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GLN64, Hardware Framebuffer, and Radeon 9600 problems

MooCowSheep

New member
I heard that GLN64's hardware framebuffer has problems with Catalyst 3.8 and 3.9. Which is the best catalyst release to fall back on (3.7 worked, but had some problems, mainly in Paper Mario, where I couldn't use items or run away)? Thanks.
 

jdsony

New member
I couldn't use the frame buffer at all in 3.9 or the new 3.10 I also have some other issues with Jabo 1.5.1 so I went back to Catalyst 3.0 and it mostly fixed my glN64 problems. Newer drivers than 3.0 probably work too just haven't tried them yet.

I'm using a Radeon 8500.
 
OP
M

MooCowSheep

New member
I used Cat 3.7 with my 9600 and framebuffer worked. In Paper Mario, however, I still can't run away when battling and in Zelda, some textures are 16 bit! (When I fall into a hole, there is color banding where the light to get out of the hole is). Does Cat 3.10 fix that? I know that 3.0 probably will, but it doesn't support my 9600 :(
 

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