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CXBE Update

vampireuk

Mr. Super Clever
<b>CXBE Update</b>

Caustik has uploaded the newsest version of CXBE<br><br></font><br><img src="images/trans_1x1.gif" width="1" height="7" border="0"><br><font class="post_quote">The High-Level emulation component of Cxbx is starting to show graphics on a very simple XDK app. Since it is not legal to distribute XDK-produced binaries, here is a <a href="http://www.caustik.com/xbox/screenshots/FirstXDK.jpg" target="_blank">screenshot</a>, and the very simple <a href="http://www.caustik.com/xbox/download/FirstXDK.cpp" target="_blank">source code</a> for the XDK application. I have also uploaded the current build of Cxbx <a href="http://www.caustik.com/xbox/download.htm" target="_blank">here</a>, but please note that only XDK versions 4361 and 4627 will compile an .xbe that Cxbx can run.</font><br><img src="images/trans_1x1.gif" width="1" height="7" border="0"><br><font class="post_text"><br><br>There is also a small post regarding Cxbx...<br><br></font><br><img src="images/trans_1x1.gif" width="1" height="7" border="0"><br><font class="post_quote">I've done alot of work on Cxbx lately, and it is approaching a time when progress may start becoming much more "visual"... I am at the point where you might be seeing Cxbx running demo XDK apps very soon. I will post as soon as something like that happens, of course :)</font><br><img src="images/trans_1x1.gif" width="1" height="7" border="0"><br><font class="post_text">
 

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