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  1. #1
    Emulator Developer Rice's Avatar
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    1964 INI update thread

    If you have found better game settings for certain games, report it here.

    - Rice
    http://1964emu.emulation64.com

  2. #2
    Emulator Developer schibo's Avatar
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    Note about posting CF settings: The speed of games due to CF settings in most cases are subject to your processor's speed, so please don't post those here. Read the help manual for more information about Counter Factor (CF). You may put a CF setting here if the game is made playable with the new setting when it wasn't working with the original settings. Posting other settings are fine .
    Last edited by schibo; January 2nd, 2004 at 19:22.
    -schibo

  3. #3
    N64 Addict Duncan's Avatar
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    I will also be updating and supporting the official ini file even after final release so any findings are welcomed. Currently im working on the (J), (G), and (F) region roms, as i usually work on the main (U) and (E) regions 1st.
    - Duncan

  4. #4
    At your service, dood! ScottJC's Avatar
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    Bomberman Hero (U) [!]
    -
    I think this rom should be changed to PAL 50 Vi/s in the ini, it seems too fast with 60 Vi/s sound wise.

  5. #5
    N64 Addict Duncan's Avatar
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    Quote Originally Posted by Sayargh
    Bomberman Hero (U) [!]
    -
    I think this rom should be changed to PAL 50 Vi/s in the ini, it seems too fast with 60 Vi/s sound wise.
    Got it and updated
    - Duncan

  6. #6
    EmuTalk Member
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    Paper Mario (e) (m4) [!] has

    Paper Mario (g) (m4) [!] as an alternate title.

    Tx for the work...

  7. #7
    The Great One scotty's Avatar
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    I do not kow that much about programming. However I have been nagging Trotterwatch and Schibo to get Body Harvest fixed up for the 1.0.0 version whenever it gets fixed up. Basically I read somewhere (I think it was Olax's Emulation centre) that Project 64 V1.3 works best for this game. I have played it, it is fairly stable, but there is some small work to be done, I just thought you would need the settings that is set up in the core of this game in this version of PJ 64 (as I said I do not know a lot about programming)


    [5326696F-FE9A99C3-C:45]
    Name=BODY HARVEST
    RDRAM Size=4
    CPU Type=Recompiler
    Self-modifying code Method=Check Memory
    Max FPS=60
    Use TLB=No

    I am not sure if that helps, but I hope it does
    You wouldnt want to get stranded on an Island for 20 years. Take it from me, I already have.

  8. #8
    At your service, dood! ScottJC's Avatar
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    Add the note "Do not use Schibos Audio" to star fox 64 duncan. it does not work.

  9. #9
    EmuTalk Member
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    also schibo's Audio does not seem to work with World is Not Enough, The (U) [!]

  10. #10
    N64 Addict Duncan's Avatar
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    1964 0.9.9 Updated INI

    (re-post) Heres the latest updated Ini file, and more to come


    --------------------------- Jan 10th 2004 ------------------------------

    1080 Snowboarding (JU) [!] -- CF3
    A Bugs Life (E) [!] -- CF1
    AeroGauge (E) [!] -- CF3
    All Star! Dairantou Smash Brothers (J) [!] = Playable!
    Bakuretsu Muteki Bangaioh (J) [!] -- Almost Playable! (Use Rice's daeadalus 5.2.0, slow gfx)
    Bio Hazard 2 (J) [!] -- Playable! (gfx errors)
    Chameleon Twist (J) [!] = Playable! (use RumblePak)
    Excitebike 64 (J) [!] -- CP1 Unusable Exception On
    Extreme-G XG2 (J) [!] -- CP1 Unusable Exception On = Playable!
    F-1 World Grand Prix (F) [!] = Playable! (Use Rice Daedalus 5.2.0) (some gfx issues)
    F-1 World Grand Prix (J) [!] = Playable! (Use Rice Daedalus 5.2.0) (some gfx issues)
    Fighter's Destiny (F) [!] -- Link Codes Blocks : Yes.
    Fighter's Destiny (G) [!] -- Link Codes Blocks : Yes.
    Flying Dragon Fighters (Hiro no Ken Twin) (J) [!] -- Unplayable (Game is very slow after the menu)
    Ganbare Nippon Olympics 2000 (J) [!] -- CP1 Unusable Exception On
    Hanafuda 64 - Tenshi no Yakusoku (J) [!] = Playable! (Use Rice Daedalus 5.2.0)
    Hikari No Shinden (J) [!] -- Not Working
    Pachinko Nichi (J) [!] = Playable! (use glN64 0.41, choose microcode : fast3D)
    Parlor! Pro 64 Pachinko Jikki Simulation Game (J) -- Playable! (Use Rice Daedalus 5.2.0)
    Pokemon Stadium (F), (E), (U), (G) [!] -- Playable! (works with Jabo's D3D6 1.5.1)
    Pokemon Snap (A) [!] -- CP1 Unusable Exceptions On, DMA In Segments : Yes
    Pokemon Snap (I) [!] -- CP1 Unusable Exceptions On
    Pokemon Stadium 2 (S) [!] -- CP1 Unusable Exceptions On
    Snowbow Kids (J) [!] -- Playable! (Counter Factor on CF1)
    Star Wars - Shadows of the Empire (J) [!] = Playable! (Flickering)
    Star Wars - Shadows of the Empire (U) (V1.0) [!] = Playable! (Flickering)
    Star Wars - Shadows of the Empire (U) (V1.1) [!] = Playable! (Flickering)
    Star Wars - Shadows of the Empire (U) (V1.2) [!] = Playable! (Flickering)
    Shadowgate 64 - Trials Of The Four Towers (U) -- Use TLB = Yes
    Shadowgate 64 - Trials of the Four Towers (J) [!] = Playable!
    Spacestation Silicon Valley (J) [!] = Playable! (Use Rice Daedalus 5.2.0)
    Space Dynamites (J) [!] = Playable!
    Star Twins (J) [!] = Playable!
    Star Wars Episode I - Racer (J) [!] = Playable!
    Super Bowling = Playable!
    Vigilante 8 (F) [!] -- CP1 Unusable Exceptions On
    Vigilante 8 (G) [!] -- CP1 Unusable Exceptions On
    Virtual Pro Wrestling (J) [!] = Playable!
    WWF WrestleMania 2000 (J) [!] -- CP1 Unusable Exceptions On
    Last edited by Duncan; January 15th, 2004 at 23:30.
    - Duncan

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