If Jabo's plugin have not very best compatibility with Voodoo 5, your plugin in DirectX mode have the worst - every second game cause emulator (not system) to hang (PJ64) or crash with no specific information ( blah-blah-blah kernel32.dll) (1964) Or maybe it's DirecX 9.0 ?
OpenGL 1.1 works ok (Jet Force Jemini looks perfect), but too sloooow (two times slower than Jabo's or Glide64)
Tried with my experimental OpenGL 1.3 (well, OGL 1.2 is hardware
and some of 1.3 functions is emulated) driver - faster (only little slower than Glide64) but prone to crash OS (it's not your plugin anyway, it's my buuuuuuggy driver)
Non-voodoo issues (stability related):
Wildcat VP990 - ok in DirectX mode, OpenGL 1.2/1.3/1.4 looks very
good but can hang completely sometimes (random freezes)
OpenGL 1.1 works but slow like Voodoo5.
BTW I'm happy to see CBFD running. It have funny bug - introducing blonde (maybe green, huh

) masked Conker !
