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Old June 23rd, 2003, 01:02   #1
Rice
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Rice Daedalus 5.1.0d
Rice Daedalus 5.1.0
===================

1. What's new
- Fully optimization and major speed up.
In both DirectX and OpenGL.
Intel P3/P4 SSE instruction for 3D transformation and lighting
OpenGL is now running at speed close to DirectX. (Could be faster on your video card.)
Running at similar speed as other fastest plugins (if not faster)
- Tooltips in configuration dialog box, (Idea borrowed from Glide64)
Explaining all options and their usages.
- Bug fixes for the problems found in 5.0.0 and 5.0.1
- Improvement on DirectX TNT combiner, OpenGL 1.2/1.3/1.4 combiner, and OpenGL TNT combiner

You should know that:
This plugin is developed by using Geforce MX400 32MB video card on a P3 500MHz PC. Its DirectX combiner works the best on Nvidia TNT/TNT2/Geforce256/Geforce2/Geforce4 MX. Its DirectX high-end combiner should work fine with new video cards which support 4 or more combiner stages. (ATI Radeon, and others). It poorly supports Voodoo3/4, OK with Voodoo5. I haven't worked too much for other mid-end or low-end video cards (May be the next release).

The speed of this plugin is very good now. I can run more game at full speed in 1964 at 640x480 window mode, on my low speed computer and cheap GF2 video card. You should expect better performance on your better PC with better video card.


Rice
06/22/2003
Attached Files
File Type: zip RiceDaedalus5.1.0d.zip (406.5 KB, 3072 views)
--------------------
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Last edited by Rice : June 25th, 2003 at 00:09.
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Old June 23rd, 2003, 01:03   #2
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5.1.0 source code?
Email me if you are interested with the source code.
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Old June 23rd, 2003, 01:31   #3
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Rice... you are the man, you really are. You are the most active person in Nintendo64 emulation at the moment, and all of your work is top notch quality, this is a great release of your video plugin and the anticipated release of 1964 1.0 is very highly anticipated, keep up the good work rice, you make Nintedo64 emulation worthwhile.
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Old June 23rd, 2003, 01:45   #4
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Oh wow, gotta try this

thanks, rice!
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Old June 23rd, 2003, 03:04   #5
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Now, if I could only convince Rice to support my Rage 128
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Old June 23rd, 2003, 17:25   #6
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Very nice, but, you know...

People never get satisfied...

My Duron 700 is now crying for 3Dnow! optimizations... It would never have been the case if you hadn't implemented SSE...



Seriously, keep up your great work .
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Old June 23rd, 2003, 17:50   #7
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SSE or 3DNow isn't a big deal. With SSE enabled, I usually only get 10%-15% speed increase since SSE only works for 3D vertex/matrix/lighting computation, and there are much more works in the whole 3D rendering. If you have a faster CPU, or a better video card, you don't need to pay too much attention to SSE/3DNow. (It is quite important for myself, since I only have a PIII-500 and Geforce2 MX400).

Here is the version 5.1.0b, DirectX full screen bug is fixed.
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File Type: zip RiceDaedalus5.1.0b.zip (371.4 KB, 1958 views)
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Old June 23rd, 2003, 19:20   #8
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Ok nice, so we needn't really worry about 3dnow/sse. Great work, rice!
But what with those who has low-end processors athlon/duron? Perhaps you could fix 3dnow...I'm not asking you, too, though, your plugin is already great!
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Old June 23rd, 2003, 19:46   #9
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Did you see that Pokemon Puzzle League is fully working.
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Old June 23rd, 2003, 21:20   #10
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beleve it or not Bakuretsu Muteki Bangaioh (J) is now workink for the first time in emulation64 horay thank you rice you make my day good but its very slow when jump but its working

Last edited by loay : June 24th, 2003 at 05:06.
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