May 4th, 2012, 22:04
I am (slowly) working on an update. It just requires rewriting a vast amount of code. Plus, I've been lazy and giving a few sidelined and requested projects priority, such as the recent Mini Racers patch to fix the damaged track and restore some textures.
There's a lot of boring things going on like documentation. Aegh. So, eventually it will all pay off, but for now no new updates.
May 6th, 2012, 07:11
Well I am glad you are still thinking about it/working on it!
Just curious, I haven't had much time to fully test the latest patch, but what are the main things left on the 'to do list'?
Now that phones and tablets now able to play N64 games with good performance I'm sure this could get a lot of publicity if you were able to get it to a "completed" state.
May 7th, 2012, 00:30
Note/letter length is so integral to the crashes it's hard to say how much of the other glitches will be corrected with that one fix. There are some other minor things broken, notably parts of debug since even the earliest patches.
There's some text left untranslated that's been mentioned before and you can find it in the text folders. There might be some untranslated graphic text not spotted yet. Actually, it would be best if somebody else came along and provided an actual, original translation. Stuff like the post office, save screens, and train that refered to N64-only mempak support were completely fudged. Also, the A-Z sounds aren't corrected for english-speakers and there's no english combined-letter sounds (these are hardcoded for japanese to provide hua->fa, etc.).
Really, I'm using it as an excuse to recode a lot of the original work to externalize all the strings and make sizing variable/editable. It doesn't just clean up and simplify code, but will make it much easier for any future translations. Plus, it provides a framework for code checking, testing, and update.
Publicity isn't an issue; when complete it will just get shuffled off to all the major translation boards and indexed like anything else.
In general N64 translation is something of a joke. Even Wonder Project J2 was mostly ignored despite the fanboydom surrounding WPJ on SNES. No good reason either; brilliant patch.
May 7th, 2012, 09:48
I always found crashes when it came to the note/letter side of things when I tried translating this back in the day, unfortunately my n64 asm skills are.. weak.. at best lol. It's awesome to see the work you've achieved on this over the years, and your other projects
I miss hacking away at the N64, need to find more time for it one of these days!
The WPJ2 translation is great work also tis a shame with the whole state of N64 translation/hacking.
August 10th, 2012, 06:12
Is the translation project still going? I would like to see the newest patch soon
August 10th, 2012, 17:54
It is, but inbetween other projects. I had taken a few shortcuts with the text ID generator and it sort of necessitates redoing a lot of code. It can lead to saved message corruption among other things, since the IDs generated extend over the allotted space. Among the other things, it can cause characters generated a certain way from overwriting some saved town data or calling non-existant strings.
A new patch won't be out any time soon. I won't release a new one until these crash bugs are finally solved permanently.
January 16th, 2013, 01:27
It's been a while, but I was just wondering if the patch is still coming. I've been looking around for a Animal Forest ROM and stumbled upon zoinkity's so I was just wondering if I could see if it was still in the works or not.
Also the other patch you posted got removed.
Last edited by ThatBrownGuy; January 16th, 2013 at 02:01.
January 16th, 2013, 02:11
Yeah, i recently discovered this game and can't believe i never played it! i'm a Dwarf Fortress player mostly, but i was feeling like new year, new game... or at least for a while.
So, after seeing how sweet 64 games can look with replaced high res textures i started replacing textures for Animal Forest, but a few days and 300+ textures later i discover that my saves won't load after a few days of playing... So, here i am at my pubic library googling away and i find this thread. Any news from the great zoinkity would be appreciated. Really hope this project is still going!
Part of me says i should quit ****ing around and get a newer version of this game, but i really like the Japanese feel of the whole thing, and the ability to replace the textures is super sweet! No more red shoes and blue and white striped socks!!!
Also, the 313ish textures i replaced with 4x resolution and some oilify filtering in the gimp are only 6 or so MB, so if anyone is interested let me know and i'll get them up someplace. And sorry if this is the wrong thread or anything, i'm a lonely 35 year old with little interwebz experience.
Love and Peace!
January 16th, 2013, 04:25
Sorry, I got busy with other obligations. It's being worked on very, very, very slowly between other projects.
The patch is currently located here:
To be fair, it's buggy as snot. The majority of that is due to the mere presence of english in messages. Didn't catch all the possible rollovers. Daily events can cause it to go fluttery, and choosing a different day can correct it.
There's a lot of textures. Thousands. You certainly have your work cut out for you ;*)
Last edited by zoinkity; January 23rd, 2013 at 22:25.
January 16th, 2013, 04:42
Yeah, the download link isn't working for me. It says the file is blocked.