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  1. #1
    Emu64 Staff DuDe's Avatar
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    Glide64 0.7 released!

    Gonetz has released a new version of his awesome Glide plugin, Glide64, after six months of hard work. Here's what he had to say :


    New version of Glide64 is released after 6 month of hard work. I have
    implemented tons of new features and improvements. Some of these features are
    long awaited, some were not even expected to be supported by ancient 3dfx
    hardware. Many novelties are never seen before in N64 emulation. Beta testing
    has proved that new features work well, surprisingly well. That's why this
    version is called "Miracle Edition". It's impossible to list all changes here,
    I'll describe only most important ones:

    • Hardware frame buffer emulation (HWFBE).
      Such feature was first introduced in glN64 plugin by Orkin. HWFBE allows plugin
      to use video memory for auxiliary frame buffers. This greatly speed ups frame
      buffer emulation and improves image quality. Frame buffer effects like motion
      blur now work as smooth as on real console and in high resolution. This feature
      also allowed me to emulate many things which are hardly possible to emulate with
      usual frame buffer emulation, e.g. dynamic shadows. HWFBE is fully
      supported only by Voodoo4/5 and partially by Voodoo3 and Banshee. Read
      readme.txt for details. Many thanks to KoolSmoky who gave me Voodoo5 card and
      hints how to implement this feature.
    • Long long long awaited Conker's Bad Fur Day support!
      This game was partially supported yet by v0.1, but it was unplayable due to
      heavy graphics errors. I found that these errors were caused by improper dynamic
      lighting emulation. When I removed dynamic lighting, problems were gone! Of
      course, the game looks incorrect without lighting, but currently no video plugin
      emulates lighting in this game correctly. PJ64 plugin by Jabo also does not
      emulated it at all. Beside this, the game looks perfect. As usual, all frame
      buffer effects are supported, including dynamic Conker's shadow (HWFBE is
      required for shadow).
    • Perfect Dark support.
      The game works nearly perfect, almost all frame buffer effects emulated
      correctly, including lens effect when cam spy is used. Voodoo4/5 users should
      use HWFBE to get full speed with frame buffer effects. I have used sources of
      TR64Ogl and glN64 to get information about microcode for this game, thanks to
      Icepir8 and Orkin!
    • Jet Force Gemini and Mickey's Speedway USA support.

      These 2 games use the same microcode as Diddy Kong Racing, only slightly
      modified. Again, all frame buffer effects are supported. Voodoo3/4/5 and Banshee
      users can get dynamic shadows in JFG thanks to HWFBE. I have used sources of
      glN64 and RiceDeadalus to modify microcode for these games, thanks to Orkin and
      Rice!
    • Dr.Mario 64 support.
      Rice and schibo have added few extensions to Zilmar's plugin specifications.
      These extensions are designed to help video plugin with some kind of frame
      buffer emulation and they are supported by new 1964 and Rice's video plugin. I
      have implemented these extensions too, so Dr.Mario 64 is fully playable now.
    • Partial YUV textures support.
      N64 allows game to store images in JPEG format to save valuable space in ROM
      cartridge. This possibility is rarely used though, may be because JPEG
      compression leads to quality lost. However one game, Ogre Battle 64, uses it a
      lot, probably because it's the only way to put huge number of backgrounds into
      N64 cartridge. YUV is intermediate format for JPEG compression/decompression.
      Texture must be converted from YUV into common RGB format to be usable. This
      could be done by lot of ways since there are lot of YUV formats, and it was
      unclear which one is used by N64. I have decrypted format used by Ogre battle
      64, and now this game is fully playable! However, my decoding method may not
      work for other games which use YUV textures.
    • Large textures support in sprite microcode.
      This fixes a bug in Yoshi's Story and makes Neon Genesis Evangelion playable!
    • Fixed a bug in TexrectFlip - all problems with text in Wetrix are gone!
    • Implemented/fixed combiners for many many games. Most drastic results
      can be seen in Beetle Adventure Racing and Roadsters Trophy.
    • Configuration dialog is changed a bit to avoid confusions when "Use custom ini
      settings" option is used. Ini file is greatly improved to make this option
      really useful.
    • Tons of other fixes and improvements.





    Big ups to ggab for the news tip. Grab this amazing release from the Glide64 downloads page.
    Last edited by DuDe; April 5th, 2004 at 10:44.
    In the land of the impotent, the man with the one working bollock is king.
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  2. #2
    Plugin coder / Betatester Falcon4ever's Avatar
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    Good job Gonetz, nice too see glide64 is still alive and kickin'.

  3. #3
    EmuTalk Member
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    This plugin rocks with evoodoo. It's kinda wierd though emulate a card to use a emu plugin. lol Also does anybody know if the evoodoo gets updated any more and does Gonetz support people that are using evoodoo and don't have a voodoo card?

  4. #4
    EmuTalk Member h3h3's Avatar
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    for me it sucks :-/

    1)its real slow
    50 fps is what i get
    2)the texture are all very flat

    my computer is not that bad
    i got geforce4 Ti and the latest drivers installed

  5. #5
    EmuTalk Member
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    I have alot worser graphics card then you and it works perfect for me.

  6. #6
    The decent one vleespet's Avatar
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    for me it sucks :-/

    1)its real slow
    50 fps is what i get
    50 fps is normal speed.
    - vleespet

    Life isn't a bitch because it is, it is because you make a bitch of it.

  7. #7
    The Soul Reaving Gentleman Gent's Avatar
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    Nice but for me a big problem with Glide64 and evoodoo is that fact on End Emulation it crashes PJ64.

    Aerogauge looks like crap
    and Conkers i must say is looking exellent But:
    when you press Start to pause (to go into the options menu) it also Crashes PJ64

    also is there a way to have it auto window instead of having to click Alt + Enter when Full screen isnt ticked ?

    and of course a Alt + Enter or Esc to toggle between Window/Fullscreen would be great
    Attached Thumbnails Attached Thumbnails aero.jpg   conkers.jpg  
    Last edited by Gent; April 6th, 2004 at 12:52.
    System 1 Specs:

    OS:Windows 7 Ultimate (Build 7600)
    CPUentium Dual-Core E5400,* 2.70 GHz, 2048 KB
    System RAM:Kingston 4GB DDR-SDRAM PC2-6400
    Video:ATI Radeon HD 5400 Series
    Sound:ASUS Xonar DG Audio D

    System 2 Specs:

    OS:Windows XP Professional: Version 2002 - SP2
    CPU:AMD Sempron 2300+
    System RAM:Crucial 1GB DDR-SDRAM PC3200
    Video Card:RADEON X1650 Series 512MB
    Sound Card:SB Audigy

    Is quisnam rideo risi risum permaneo did non adepto iocus


  8. #8
    ????????????????????????? Doomulation's Avatar
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    Quote Originally Posted by ryanraab
    This plugin rocks with evoodoo. It's kinda wierd though emulate a card to use a emu plugin. lol Also does anybody know if the evoodoo gets updated any more and does Gonetz support people that are using evoodoo and don't have a voodoo card?
    Yes, we support eVoodoo. However, if the issues is by eVoodoo, there is nothing to be done. Of course, if the problem isn't eVoodoo, then we'll all gladly help.
    But NO eVoodoo bug reports!
    About eVoodoo updates...no one knows, simply put.
    Gent: Go bug McLeod about it...if you can find him
    Atashi wa juu-yon-sai no onna no ko! Atashi no namae wa Miizuki. Yurushiku ne!
    Nani? Atashi o shinjirimasen desu ka? Baka!
    "You're all doomed! Doomed, I say! Hehe... are we approaching the end of the world?"

    shikata ga kaite aru - "the instructions are written above"
    Need to download GoodN64 or instructions to use it? Need to check if it's a good or bad rom?
    Download: Glide64 | Hacktarux's wrapper

  9. #9
    The Soul Reaving Gentleman Gent's Avatar
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    Quote Originally Posted by Doomulation
    Yes, we support eVoodoo. However, if the issues is by eVoodoo, there is nothing to be done. Of course, if the problem isn't eVoodoo, then we'll all gladly help.
    About eVoodoo updates...no one knows, simply put.
    Gent: Go bug McLeod about it...if you can find him
    lol right hes like the Loc Ness Monseters these days

    Is he real or a myth ?

    oh and Doom notice this is the 1st time ive i havnt included a not a bad vid progression
    Last edited by Gent; April 6th, 2004 at 13:06.
    System 1 Specs:

    OS:Windows 7 Ultimate (Build 7600)
    CPUentium Dual-Core E5400,* 2.70 GHz, 2048 KB
    System RAM:Kingston 4GB DDR-SDRAM PC2-6400
    Video:ATI Radeon HD 5400 Series
    Sound:ASUS Xonar DG Audio D

    System 2 Specs:

    OS:Windows XP Professional: Version 2002 - SP2
    CPU:AMD Sempron 2300+
    System RAM:Crucial 1GB DDR-SDRAM PC3200
    Video Card:RADEON X1650 Series 512MB
    Sound Card:SB Audigy

    Is quisnam rideo risi risum permaneo did non adepto iocus


  10. #10
    the old guy rcgamer's Avatar
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    Quote Originally Posted by ryanraab
    This plugin rocks with evoodoo. It's kinda wierd though emulate a card to use a emu plugin. lol Also does anybody know if the evoodoo gets updated any more and does Gonetz support people that are using evoodoo and don't have a voodoo card?

    noone seems to know where mcleod is to ask him about updating. but im sure he is aware that there is a new version of glide64. no, gometz does not offer support for evoodoo users.

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