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  1. #1
    Emulator Developer Rice's Avatar
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    Rice Daedalus 5.4.2

    What's new in 5.4.2 over 5.4.1:
    -------------------------------

    Bug fixes:
    - Most reported bugs are fixed.
    - Software vertex clipper is almost perfect now.
    - Texture coordinate generation (TextGen) bug fix. Many games have correct texture now, including PD intro, DK body, Mario Parties the mushroom, GE cougar magnum gun texture, etc.
    - Golden Eye multiplayer mode flickering fix
    - PD and GE glass door texture bug fix
    - PD colorful wall bug fix
    - Texture TLUT bug fix (again)
    - Conker grass texture bug fix
    - Ready 2 Rumble texture fix
    - Tetris 64 (J) ucode fix
    - Doom 64 fix, almost all geometry glitches are fixed by the better vertex clipper


    I hope most geometry glitches are fixed by the better vertex clipper for all ATI and Nvidia new video cards.

    PS: Older video cards don't have to use the vertex clipper unless you have to. The software vertex clipper is CPU intensive, it is not good for slower CPUs.


    Rice
    02/12/2004




    ====================================

    Changes in 5.4.1:
    -------------------

    - Improved software vertex clipper, helps to solve many minor glitches in many games
    - Bug fixes:
    Full screen bug, pure function call error
    Texture LUT bug
    - Games improved:
    * Goldeneye, specially for multiple player mode
    * Fighting Force 64
    * Mortal Kombat Mythologies - Sub-Zero




    Rice
    02/10/2004

    ======================================== ============
    What's new in 5.4.0:

    1. A complicated and comprehensive software vertex clipper
    2. DirectX pixel shader 1.1
    3. Better CPU frame buffer support



    The software triangle/vertex clipper is a very big deal, together with the existing Force Software T&L feature, it should get rid off almost all the geometry problems for most new video cards (video cards that were working slightly better with Force Software T&L feature on).

    Pixel shader feature is another very big deal. Version 1.1 is just enough to support N64 combiners, and is widely supported by any DirectX 8/9 video cards. (See my previous video card poll thread). If your video card is DX8 or DX9 compatible, you will be very happy since almost all combiner problems should be gone.

    Dr. Mario, Mario Tennis should working better now, at least these frame buffer effects are finally working on my Radeon 9600 now. (Yes, I have bought a 9600, so I can understand the Radeon problem and program the pixel shader feature.)

    I will post a few shots later.



    Rice
    2/9/2004
    Last edited by Rice; February 13th, 2004 at 05:35.
    - Rice
    http://1964emu.emulation64.com

  2. #2
    Emulator Developer Rice's Avatar
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    Shots
    - Rice
    http://1964emu.emulation64.com

  3. #3
    Administrator Martin's Avatar
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    Very nice, keep up the great work Rice.
    Tag me @Martin and I'll get back to you ASAP



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  4. #4
    Emulator Developer Rice's Avatar
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    shots
    - Rice
    http://1964emu.emulation64.com

  5. #5
    EmuTalk Member Lynx's Avatar
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    Respect! Keep it real

    Moving to real question - I've recently upgraded my oldie Radeon 7000 to GeForce 2 GTS. Do you think it does support any kind of shaders?

    And moving to shaders - will it solve Kirby issue? Kirby had issues under every possible plugin on earth and wasn't playable... I'll check it that night but you might take a look at it yourself first
    Just a Freak, emuFreak!

  6. #6
    Banned khanmeister's Avatar
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    I'm using an fx5200 which card should i select? limited 3 combiner? pixel shader?

    Ii'm kind of new to this lingo!

    The new plugin works VERY well for me, but mortal kombat 4 is a little funky.

    Dr mario works right out of the box though, so i'm ecstatic.

    Puzzle league works too, but has slow downs, and the animation after the level clears is missing...

    Over all this is super bad as. i'm just reporting bugs to help out.


    Thanks!
    Kenny

  7. #7
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    Sadly I have to inform you that the GF2 doesn't have Pixel Shader support GF3 and upwards (not 4mx) and Radeon8500 and upwards have it.

    I'm using an fx5200 which card should i select? limited 3 combiner? pixel shader?
    Try Pixel Shader.
    Last edited by Trotterwatch; February 9th, 2004 at 11:42.

  8. #8
    Xbox N64 Emulation Fanatic
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    Wow, this sorts out all the issues I was having with your plugin Rice. I knew the plugin could sing as surreal64 showed me what 5.1.0 could do if tweaked. I tried every setting but I could never get my FX5200 to run nearly as nicely as my xbox ran it. Now it easily surpasses it, I shall switch back to using my pc pronto. (Except for 4 player stuff, Surreal64 still has the edge there for me.

    Nice work Rice you and Gonetz seem to be on fire at the mo.
    http://www.emutalk.net/showthread.php?threadid=18332

    My one and only review, I love my N64 and I love my Xbox and now I love Surreal64 as well.

  9. #9
    Emulator Developer Rice's Avatar
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    XBOX does not suffer from the depth buffer / geometry problem, and color combiner code was tweaked just for its GF3 video chip, so it worked better than most new video cards.

    AFAIK, the XBOX Nvidia chip does support pixel shader 1.1. It will also be benefited a lot from my pixel shader feature.
    - Rice
    http://1964emu.emulation64.com

  10. #10
    Beta Tester Federelli's Avatar
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    Amazing Rice

    Pixel Shaders at last, i also have 9600pro and it's a great card, great buy, congrats!!


    MSI 975X Power Up Edition | Intel Core 2 Duo E6600 | 2GB Corsair XMS2 DDR2-800 4-4-4-12 | Seagate 60 7200RPM PATA UDMA5 & 320 SATA2| Visiontek HD 3870 | Dell 2007WFP 20.1" | SoundBlaster Audigy 2 | Jazz Speakers JS300 2.1 | LG GSA-H12N UDMA4 | Logitech G5 & G15 | Logitech Rumblepad 2 | Epson Stylus CX4700 | Windows XP+SP3 | DirectX 9.0c

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