What's new

TR64 D3D version 0.2 plugin

icepir8

Moderator
Hi, I'm at it again. Here is version 0.2.

whats new?

Started the Auto uCode detection.
Fixed some paletted texture problems. Now the text in StarFox is readable.

I've added uCode CRC info to the ini file. I would like ppl to send me their ini files after they setup their roms so that I can update my uCode detection to be fully automatic.
 

Plisco

Sevillian
Trotterwatch said:
Mario64 is a bit slow :( only 180 FPS average, lol
WTF 100 at most for me
:happy:
OK maybe about 140 ROFL never seen mario run so fast
 
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Knuckles

Active member
Moderator
Just get the TR64 OpenGL ini! rename it TR64_OGL.INI into TR64_D3D.INI and VOILA! :p not so hard, right icepir8?
 
OP
icepir8

icepir8

Moderator
scyther said:
Just get the TR64 OpenGL ini! rename it TR64_OGL.INI into TR64_D3D.INI and VOILA! :p not so hard, right icepir8?
Nope it's not that easy. The uCode numbers are different between the two plugins. After the uCode dection is compleate I hope that it will bee unused.
 

Knuckles

Active member
Moderator
Oh, I tried and, yes, really buggy, I tried GE and messed up graphics, PD not starting and other games too, sorry, my mistake!
 
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Plisco

Sevillian
:blush::blush: :blush: :blush: :blush: :blush:
I am gonna come sobre before I post again
Edit: Now I know what happened I have a folder with plugins shared from my laptop to computer ( i am networked ) I forgot to update it. Now that is a school boy error :blush:
 
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Gent

The Soul Reaving Gentleman
Administrator
so far heres some names with black backgrounds Ice.

1080 Snowboarding
Aerofighter's Assault
Army Men - Air Combat
If these are known also in your OGL then :blush:
But as you know, ive never been able to get that to work.
so.
/me dances again at this d3d
 
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