Azimer has done great job. However audio improvement in new 1964 is done independently.Originally Posted by karth95
Azimer has done great job. However audio improvement in new 1964 is done independently.Originally Posted by karth95
Last edited by Rice; August 4th, 2003 at 04:57.
- Rice
http://1964emu.emulation64.com
Cheers Azimer! Thanks for continuing to contribute to the emulation scene and providing the community with another excellent audio plugin.
Azimer is the king of n64 audio
And I'd have to rate LaC's as #2 for his excellent work on the nemu sound plugin.
I've never been a fan of Jabo's sound plugins.
Edit:
Thanks for the correction Azimer.
Last edited by Kahenraz; August 5th, 2003 at 04:27.
-The Kahzmeister
one thing i have noticed, is that in Banjo-tooie the audio syncs at 55VI's instead of 60VI's for the (U) [!] rom, yes my cpu is fast enough to run this game, it works perfectly well on Jabos sound plugin in pj64, the intro as a result is unpassable.
Zelda OOT, StarFox and Super mario 64 seem to hover around 57VI's too, odd no? Banjo kazooie is at a perfect 60 vi's
The audio plugin is -=NOT=- compatible with any other version of PJ64, 1964, Mupen, TR64 or Apollo. This is not a spec plugin... You can only use it successfully with PJ64.EXE included in the .zip file with Speed Limiter disabled, Sync Audio enabled on whatever plugin you use (doesn't matter), and Counter Factor 1 if possible.
Oh... and LaC did Nemu's Audio... Not Lemmy. Thanks anyway.
-Azimer
"I am not a teacher: only a fellow traveler of whom you asked the way.
I pointed ahead -- ahead of myself as well as of you." (George Bernard Shaw)
Hmm... I played around with it for a few minutes in 1964 0.8.5 with a few games, and it seems to work fine, although CPU usage is 5-8x more than 0.3.
Did you read what azimer said before you posted?Originally Posted by The Khan Artist
Azi has experimented a new way to handle sound timing in n64 emulation. This technic need to be implemented in the core and of course the sound plugin assume the core has implemented it. So, trying the plugin in another emu is USELESS and giving feedback about other emu is USELESS too as you'll get totally random result.
Secondly something i'm not totally sure about, the sound processor usage percentage is meaningless as the plugin will take ALL the time left by the other parts to limit the speed of the emulator.
I hope i didn't say anything wrong, otherwise, please correct me Azimer![]()
Of course. I'm just saying that, while there may not be any benefit in using it outside of the modified PJ64, it at least works. Azimer made it sound like it wouldn't work at all.Originally Posted by aprentice
Great news & Good work Azimer![]()
MCMLXXXIII