FloW3184 said:I installed Catalyst 3.10 yesterday and since this my Pj64 SP1 with gln64 is completely hanging up if i start a game (yes i know that i must have the atioglxx.dll from catalyst 3.7)! but I want to use gln64 because it is the nicest Plugin for Zelda
Reznor007 said:Cat 3.10 seems to work ok for me, except for the framebuffer effects, which give me a black screen if I have it checked.
LazerTag said:Same here. Looks great minus when the HW framebuffer is enabled then just a black screen also.
Orkin said:I recently tried glN64 0.4.1 with Catalyst 3.10, and I ran into alot of problems as well...looks like ATI changed around a bunch of stuff since 0.4.1 was released. This will, of course, be fixed in the next version, but unfortunately there really isn't much I can do until then...
FloW3184 said:k
I hope you will fix it soon ^^
(if you have the time for it)
that would be awesome!
I got it to work for me... but only in 640 x 480 and 16bit (lol)
and only if i am not using the atioglxx.dll and without framebuffer
and in every game that uses blending (from black to normal colours) there is a bug in the the right upper quarter of the screen. in Mario 64 it is very good noticable ^^
FloW3184 said:hmmmm
strange... I tried it now on nemu64
and it is woking nicely!
even with framebuffer activated!
I tried to uninstal everything from pj64 and removed the folder and every(!) entry in the registry
and then i reinstalled it again.... same problem (but only on pj64)
[edit] Now I tested the Framebuffer option on Nemu, but it does not work for me![/edit]