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  1. #71
    Beta Tester Federelli's Avatar
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    I see, i tried to save space by using 16bit for black and white only bmps, and i used 24 bits for black thorugh white ones.



    I'll make everything 24bit, do you want me to conver them?


    MSI 975X Power Up Edition | Intel Core 2 Duo E6600 | 2GB Corsair XMS2 DDR2-800 4-4-4-12 | Seagate 60 7200RPM PATA UDMA5 & 320 SATA2| Visiontek HD 3870 | Dell 2007WFP 20.1" | SoundBlaster Audigy 2 | Jazz Speakers JS300 2.1 | LG GSA-H12N UDMA4 | Logitech G5 & G15 | Logitech Rumblepad 2 | Epson Stylus CX4700 | Windows XP+SP3 | DirectX 9.0c

  2. #72
    Emulator Developer Rice's Avatar
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    Quote Originally Posted by SWAT_Marc
    I think I solved the issue with the transparency of the buttons (I think you didn't give me the original alphas of those buttons) by copying an alpha and changing its name to *whatever*_a.bmp instead of *whatever*_rgb.bmp
    Ya, the buttons are fixed.

    btw, the [Copy] button has some problems with the letter "p" and "y". These two letters are too tall.
    Last edited by Rice; February 15th, 2005 at 18:29.
    - Rice
    http://1964emu.emulation64.com

  3. #73
    Emulator Developer Rice's Avatar
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    Quote Originally Posted by Federelli
    I see, i tried to save space by using 16bit for black and white only bmps, and i used 24 bits for black thorugh white ones.

    I'll make everything 24bit, do you want me to conver them?

    I have converted them for myself. It will be great if you can convert them and repost them by editing your post. In my current code, I can only decode 24bit BMP format.

    (I am thinking about something to save big file space by allowing PNG file, and/or to create an external tool to converting and combining *_rgb.bmp and *_a.bmp to a 32bit PNG file. I have to learn how to use the pnglib).
    - Rice
    http://1964emu.emulation64.com

  4. #74
    Ind. Design Student SWAT_Marc's Avatar
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    Updated (actually, the original Copy button text it's also a bit out of bounds)

    If you want PNGs just tell me, I work with PNGs and then export them as 24bit-BMPs

    Just added a pic for comparing the orignal (scaled) and the new version. (Oops... I hope you'll miss the bevel is wider in my pic )
    Last edited by SWAT_Marc; February 15th, 2005 at 18:41.

  5. #75
    Member ready to help gandalf's Avatar
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    Golden skulltula is already made in detailed mode?



  6. #76
    Ind. Design Student SWAT_Marc's Avatar
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    No AFAIK Gandalf. Please make it and show us your graphic abilities

  7. #77
    Member ready to help gandalf's Avatar
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    thanks




  8. #78
    Emulator Developer Rice's Avatar
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    Guys, PM me your email address. I would like to send you a beta copy of my plugin so you can see your new textures right away.
    - Rice
    http://1964emu.emulation64.com

  9. #79
    Beta Tester Federelli's Avatar
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    Check for updated files rice .


    MSI 975X Power Up Edition | Intel Core 2 Duo E6600 | 2GB Corsair XMS2 DDR2-800 4-4-4-12 | Seagate 60 7200RPM PATA UDMA5 & 320 SATA2| Visiontek HD 3870 | Dell 2007WFP 20.1" | SoundBlaster Audigy 2 | Jazz Speakers JS300 2.1 | LG GSA-H12N UDMA4 | Logitech G5 & G15 | Logitech Rumblepad 2 | Epson Stylus CX4700 | Windows XP+SP3 | DirectX 9.0c

  10. #80
    Member ready to help gandalf's Avatar
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    here golden skulltula
    it was a little hard,specially the legs
    Last edited by gandalf; February 15th, 2005 at 19:28.



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