Q: Rice's video doesn't seem to work very well with my Radeon.
A: Use Rice's versions 5.4.3b or newer.
Q: Schibo's audio (doesn't work, is crackly, isn't as high quality as others) for me.
A: Don't use an RSP with Schibo's audio. If you do, make sure to go into it's configuration and set it so alists are NOT processed by the RSP. If it is crackly, you may want to try to go into rom properties and set DMA to NO. The plugin currently does not filter the sound, so it may not sound as crisp as other plugins. Schibo may look into this further.
Q: Why doesn't jabo's DirectSound work?
A: Make sure to enable the RSP, and select Jabo's RSP to make Jabo's audio work.
Q: Why does Rice's video look so strange (gforce users)
A: Rice's video has two modes. If DirectX does not produce the video quality you'd like, try changing it to OGL mode. This may result in better rendering of some scenes, as does the reverse.
Q: Why does the emulator do very strange things when loading plugins?
A: Try using the uninstall for Rice's video. The paths to the dll may have changed, and there may be other issues.
Q: Why doesn't Donkey Kong 64 work?
1): start the rom with CF5 enabled.
2): Once past the rap song start a new game
3): When the introduction sequence begins, reboot with the same as step 1
4): select the same save file you just createda min ago and you shouldn't have to watch the intro, it will go into the game...
5): change the CF to CF3 once you're playing
This is probably the best way of working with this rom...
Q: game X (Ie blast corps) is too fast?
A: Try using a higher CF number, CF5 is known to be OK on blast corps, at least for me, or even lowering the emulation speed with the variable emulation speed
Q: Why does conker's Bad Fur Day look so bad with Rice's 5.2.0 plugin?
A: IT's not meant to be used with Rice's. Use Jabo's D3d 1.5.1 and it will work properly.
Q: I have an AMD K6-2 CPU, and I get an "emulation exception" error for every game.
A: 1964 0.99 doesn't run on AMD K6-2 CPUs. The authors are aware and looking into it.
Q: Why do the framebuffer features not work with Rice's 5.2.0 plugin in Open GL mode?
A: They are only supported in DirectX mode.
Q: when I load a state in some games (Top Gear Overdrive and Conkers BFD as examples) why do I sometimes get a freeze in emulation?
A: The save state function for some games does not work properly. The authors are aware, and looking into this. This can also cause a loss of audio in some games.