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  1. #31
    EmuTalk Member amano's Avatar
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    I think with daedalus the n64 graphic emulation takes a step further towards perfection. It's sad that those combiner problems are still around. Are these problems daedalus only?


  2. #32
    Emulator Developer Rice's Avatar
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    RJARRRPCGP

    You don't have to get a DX9 video card. Your Radeon 9000 should be a DX8 card, it supports PixelShader 1.1 just fine.
    - Rice
    http://1964emu.emulation64.com

  3. #33
    Emulator Developer Rice's Avatar
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    Quote Originally Posted by GE Master
    Rice, wow. That's about all I can say right now. I had to post right away and I've only checked out GoldenEye. Temple and Surface are rendered perfectly on my Radeon 9500pro. This has opened many doors believe me! Now what I can't seem to get a handle on is the flicker in multiplayer. I've been ticking and unticking boxes like mad but not helping. Your plugin is THE pluging for GoldenEye. Here is one screen on the character screen which looks much better than before but still a bit messed up. Thanks for the effort with your plugin!
    The player selection screen shot is very interesting. I know where is the problem, but may not have instant solutions. I will take a look anyway.
    - Rice
    http://1964emu.emulation64.com

  4. #34
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    I keep getting that pure virtual function call error too, but it only happens if I open the rom in a window, then make it fullscreen (at which point the screen goes completely black, however sound and controlls are still working), then make it a window again. Then I try to close the rom, and 1964 crashes.

    So to recap: I'm not able to switch between fullscreen and window mode, 'cause I lose my video (but the emulation doesn't stop).

    And when I try to close the rom, 1964 crashes with the pure virtual function call.

  5. #35
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    I have some problems with DR.Mario 64.

    With the Default Options, the Game Works Fine, but when i change to FULL SCREEN MODE, all comes black, the Sprites, the BackGround... ALL BLACK... :-(

    I Change some options, Software T&L, etc... and Works again Fine in Window mode, and when i turn to Full Screen.... WORKS FINE TOO ĦĦĦĦĦĦ , But in the Gameplay.... the Back Ground Dissapear... :-(

    My PC:
    RADEON 9700, Catalyst 4.1, Windows XP, etc...

    Some one can Help Me ??? Who are the Options may i Choose ???

    PD: Sorry for my English.... Sorry.... XD

  6. #36
    EmuTalk Member mojo's Avatar
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    Damm! You've made it again Rice! Now I can see those Bomber texture in Mario Tennis. And is it necessary to use Combiner feature? I think it's a bit complicated and problem maker.
    System: Dell GX280 SFF
    OS: 1. Windows XP Pro SP2
    2. Ubuntu Edgy
    3. MacOS X Tiger x86 10.4.8 Jess SSE3 Patched
    CPU: Intel Pentium 4 3.4 Ghz 1MB L2 cache
    Video: Dell OEM ATI X300 SE 128MB Low Profile
    Audio: AC97 On-board
    Optical: Dell OEM DVD/CD+/-RW & Floppy Drive Slimline
    HDD: 400GB 10,000RPM 16MB cache SATA150
    Net: Broadcom 100/1000 Mbps built-in

  7. #37
    EmuTalk Member yop83's Avatar
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    Virtual pure Function Call Problem...

    As some other people, I've been experiencing this unhandled exception (the pure virtual function call) whenever I go fullscreen, go back in a window and stop the emulation.

    Note that this only happen (i think) when using the Pixel shader combiner (whether software T&L or software clipping is on or not)...

    Also, using this mode in fullscreen gives strange results: mostly absent sprites or yellow background or an empty screen with all sound and controls correct or/and other graphical weirdness!!

    I have a Geforce Fx 5200 (a card which seems to come back often as problematic) using Detonator v.53.03 ....

    I hope you will be able to experiment on the 5200 even though you don't have access to one...

    --Yop83
    Last edited by yop83; February 10th, 2004 at 05:33.

  8. #38
    Emutalk Member ggab's Avatar
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    congratulations rice!! it's awesome!!! :-)

  9. #39
    Emulator Developer Rice's Avatar
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    The full screen problem and the pure function call error are related, they are both fixed now. You guys just need to wait for the next release. You can safely use Window mode in the meanwhile.
    - Rice
    http://1964emu.emulation64.com

  10. #40
    EmuTalk Member StAmAtIs's Avatar
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    Hey Rice great work on the new plugin!
    Just one problem with Mortal Kombat Mythologies Sub-Zero it still has that upside down problem like u can see in the pic below will this be fixed by the next version.

    I know it works ok with Jabo's but I'd still rather use ur plugin.

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