouldnt even reconmend starting with a simple emulator like that, i would mess around with some basic programs ie: simple games (tic tac toe) i wouldnt start out with an emulator...
    machine:

    Sony Vaio 2.2 GHZ desktop
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    sound blaster audigy 2 sound card (will have soon!)

  6. #16
    What's that...? mesman00's Avatar
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    Quote Originally Posted by Old gil
    i noticed in your other post that u mentioned that you never programmed any program before this, if this is the case, i wouldnt even reconmend starting with a simple emulator like that, i would mess around with some basic programs ie: simple games (tic tac toe) i wouldnt start out with an emulator...
    take old gil's advice...wait a minute, hasn't gil failed at everything he's tried? haha, seriously though, take his advice, as it's my advice too.
    <font color="blue">System Specs</font>
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  7. #17
    Certified SuperHero sammyboy's Avatar
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    Yeah I have got a Visual C++ book and I have created things like hello world, the lottery program, and like talking games where it comes up with different animal noises at random. I am going to work on a calculator then some simple games
    "About as innocent as a nun doing pushups in a cucumber field"

  8. #18
    ????????????????????????? Doomulation's Avatar
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    Muahahahahaha, that will get you nowhere!
    Can you handle input? Can you handle gfx? Can you handle sound? Can you handle bits & bytes & shifting? Can you handle binary operations?
    If you answer "no" to any of these questions, I recommend you go learn these before attempting an emulator.
    Atashi wa juu-yon-sai no onna no ko! Atashi no namae wa Miizuki. Yurushiku ne!
    Nani? Atashi o shinjirimasen desu ka? Baka!
    "You're all doomed! Doomed, I say! Hehe... are we approaching the end of the world?"

    shikata ga kaite aru - "the instructions are written above"
    Need to download GoodN64 or instructions to use it? Need to check if it's a good or bad rom?
    Download: Glide64 | Hacktarux's wrapper

  9. #19
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    Quote Originally Posted by Doomulation
    Muahahahahaha, that will get you nowhere!
    Can you handle input? Can you handle gfx? Can you handle sound? Can you handle bits & bytes & shifting? Can you handle binary operations?
    If you answer "no" to any of these questions, I recommend you go learn these before attempting an emulator.
    handle bits & bytes & shifting isn't a hard thing, if he takes a look to some code he can do this kind of thing, and it ins't the only way, you can find others

    Gfx can be do it using an ascii output, sound doesn't are necessary, imput also is unecessary, you can just simulate random imputs to test the emulator

    A chip-8 emu doesn't need to be playable, an *i believe* it can be used to learn some language, btw some logical of programing is necessary

  10. #20
    ????????????????????????? Doomulation's Avatar
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    *Cough*
    Just getting an emulator to "work" isn't quite enough. Sure, it's a great deal, however, to extend it to its fullest and REAL practice, you need to make it WORKING.

    handle bits & bytes & shifting isn't a hard thing, if he takes a look to some code he can do this kind of thing, and it ins't the only way, you can find others
    No of course it isn't hard. Nothing is hard once you learn it, but in the beginning it might be. What other ways?

    Gfx can be do it using an ascii output, sound doesn't are necessary, imput also is unecessary, you can just simulate random imputs to test the emulator
    Ascii output, huh? There just isn't enough space to output using cout or such functions. Besides that, on more complex emulators (even gameboy) it is a MUST to learn this. Ascii won't do. Sound *IS* necessary, although not that much in chip8.
    Just putting in random input is cheating and you won't learn anything from it.

    A chip-8 emu doesn't need to be playable, an *i believe* it can be used to learn some language, btw some logical of programing is necessary
    Yeah right...
    You need to get the emulator working to get an understanding on how the real emulators work, to trace DOWN BUGS, etc etc. No, you need to learn it a little more than just get it working actually...
    Atashi wa juu-yon-sai no onna no ko! Atashi no namae wa Miizuki. Yurushiku ne!
    Nani? Atashi o shinjirimasen desu ka? Baka!
    "You're all doomed! Doomed, I say! Hehe... are we approaching the end of the world?"

    shikata ga kaite aru - "the instructions are written above"
    Need to download GoodN64 or instructions to use it? Need to check if it's a good or bad rom?
    Download: Glide64 | Hacktarux's wrapper

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