I'll start off saying the TR64 ogl plugin is great, as it works well and I use it alot. However, the move from the 0.8.4 to 0.8.5 has presented a problem- it crashes with Majora's Mask, which worked before with 0.8.4 (and still does when I use that version). While using TR64, the emulator straight up crashes, but using Project 64 gives me this error message before crashing:
Unknown x86 opcode 0
location: 6F72505C
loc: 198C505C
fhfgh2
I also just tried the plugin with Goldeneye and Perfect Dark, only to recieve the same problem and message that I put up above. As for what could be the problem, I don't know. I mean, I upgraded from Direct X 8 to 9 in between the two releases, but that's obviously a non-issue here, considering this IS OpenGL.
This might be something related: the new version of Rice's Daedalus 4.6.0 does the same thing to me with Majora's Mask. I see Rice helped on the last TR64 ogl release, so maybe something he did got mixed up in this release when he helped.
This is all the information I can give you, and I hope it can help you fix the problem if there is infact one.
By the way, is there any chance for zip support in TR64 anytime soon? It's the one ffeature most every emulator has, and it'd be real nice to have.
Unknown x86 opcode 0
location: 6F72505C
loc: 198C505C
fhfgh2
I also just tried the plugin with Goldeneye and Perfect Dark, only to recieve the same problem and message that I put up above. As for what could be the problem, I don't know. I mean, I upgraded from Direct X 8 to 9 in between the two releases, but that's obviously a non-issue here, considering this IS OpenGL.
This might be something related: the new version of Rice's Daedalus 4.6.0 does the same thing to me with Majora's Mask. I see Rice helped on the last TR64 ogl release, so maybe something he did got mixed up in this release when he helped.
This is all the information I can give you, and I hope it can help you fix the problem if there is infact one.
By the way, is there any chance for zip support in TR64 anytime soon? It's the one ffeature most every emulator has, and it'd be real nice to have.
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