Sure, it's alive, just...in suspension. Thruth is, I didn't have much time to code in between classes last semester, and I'm afraid it might be the same way this semester.
Actually, version 0.4 only made it out because I knew my spare time would be getting limited, so I rushed a release together a few days before classes started.
I have found the time to mess around with the code a little recently. I wrote a combiner using fragment shaders, and started playing around with emulating texture wrapping/mirroring/clamping with fragment shaders too.
Unfortunately, I haven't made any more progress on frame buffer support, because it looks like my current method is going to need an overhaul to get any better. Though it looks like Gonetz took my idea and improved on it 10x! (amazing work Gonetz!)
I've also got a little side project very closely related to glN64 that might eventually materialize into something...we'll see.
Anyway, to sum it up, yes, glN64 is alive, progress is just slow right now.
Orkin