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  1. #1
    EmuTalk Member
    Join Date
    Sep 2003
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    6

    N64 Compatibility List

    We should make a compatability list including which games work, to what degree, and our own system specs:

    700mhz iBook G3, 16mb ATI 7500, 640mb ram
    these are all using bare bones graphics settings on the gln64 plugin. The native sixtyforce one never works for anything.

    Games:



    Mario 64- Perfect, full speed, no glitches.
    Zelda 64-Runs great, less than full speed, many glitches including a bug that keeps me from climbing a ladder (which makes the game unplayable).
    Mario Kart 64- works, less than full speed.
    Goldeneye 007-works but very slow, unplayable at this speed.
    Banjo Kazooie- won't load
    Donkey Kong 64-won't load
    Castelvania- works, but so slow it is unplayable

    on a side note (i'm really showing my ignorance here), why do some games work so good and others not at all? If you are emulating a system, shouldn't all the software written for it work the same?
    Last edited by matt1801; October 19th, 2003 at 04:43.


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  2. #2
    Sir Smeg Dave Lister's Avatar
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    You should say if you're using audio or not imho and which plugins that you're using (ie Mupen64 HLE RSP Audio or Sixtyforces built-in audio, and the Sixtyforce Graphics or glN64 graphics)

  3. #3
    Sir Smeg Dave Lister's Avatar
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    Nov 2002
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    At a Dual 1.25ghz G4 with 1gig ram:

    Tony Hawk's Pro Skater - glN64, Mupen64 HLE RSP - full speed, weird textures, buggy audio

    (Will test more games when I have the time, this comp is at the university I'm studying at)

  4. #4
    De Master Geoz's Avatar
    Join Date
    Dec 2002
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    224

    Unhappy i'll help but i am in skool now...

    I got a whole load of games running all you do is to switch pluggins halfway through the game
    i'll attach a .txt file of my results (Right now i am in skool so i can't)
    OS: WinXP SP2 x64 CPU: Q6600 @3.2 GHz GFX: Nvidia Geforce 7900GTX Sound: Onboard RAM: 4 GB OCZ PC2-8500 Reaper HPC Edition @ 1.1Ghz

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