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1964 INI update thread

Rice

Emulator Developer
If you have found better game settings for certain games, report it here.
 

schibo

Emulator Developer
Note about posting CF settings: The speed of games due to CF settings in most cases are subject to your processor's speed, so please don't post those here. Read the help manual for more information about Counter Factor (CF). You may put a CF setting here if the game is made playable with the new setting when it wasn't working with the original settings. Posting other settings are fine :).
 
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Duncan

N64 Addict
I will also be updating and supporting the official ini file even after final release so any findings are welcomed. Currently im working on the (J), (G), and (F) region roms, as i usually work on the main (U) and (E) regions 1st.
 

ScottJC

At your service, dood!
Bomberman Hero (U) [!]
-
I think this rom should be changed to PAL 50 Vi/s in the ini, it seems too fast with 60 Vi/s sound wise.
 

Duncan

N64 Addict
Sayargh said:
Bomberman Hero (U) [!]
-
I think this rom should be changed to PAL 50 Vi/s in the ini, it seems too fast with 60 Vi/s sound wise.

Got it and updated :)
 

scotty

The Great One
I do not kow that much about programming. However I have been nagging Trotterwatch and Schibo to get Body Harvest fixed up for the 1.0.0 version whenever it gets fixed up. Basically I read somewhere (I think it was Olax's Emulation centre) that Project 64 V1.3 works best for this game. I have played it, it is fairly stable, but there is some small work to be done, I just thought you would need the settings that is set up in the core of this game in this version of PJ 64 (as I said I do not know a lot about programming)


[5326696F-FE9A99C3-C:45]
Name=BODY HARVEST
RDRAM Size=4
CPU Type=Recompiler
Self-modifying code Method=Check Memory
Max FPS=60
Use TLB=No

I am not sure if that helps, but I hope it does
 

ScottJC

At your service, dood!
Add the note "Do not use Schibos Audio" to star fox 64 duncan. it does not work.
 

Duncan

N64 Addict
1964 0.9.9 Updated INI

(re-post) Heres the latest updated Ini file, and more to come


--------------------------- Jan 10th 2004 ------------------------------

1080 Snowboarding (JU) [!] -- CF3
A Bugs Life (E) [!] -- CF1
AeroGauge (E) [!] -- CF3
All Star! Dairantou Smash Brothers (J) [!] = Playable!
Bakuretsu Muteki Bangaioh (J) [!] -- Almost Playable! (Use Rice's daeadalus 5.2.0, slow gfx)
Bio Hazard 2 (J) [!] -- Playable! (gfx errors)
Chameleon Twist (J) [!] = Playable! (use RumblePak)
Excitebike 64 (J) [!] -- CP1 Unusable Exception On
Extreme-G XG2 (J) [!] -- CP1 Unusable Exception On = Playable!
F-1 World Grand Prix (F) [!] = Playable! (Use Rice Daedalus 5.2.0) (some gfx issues)
F-1 World Grand Prix (J) [!] = Playable! (Use Rice Daedalus 5.2.0) (some gfx issues)
Fighter's Destiny (F) [!] -- Link Codes Blocks : Yes.
Fighter's Destiny (G) [!] -- Link Codes Blocks : Yes.
Flying Dragon Fighters (Hiro no Ken Twin) (J) [!] -- Unplayable (Game is very slow after the menu)
Ganbare Nippon Olympics 2000 (J) [!] -- CP1 Unusable Exception On
Hanafuda 64 - Tenshi no Yakusoku (J) [!] = Playable! (Use Rice Daedalus 5.2.0)
Hikari No Shinden (J) [!] -- Not Working
Pachinko Nichi (J) [!] = Playable! (use glN64 0.41, choose microcode : fast3D)
Parlor! Pro 64 Pachinko Jikki Simulation Game (J) -- Playable! (Use Rice Daedalus 5.2.0)
Pokemon Stadium (F), (E), (U), (G) [!] -- Playable! (works with Jabo's D3D6 1.5.1)
Pokemon Snap (A) [!] -- CP1 Unusable Exceptions On, DMA In Segments : Yes
Pokemon Snap (I) [!] -- CP1 Unusable Exceptions On
Pokemon Stadium 2 (S) [!] -- CP1 Unusable Exceptions On
Snowbow Kids (J) [!] -- Playable! (Counter Factor on CF1)
Star Wars - Shadows of the Empire (J) [!] = Playable! (Flickering)
Star Wars - Shadows of the Empire (U) (V1.0) [!] = Playable! (Flickering)
Star Wars - Shadows of the Empire (U) (V1.1) [!] = Playable! (Flickering)
Star Wars - Shadows of the Empire (U) (V1.2) [!] = Playable! (Flickering)
Shadowgate 64 - Trials Of The Four Towers (U) -- Use TLB = Yes
Shadowgate 64 - Trials of the Four Towers (J) [!] = Playable!
Spacestation Silicon Valley (J) [!] = Playable! (Use Rice Daedalus 5.2.0)
Space Dynamites (J) [!] = Playable!
Star Twins (J) [!] = Playable!
Star Wars Episode I - Racer (J) [!] = Playable!
Super Bowling = Playable!
Vigilante 8 (F) [!] -- CP1 Unusable Exceptions On
Vigilante 8 (G) [!] -- CP1 Unusable Exceptions On
Virtual Pro Wrestling (J) [!] = Playable!
WWF WrestleMania 2000 (J) [!] -- CP1 Unusable Exceptions On
 
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4real

New member
These are the ini setting's im using for Donkey kong 64 (u) as the pre-set does not work on my system.

Maybe this will help in some way.

[EC58EABF-AD7C7169-C:45]
Game Name=DONKEY KONG 64
Comments=Playable!
Alternate Title=Donkey Kong 64 (U) [!]
Check Self-modifying Code=8
Emulator=1
RDRAM Size=2
Max FPS=4
Save Type=6
TLB=1
EEPROM Size=2
Counter Factor=3
Use Register Caching=1
FPU Hack=1
DMA=1
Link 4KB Blocks=1
Advanced Block Analysis=1
Assume 32bit=2
HLE=2
RSP_RDP_Timing=2
CFB_RW=2
NumberOfPlayers=1


--------------
4real
 

scotty

The Great One
These are my settings for this game. I know that you have a few adjustments to make for it. I recommend that you change them

[EC58EABF-AD7C7169-C:45]
Game Name=DONKEY KONG 64
Comments=Playable! (Use Rice Daedalus 5.2.0)
Alternate Title=Donkey Kong 64 (U) [!]
Check Self-modifying Code=8
Emulator=1
RDRAM Size=2
Max FPS=2 *
Save Type=6
TLB=1
EEPROM Size=3 *
Counter Factor=3
Use Register Caching=1
FPU Hack=1
DMA=1
Link 4KB Blocks=1
Advanced Block Analysis=1
Assume 32bit=2
HLE=2
RSP_RDP_Timing=2
CFB_RW=2
NumberOfPlayers=1

EDIT: I think it was the ones that I ended with a star that are different.
Core Note: The ROM is still a little buggy with regards to timing.
 
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xamenus

New member
I think Star Wars: Shadows of the Empire v1.2 should be set at about 25 VI/s, because the intro runs way too fast at 60. I don't know about v1.0 and 1.1 of the ROM, but most likely they are the same.
 

rcgamer

the old guy
change madden 2002 to counter factor 2. makes this game totally playable. its very herkyjurky at 3 witch made it unplayable .

same thing with madden 64
 
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Duncan

N64 Addict
Thats exactly what ill be doing is adding the newly supported games with Daedalus 0.5.5, or those that work much better with it :)
 

khanmeister

Banned
Duncan said:
Thats exactly what ill be doing is adding the newly supported games with Daedalus 0.5.5, or those that work much better with it :)

j00 R da 733t. Seriously, though, thanks for all your "work". I know how exhausting it is testing game after game. :D
 

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