Also before you enjoy this release i would like to tell all people who enjoy n64 emulation that you should thank martin for hosting nearly all n64 emulator web sites, leading this great message board and emulation64 page and also hosting some other great emulation news sites like emufanatics and emuhelp. And one of the best way to thank him is to give him some money (even 5€ would be great) to upgrade the server (it had some problems lately).
To donate something click on the paypal link at the bottom of this page
Originally posted by Hacktarux Also before you enjoy this release i would like to tell all people who enjoy n64 emulation that you should thank martin for hosting nearly all n64 emulator web sites, leading this great message board and emulation64 page and also hosting some other great emulation news sites like emufanatics and emuhelp. And one of the best way to thank him is to give him some money (even 5€ would be great) to upgrade the server (it had some problems lately).
To donate something click on the paypal link at the bottom of this page
Thank you very much, Hacktarux.
I'm going to add these to the downloads section and then post about it at Emu64.
Yes I saw some improvements as well. I need to test some more to see how the individual compiler flags affect the speed and stability. But initial recompiles raised speed by ~10-15%.
I have changed a bit the source code compared to 0.1 binary release and it should be a bit faster, nothing major but still a bit faster...
I don't think changing compiler flags in the core will really change speed but maybe you can expect some interesting improvements in the gfx plugin.
One last thing, be carefull with fpu optimizations.. the core needs that float is a 32 bits type and double is a 64 bits type and you should use the real fpu not sse...