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Teapot Katana Demo

foo_mark

New member
To LordCheese.

I've read that you manage to load the teapot demo in the Katana SDK.

I was wondering, after you build that program that was in the SDK, did you scramble the binaries of that compilation or you just left it like that. Because I have the SDK as well, and tried to compile and scramble the binary. The only point where I got to is the Sega logo and after that the display went black. On the dreamcast, the program reboots the dreamcast everytime after the Sega logo appears.

I was wondering how did you manage to make the binary work on the emulator, because I had no success in doing it.
 

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