Page 4 of 78 FirstFirst ... 234561454 ... LastLast
Results 31 to 40 of 777
  1. #31
    Moderator Quvack's Avatar
    Join Date
    Nov 2001
    Location
    Melbourne, Australia
    Posts
    581
    Mentioned
    0 Post(s)
    lol its just the crazyness of the game rubbing off onto me i think, its not too hard to guess whats happening thru the first bits, and ive read a fair few faqs so that kinda helped out I'll get the GC version one of these days.


  2. #32
    Banned
    Join Date
    Jul 2004
    Posts
    3
    Mentioned
    0 Post(s)

    Talking

    euhhh , since 6 month i began translating doubutsu no mori on N64
    I searshed some guys to help me , but I found nobody
    I know all what we need to now about the translation of animalforest , I HAVE ALL TXT SCRIPTS TRANSLATED IN ENGLISH , but the problem is that the height of the translated txt is much huge for the rom , I tried with nemu debugguer to change the height of the txt blocks but ,I didn't know how to do.
    this the patch for the n64 rom , I translated the inro to french.

  3. #33
    EmuTalk Member alexp2_ad's Avatar
    Join Date
    Jul 2004
    Posts
    17
    Mentioned
    0 Post(s)
    So you've almost got the thing translated already?????

  4. #34
    Banned
    Join Date
    Jul 2004
    Posts
    2
    Mentioned
    0 Post(s)
    Yes , and the txtscripts are already translated with the 7F byte and the other ones.

  5. #35
    Moderator Quvack's Avatar
    Join Date
    Nov 2001
    Location
    Melbourne, Australia
    Posts
    581
    Mentioned
    0 Post(s)
    Quote Originally Posted by gametrads
    Yes , and the txtscripts are already translated with the 7F byte and the other ones.
    welllll I know how to resize the text and all that other stuff, just need some help with the text pointers and i'll know everything too, contact me and we can share details maybe?

  6. #36
    EmuTalk Member alexp2_ad's Avatar
    Join Date
    Jul 2004
    Posts
    17
    Mentioned
    0 Post(s)
    That looks like amazing progress then...

  7. #37
    EmuTalk Member
    Join Date
    Dec 2002
    Posts
    23
    Mentioned
    0 Post(s)
    Please finish this - I need to play this in english!

  8. #38
    EmuTalk Member alexp2_ad's Avatar
    Join Date
    Jul 2004
    Posts
    17
    Mentioned
    0 Post(s)
    I would like to but the gamecube one is sheap now so... meh.

    Still, good work... go for it guys!

    Whats the word on progress guys? Anything?
    Last edited by Clements; September 29th, 2006 at 05:03. Reason: Merge

  9. #39
    Moderator Quvack's Avatar
    Join Date
    Nov 2001
    Location
    Melbourne, Australia
    Posts
    581
    Mentioned
    0 Post(s)
    gametrad taught me a few new things about how the game works and shared a few ideas, still looking into changing the default font sizing though, its just not gonna work properly until that happens. I've started writing a program to make parts of it easier but I've no idea how that'll turn out, my coding skills are still rather limited. I'll post some screenshots of my and gametrad's different progress, when I get a chance to take a few more

  10. #40
    EmuTalk Member alexp2_ad's Avatar
    Join Date
    Jul 2004
    Posts
    17
    Mentioned
    0 Post(s)
    Cool... keep it up guys... it's a big project...

Page 4 of 78 FirstFirst ... 234561454 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •