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Dolwin 0.09 released

Martin

Active member
Administrator
I read over at our affiliate site <a href="http://www.ngemu.com">NGEmu</a> (who credit <a href=http://www.emufanatics.com>EmuFanatics</a> for the news) that a new version of <a href="http://dolwin.emulation64.com">Dolwin</a> has been released, bringing the version number up to 0.09. From the version history doc:

<font class=post_quote><UL><LI>welcome, hotquik!<LI>final revision of source code layout<LI>source code is now compatible with CodeWarriors workspace, best choice for fast and optimized code<LI>improved user interface, file selector/browser added<LI>Dolwin now following Dolphin-emu politics and supports only GCM extension for disk images. no lamer "ISOs", or else!<LI>full low-level support for joypads (serial code) and rumble<LI>added emulation of audio DMA (CrowTRobo sound demo works)<LI>first cut for dvd emulation (Sappharad DVD Browser works)<LI>memory cards are somewhat emulated (untested, or not working due lack of DSP code)<LI>fixed apploader HLE bug (GCM files now loading properly)<LI>maps and patch files (ppf) now storing in "Data" dir<LI>maps are auto-loading with executable/GCM files<LI>added some maps for demos and GCMs<LI>added some library HLE (boring)<LI>recompiler disabled (untested)<LI>some work on debugger (symbolic information, function browser)<LI>Dolwin now more stable on load/reload/close operations<LI>updated plugin specs (added pad rumble, removed dvd, new sound)<LI>improved gfx engine (lighting, textures, still not full)<LI>save-state support (experimental)<LI>fixed another long outstanding GCM bug, caused by unexpected interrupts during apploader HLE. now GCM reloading is safe.<LI>*ton* of other internal core bug fixes</LI>

shorter : Dolwin now moved to advanced level. Busta Move 3000 and Animal Crossing are showing Nintendo logos.</UL></font>

Nice work, Dolwin team!

<b><a href="http://dolwin.emulation64.com/files/Dolwin009.rar">Click here to download Dolwin 0.09 binary</a>
<a href="http://dolwin.emulation64.com/files/Dolwin009src.rar">Click here to download Dolwin 0.09 source</a>
 

Knuckles

Active member
Moderator
just tried it, Bust a move and animal crossing aren't showing anything.... only a message pops up to tells that the emu is stuck and it will close the game (same for all my games) ....

but great work ;)
 
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Stezo2k

S-2K
cheers for the info on my fave emu of the moment :)

i'm getting the same problem, there is a bootrom option that requires a file called bootrom.dol

might be the problem i don't know

this was built april 1st though so it might be a joke...
 
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Knuckles

Active member
Moderator
Found the problem, your 2 game GCMs MUST have the name of their .ppf files in the /data/ folder, so eur-acgc.gcm for Animal Crossing and m3-bam3k.gcm for Bust a move. Then run.
 

hotquik

New member
Stezo2k said:
cheers for the info on my fave emu of the moment :)

i'm getting the same problem, there is a bootrom option that requires a file called bootrom.dol

might be the problem i don't know

this was built april 1st though so it might be a joke...

No, it is not a april 1st joke :p
 

Stezo2k

S-2K
Knuckles said:
Found the problem, your 2 game GCMs MUST have the name of their .ppf files in the /data/ folder, so eur-acgc.gcm for Animal Crossing and m3-bam3k.gcm for Bust a move. Then run.

i already know that mate, didn't make any difference though, won't get past the nintendo licence
 

khanmeister

Banned
Azimer did the april fool's joke gamecubulator. :D It'll be nice when dolwin and dolphin start leap frogging like 1964 and PJ64 used to. :D

GG all!
 

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