Page 3 of 5 FirstFirst 12345 LastLast
Results 21 to 30 of 42

Thread: Test

  1. #21
    Moderator Rice's Avatar
    Join Date
    Nov 2001
    Location
    U.S.
    Posts
    1,578
    Quote Originally Posted by karth95
    looks like he gave Schibo and Rice at least some of it, cause the new 1964 apparently has teh bomb for sound.
    Azimer has done great job. However audio improvement in new 1964 is done independently.

    Last edited by Rice; August 4th, 2003 at 04:57.
    - Rice
    http://1964emu.emulation64.com


    • Advertising

      advertising
      EmuTalk.net
      has no influence
      on the ads that
      are displayed
        
       

  2. #22
    EmuTalk Member Kahenraz's Avatar
    Join Date
    Apr 2003
    Posts
    302
    Cheers Azimer! Thanks for continuing to contribute to the emulation scene and providing the community with another excellent audio plugin.

    Azimer is the king of n64 audio

    And I'd have to rate LaC's as #2 for his excellent work on the nemu sound plugin.

    I've never been a fan of Jabo's sound plugins.

    Edit:
    Thanks for the correction Azimer.
    Last edited by Kahenraz; August 5th, 2003 at 04:27.
    -The Kahzmeister

  3. #23
    At your service, dood! ScottJC's Avatar
    Join Date
    Apr 2002
    Location
    Scotland
    Posts
    3,159
    one thing i have noticed, is that in Banjo-tooie the audio syncs at 55VI's instead of 60VI's for the (U) [!] rom, yes my cpu is fast enough to run this game, it works perfectly well on Jabos sound plugin in pj64 , the intro as a result is unpassable.

    Zelda OOT, StarFox and Super mario 64 seem to hover around 57VI's too, odd no? Banjo kazooie is at a perfect 60 vi's

  4. #24
    Superman Azimer's Avatar
    Join Date
    Nov 2001
    Location
    USA
    Posts
    855
    The audio plugin is -=NOT=- compatible with any other version of PJ64, 1964, Mupen, TR64 or Apollo. This is not a spec plugin... You can only use it successfully with PJ64.EXE included in the .zip file with Speed Limiter disabled, Sync Audio enabled on whatever plugin you use (doesn't matter), and Counter Factor 1 if possible.

    Oh... and LaC did Nemu's Audio... Not Lemmy. Thanks anyway.
    -Azimer

    "I am not a teacher: only a fellow traveler of whom you asked the way.
    I pointed ahead -- ahead of myself as well as of you." (George Bernard Shaw)

  5. #25
    Warrior for God The Khan Artist's Avatar
    Join Date
    Mar 2002
    Location
    Purgatory
    Posts
    1,103
    Hmm... I played around with it for a few minutes in 1964 0.8.5 with a few games, and it seems to work fine, although CPU usage is 5-8x more than 0.3.

  6. #26
    Moderator aprentice's Avatar
    Join Date
    Nov 2001
    Posts
    1,390
    Quote Originally Posted by The Khan Artist
    Hmm... I played around with it for a few minutes in 1964 0.8.5 with a few games, and it seems to work fine, although CPU usage is 5-8x more than 0.3.
    Did you read what azimer said before you posted?

  7. #27
    Moderator Hacktarux's Avatar
    Join Date
    Nov 2001
    Location
    France
    Posts
    1,181
    Azi has experimented a new way to handle sound timing in n64 emulation. This technic need to be implemented in the core and of course the sound plugin assume the core has implemented it. So, trying the plugin in another emu is USELESS and giving feedback about other emu is USELESS too as you'll get totally random result.
    Secondly something i'm not totally sure about, the sound processor usage percentage is meaningless as the plugin will take ALL the time left by the other parts to limit the speed of the emulator.
    I hope i didn't say anything wrong, otherwise, please correct me Azimer

  8. #28
    Warrior for God The Khan Artist's Avatar
    Join Date
    Mar 2002
    Location
    Purgatory
    Posts
    1,103
    Quote Originally Posted by aprentice
    Did you read what azimer said before you posted?
    Of course. I'm just saying that, while there may not be any benefit in using it outside of the modified PJ64, it at least works. Azimer made it sound like it wouldn't work at all.

  9. #29
    EmuTalk Member yeloazndevil's Avatar
    Join Date
    Jun 2003
    Posts
    10
    cool, gonna try this out

  10. #30
    Moderator Remote's Avatar
    Join Date
    Jan 2002
    Location
    Stockholm
    Posts
    2,251
    Great news & Good work Azimer
    MCMLXXXIII

Page 3 of 5 FirstFirst 12345 LastLast

Similar Threads

  1. Dreamemu 0.0.4.1 Test Released!
    By Lord Cheese in forum Dreamemu
    Replies: 32
    Last Post: July 19th, 2004, 11:13
  2. Nvidia Cheats Identified!!!!
    By ra5555 in forum TechTalk
    Replies: 40
    Last Post: May 30th, 2003, 08:17
  3. Formatting on [QUOTE] or [CODE] needs adjustment
    By AlphaWolf in forum Suggestions?
    Replies: 9
    Last Post: February 1st, 2003, 02:31
  4. test plugins
    By SkinZ187 in forum General N64 Emulation Discussion
    Replies: 1
    Last Post: June 10th, 2002, 23:48
  5. Cranky's Barrell test problem in Donkey Kong 64
    By Curious in forum Project64
    Replies: 23
    Last Post: April 19th, 2002, 17:25

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •