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1964 INI update thread

ryanraab

New member
Now you'll need one for 5.5.1 WIP. lol Also Duncan how is it going with the ini your doing now? Your job is probably hard. Hope to see an ini update soon. Keep up the good work.
 

The Siskoo

Member
Config :
- 1964 0.9.9
- Rice 5.5.1
- Schibo's audio 1.2 - Azimer's HLE Audio 0.55.1 Alpha

Off Road Challenge (E) [!] --> Playable! (Use Rice Daedalus 5.2.0, no music)
Off Road Challenge (U) [!] --> Playable! (Use Rice Daedalus 5.2.0, no music)

I have the music, someone could confirm this ? (seem better with azimer than schibo audio)
 
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The Siskoo

Member
Thanks for your quick test Nighty0 ;)

Off Road Challenge (E) [!] --> Playable! (Use Rice 5.5.1)
Off Road Challenge (U) [!] --> Playable! (Use Rice 5.5.1)

I suppose we can say these settings are better now
 

Nighty0

Gentoo n00b
The Siskoo said:
Thanks for your quick test Nighty0 ;)

Off Road Challenge (E) [!] --> Playable! (Use Rice 5.5.1)
Off Road Challenge (U) [!] --> Playable! (Use Rice 5.5.1)

I suppose we can say these settings are better now

with azimer 55.1 is perfect!!!!!!!!!!!!!! thanks for the tip. but azimer audio uses 50%+ of my CPU.........

with Jabo's plugin + hactarux RSP we have the same azimer quality with less CPU use (20% of mine)

i'm stay with Jabo's + RSP duet.......


Top Gear Overdrive (U) [!] Playable! (Use Rice Daedalus 5.2.0, gfx errors) -> Playable! (Use Rice Video 5.5.1, intro slow)
don't forgive to update the settings as liteuser posted on FAQ thread. works very well this game. :D

Pilot Wings 64 (U) [!] - Playable! (Use Rice Daedalus 5.2.0) -> Playable! (Use Rice Video 5.5.1)
since the rice video 5.5x don't have the shadow problem and don't need the shadow cheat we can use rice 5.5.1
 
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The Siskoo

Member
For me Azimer is really good, I have some crackles (i hope it's the good word) with RSP and jabo's. But it's true azimer is very heavy to use...

I just tested top gear overdrive it seems very good in-game. I have just some gfx error for the menu. Anyway with the settings of liteuser E, U, and J, seems works correctly...
 

The Siskoo

Member
Config :
- 1964 0.9.9
- Rice Daedalus 5.5.1, Jabo's Direct3D6 1.5.1
- Schibo's audio 1.2 or No sound
- Based on Duncan.ini (15.01.2004)
- Based on the last goodn64

I erased my 2 former post and regrouped all news settings here.

- 1080 Snowboarding (JU) [!] --> Use TLB : Yes
- 64 Ohzhumou (J) [!] --> CP1 Unusable exception On
- A Bugs Life (E) [!] --> Rename in A Bug's Life (E) [!]
- AeroGauge (E) [!] --> Set Counter Factor on CF3
- AI Shogi 3 (J) [!] --> CP1 Unusable exception on or off (i don't see the difference)
- Akumajou Dracula Makushiroku Gaiden-Legend (J) --> seem better with CP1 Unusable exceptions On
- Alice no Wakuwaku Trump World (J) [!] --> CP1 Unusable exceptions on or off (i don't see the difference).
- Bakuretsu Muteki Bangaioh (J) [!] --> Playable! (Use Rice 5.5.1)
- Bass Tsuri No. 1 - Shigesato Itoi's Bass Fishing --> CP1 Unusable exceptions on or off (I don't see the difference).
- Bio Hazard 2 (J) [!] --> DMA in Segment : No
- Carmageddon 64 (E) (uncensored) [!] --> Carmageddon 64 (A) (uncensored) [!]
- Charlie Blast's Teritory (E) [!] --> Rename in Charlie Blast's Territory (E) [!]
- Charlie Blast's Teritory (U) [!] --> Rename in Charlie Blast's Territory (U) [!]
- Extreme-G XG2 (J) [!] --> CP1 Unusable Exception : Yes (default). Assume 32bits : Yes. Playable.
- F-Cup Maniax (J) [!] --> CP1 Unusable Exception On
- Fushigi no Dungeon: Fuurai no Shiren 2 --> Playable (Use Rice 5.5.1 : cant pause + some gfx prob)
- Ganbare Nippon Olympics 2000 (J) [!] --> CP1 Unusable Exception On
- Getter Love!! Cho Renai Party Game --> Rename Getter Love!! Cho Renai Party Game (J) [!]
- Goemon mononoke Sugoroku (J) [!] --> CP1 Unusable Exception On or Off (I don't see the difference)
- Harukanaru Augusta Masters 98 (J) [!] --> CP1 Unusable exception On
- Heiwa Pachinko World (J) [!] --> Not Playable (boot with Rice Daedalus 5.5.1 until the menu), set CP1 Unusable Exception On, EEPROM SIZE -- > 4kb (default).
- Hydro Thunder (E) [!] --> Not playable! : Expansion Pack : Yes, EEPROM SIZE -- > 4kb (default).
- Iggy-kun no Bura Bura Poyon --> Rename Iggy-kun no Bura Bura Poyon (J) [!]
- J. League Dynamite Soccer (J) [!] --> CP1 Unusable Exception On
- Jangou Simulation Mahjong Do 64 --> Rename Jangou Simulation Mahjong Do 64 (J) [!]
- Jikkyou G1 Stable (J) [!] --> playable (better gfx with Jabo's D3D6 1.5.1 than Rice 5.5.1)
- Jikkyou J. League Perfect Striker --> Rename Jikkyou J. League Perfect Striker (J) [!]
- Jikkyou Pawapuro Puroyakyu 2000 (J) [!] --> CP1 Unusable Exception On, DMA segments Yes
- Jikkyou Powerful Pro Baseball Basic 2001 (J) [!] --> CP1 Unusable Exception On
- Jinsei Game 64 (J) [!] --> Playable! (Use Rice 5.5.1), CP1 Unusable Exception On
- Mahjong 64 (KOEI) (J) [!] --> CP1 Unusable Exception On
- Mario no Photopie (J) [!] --> -Not Playable- (boot with Rice Daedalus 5.5.1, need mouse 64DD)
- Mission Impossible (I) [!] --> Link code blocks : Yes
- Nushi Zuri 64 (J) [!] --> -Almost Playable- (Use Rice 5.5.1, missing dialogs), CP1 Unusable Exceptions On
- Off Road Challenge (E) [!] --> Playable (use Rice 5.5.1) (confirmed by nighty0, thx)
- Off Road Challenge (U) [!] --> Playable (use Rice 5.5.1) (confirmed by nighty0, thx)
- Parlor! Pro 64 Pachinko Jikki Simulation Game (J) [!] --> Playable (use Rice 5.5.1)
- Pawapuro Puroyakyu 5 (J) [!] --> CP1 Unusable Exceptions On
- Pikachu Genki Dechu --> rename Pikachu Genki Dechu (J) [!]
- Pokemon Puzzle League (F) [!] --> CP1 Unusable exception On
- Pokemon Puzzle League (G) [!] --> CP1 Unusable exception On
- Pokemon Snap (A) [!] --> CP1 Unusable Exceptions On, DMA In Segments : Yes
- Pokemon Snap (I) [!] --> CP1 Unusable Exceptions On
- Pokemon Snap --> Rename in Pokemon Snap (S) [!], -Almost Playable-
- Pokemon Stadium (S) [!] --> Link Code Blocks : Yes
- Premier Manager 64 (E) [!] --> CP1 Unusable Exceptions On
- Puyo Puyo 4 - Puyo Puyo Party --> Rename Puyo Puyo 4 - Puyo Puyo Party (J) [!]
- Puyo Puyo Sun 64 --> rename Puyo Puyo Sun 64 (J) [!]
- Rally '99 (J) [!] --> CP1 Unusable Exceptions On, link code blocks : Yes
- Robot Ponkottsu 64 - Caramel of the 7 Seas (J) [!] --> set EEPROM Size to 16 Kb, Playable
- SD Hiryuu no Ken Densetsu --> rename SD Hiryuu no Ken Densetsu (J) [!]
- Sim City 2000 --> rename Sim City 2000 (J) [!]
- Snowbow Kids (J) [!].zip --> Rename Snowbow Kids (J) [!]
- Snowboard Kids 2 --> rename Snowboard Kids 2 (E) [!]
- St Andrews Old Course (J) [!] --> Almost Playable (use Rice 5.5.1)
- Shadow of the Empire - rename Star Wars - Shadows of the Empire (U) (V1.0) [!] --> Playable (flickering)
- Super Smash Bros. (A) [!] --> Use TLB : Yes.
- Susume! Taisen Puzzle Dama Toukon! Maruma (J) [!] --> -Almost Playable- (use rice 5.5.1, gfx errors in-game)
- Toukon Road - Brave Spirits --> rename Toukon Road - Brave Spirits (J) [!]
- Toukon Road 2 --> rename Toukon Road 2 - The Next Generation (J) [!]
- Virtual Pro Wrestling 2 (J) [!] --> CP1 Unusable Exceptions On
- Yakouchuu II - Satsujun Kouru (J) [!] --> (use Rice 5.5.1, gfx error in game) : CP1 Unusable Exceptions On, Expansion Pack : Yes
- Yousuke Ide's Mahjong School (J) [!] --> DMA Segments : Yes, CP1 Unusable Exceptions On
- Trouble Makers --> rename Yuke Yuke!! Trouble Makers (J) [!]
- Wave Race 64 (J) [!] --> CP1 Unusable Exceptions On, Link code Blocks : Yes, DMA Segments : Yes, CP1 Unusable Exceptions On.
- WWF Attitude (G) [!] --> CP1 Unusable Exceptions On
- WWF WrestleMania 2000 (J) [!] --> Playable
- Zool - Majou Tsukai Densetsu (J) [!] --> CP1 Unusable Exceptions On
 
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-Shadow-

Banned
South Park rally is now playable with Glide 64.

South Park Rally (E) [!] -Almost Playable- (bad in-game res) --> Playable! (Use Glide 64)
 

khanmeister

Banned
H3ad5h0tter said:
South Park rally is now playable with Glide 64.

South Park Rally (E) [!] -Almost Playable- (bad in-game res) --> Playable! (Use Glide 64)

It also plays perfect with jabo 1.2, but thanks for the tip! (one less plugin needed for perfect emu now!)
 

rcgamer

the old guy
power league 64 (j)! should be not playable . you cant see anything but clouds. right now it says playable.
 

ryanraab

New member
I guess someone else got it playable to bad it doesn't say how it's playable. Maybe Duncan can add more specific info when the ini comes out but then again that would put more workload on him. So who cares. power league 64 (j)! must play somehow just try to mess around with other plugins and settings.
 

rcgamer

the old guy
you can play it pretty good with glide 64 if you force the microcode f3dex1.xx (ex. starfox) other than that every plugin ive tried gives me the same thing clouds.
 

Clements

Active member
Moderator
Strictly not better settings, but need changing anyway! Some D-Pad info. For the sake of continuity, they should all read (Uses D-Pad) and not (uses D-Pad) or (game uses D-Pad).

So here are some modifications:

Dr. Mario 64 (U) [!] - (Use Rice's Video 5.5.1, Uses D-Pad)

Hoshi no Kirby 64 (J) [!] - (Uses D-Pad)

Kirby 64 - The Crystal Shards (U) [!] - (Uses D-Pad)

Kirby 64 - The Crystal Shards (E) [!] - (Uses D-Pad)

New Tetris, The (E) [!] - (Use Rice's Video 5.5.1, Uses D-Pad)

New Tetris, The (U) [!] - (Use Rice's Video 5.5.1, Uses D-Pad)

Pokemon Stadium (S) [!] - (Uses D-Pad)

Pokemon Stadium (F) [!] - (Uses D-Pad)

Pokemon Stadium (U) [!] - (Uses D-Pad)

Pokemon Stadium (E) [!] - (Uses D-Pad)

Pocket Monsters Stadium (J) [!] - (Uses D-Pad)

Pokemon Stadium (G) [!] - (Uses D-Pad)

Pokemon Stadium - Kiosk (U) [!] - (Uses D-Pad) [Need confirmation on this one]

Pokemon Stadium 2 (S) [!] - (Uses D-Pad)

Pocket Monsters Stadium 2 (J) [!] - (Uses D-Pad)

Pokemon Stadium 2 (G) [!] - (Uses D-Pad)

Pokemon Stadium 2 (E) [!] - (Uses D-Pad)

Pokemon Stadium 2 (U) [!] - (Uses D-Pad)

Pokemon Stadium GS (J) [!] - (Uses D-Pad)

Tetrisphere (U) [!] - (Use Rice's Video 5.5.1, Uses D-Pad)

Tetrisphere (E) [!] - (Use Rice's Video 5.5.1, Uses D-Pad)
 
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-Shadow-

Banned
Huh ??? Pokemon stadium "GS" and Pokemon Stadium "Kiosk" ? Are these ones special versions of P.S. or something ?
 

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