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N64 Glide Plugin

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Swampylee

New member
Great stuff. An amazing amount of improvement with each version and those screenshots look lovely.

Keep up the great work (and screenshots :D )
Regards,
Swampylee
 
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Dave2001

Dave2001

Moderator
Ok, anyone who ran config in v0.02 probably had it crash. There was a serious registry bug, but now it's fixed in v0.02a. Like I said before, v0.02 did support Voodoo 2. The thing is: Voodoo 2 users all ran config because I told them to set the resolution to 640x480, and then it would crash. For some very odd reason it would never crash on my computer though.

Download v0.02a here: http://www.emuxhaven.net/~glide64/glide64_002a.zip
 

Azimer

Emulator Developer
Moderator
icepir8 said:

Yes/No on the N64 the are settings that are used for decal mode. and to emulate them zbias works great. Email me if you need more info.


I've experienced this too ice and used glPolygonOffset (similar to zbias in D3D). It does work well, except for me, I had to disable writes to the zbuffer to be able to have decal over decal. Otherwise I would get a flicker fest when they overlapped. I hope that lil hint from experience helps? I don't think it matters if the decal isn't written to the zbuffer since it IS a decal after all :)
 
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