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Kirby 64 Issue

Eros

New member
After searching the forums, I found no solutiion to this issue, so I thought Id make this thread.

The issues are in the way enemies appear and the screen format.
kirbyissue.jpg



Plugin: JabosD3D7 1.4 on Radeon 7200
Settings:
Rendering Device: D3d T&l HAL
Res: 1024x768x16
Buffer: Triple
Next 3 boxes unchecked
RSP: RSP SW 2.0X
Geo Trans: Auto
Texture format: 16 & 32
4 boxes under that are on
 

killthegene

One Kool dude
My kirby 64 rom seems to work with 1964 using jabos D3D 1.5 however i cant get sound with azimers audio 0.4 beta 2 and jabos direct sound doesnt work with 1964.
 
OP
E

Eros

New member
Using 1.5, it fixed the format issue, but the enemies are still not quite there and when I absorb a power, it doesnt appear in the bocxes in the corner. Also, if I get hit the damage bar doesnt change.
 

Doomulation

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Known issues afaik. There's no known solution to it.
The life and stuff will change when you advance to the next screen.
 

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