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  1. #21
    EmuTalk Member
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    Many thanks from this Radeon 9800 owner. I'll try it out today.



    Up until your 5.2.0 radeon release, no video plugin for N64 had worked decent for me. Can't wait to try this one out.

  2. #22
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    I've a Geforce 4 4400Ti, when i play Mario Kart with the Pixel Shader extension, i get huge black blocks around the the karts and the characters. Any ideas?
    Last edited by acidagent; February 9th, 2004 at 20:51.

  3. #23
    EmuTalk Member Thubb's Avatar
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    everytime i stop the rom-emulation i get this exception and emulator closes (pj64 and 1964):

    using standard settings...



    edit: only seems to happen in directX mode (using DX9.0b) opengl is fine
    Last edited by Thubb; February 9th, 2004 at 21:00.

  4. #24
    Leap of Faith
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    Quote Originally Posted by Thubb
    everytime i stop the rom-emulation i get this exception and emulator closes (pj64 and 1964):

    using standard settings...



    edit: only seems to happen in directX mode (using DX9.0b) opengl is fine
    Make sure to check Software T&L in Rice's Plugin settings for now.
    LazerTag

  5. #25
    /me odd oDD's Avatar
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    Quote Originally Posted by Rice
    XBOX does not suffer from the depth buffer / geometry problem, and color combiner code was tweaked just for its GF3 video chip, so it worked better than most new video cards.

    AFAIK, the XBOX Nvidia chip does support pixel shader 1.1. It will also be benefited a lot from my pixel shader feature.
    Rice you have no idea how much I and the xbox scene wholey appreciate the work you put into your plugin. Lantus tried the pixel shader combiner before on his gf3 and the results were very positive (i've only got a gf4mx ). So we cant wait to port this baby to the xbox because as you said above, it does support ps 1.1.

    Keep up the excellent work man, you amaze us every time.

    Cheers,

    oDD

  6. #26
    EmuTalk Member Thubb's Avatar
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    Quote Originally Posted by LazerTag
    Make sure to check Software T&L in Rice's Plugin settings for now.
    thx !!! it did the job

  7. #27
    Emulator Developer Rice's Avatar
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    Quote Originally Posted by acidagent
    I've a Geforce 4 4400Ti, when i play Mario Kart with the Pixel Shader extension, i get huge black blocks around the the karts and the characters. Any ideas?
    I have seen this problem on a FX5200 card the other day. The problem is related to alpha testing, appearently driver related since there is no problem with other DX combiners, but only with pixel shader. It is too bad that I don't have such a card to test with. It may take a while to find a solution for it.


    Rice
    - Rice
    http://1964emu.emulation64.com

  8. #28
    The Rocking PC Wiz RJARRRPCGP's Avatar
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    Quote Originally Posted by Rice
    (Yes, I have bought a 9600, so I can understand the Radeon problem and program the pixel shader feature.)
    Rice, I hope that don't mean problems with Radeon video cards less than a Radeon 9500 series video card, because I currently cannot afford a Radeon 9500 or later
    video card.
    "Sorry about that, old chap." -Conker

    Asus P6T Deluxe|Core i7 "Bloomfield" 965|6 GB Elpida DDR 3|PNY CS2211 240 GB SSD|PNY GeForce GTX 960|SoundBlaster ZXR|Windows 7 SP1

  9. #29
    The Rocking PC Wiz RJARRRPCGP's Avatar
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    Quote Originally Posted by acidagent
    I've a Geforce 4 4400Ti, when i play Mario Kart with the Pixel Shader extension, i get huge black blocks around the the karts and the characters. Any ideas?
    Huh? I hope that isn't because the video card isn't a DirectX 9 hardware video card.
    "Sorry about that, old chap." -Conker

    Asus P6T Deluxe|Core i7 "Bloomfield" 965|6 GB Elpida DDR 3|PNY CS2211 240 GB SSD|PNY GeForce GTX 960|SoundBlaster ZXR|Windows 7 SP1

  10. #30
    EmuTalk Member GE Master's Avatar
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    There is a new sheriff in town...

    Rice, wow. That's about all I can say right now. I had to post right away and I've only checked out GoldenEye. Temple and Surface are rendered perfectly on my Radeon 9500pro. This has opened many doors believe me! Now what I can't seem to get a handle on is the flicker in multiplayer. I've been ticking and unticking boxes like mad but not helping. Your plugin is THE pluging for GoldenEye. Here is one screen on the character screen which looks much better than before but still a bit messed up. Thanks for the effort with your plugin!

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