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Old June 23rd, 2003, 01:10   #1
Rice
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Rice Daedalus 5.1.0 bug report thread
Most reported problems for 5.0.0/5.0.1 are fixed. (Of course not all of them.)

There is NO improvement of N64 frame buffer related problems.
There is almost NO improvement of combiner compatibility problems with DirectX low-end or OpenGL 1.1. (Don't expect too much with your low-end video card)

Other than the known problem, there are big improvements, especially the speed increase.
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Old June 23rd, 2003, 01:24   #2
NeoNight
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did you try coding with pixel shaders? (though only latest cards support it) there is a thread in the nemu board talkin about them. Lemmy showed a pic with the work hes done using pixelshader 1.1 or something...
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Old June 23rd, 2003, 02:00   #3
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Nice one Rice! I can see you've fixed many bugs;

SM64: Pause issue/black screen fixed, Stars in Level select fixed!

CBFD: Much better. Graphics are good, just some of the textures are white.

Super Smash Bros: Characters fixed

Wetrix: Fantastic! Better than any plugin!

MK4: Energy bars fixed

DKR: Skidmarks are present!

Doom 64: Graphics are dark?

Quest 64: Brightness issue fixed, but the character's colours are wrong (glNintendo64 and Glide have it right, Jabos has it wrong for reference)

OoT: Flame effect present (although not quite right)

Perfect Dark: There's some sort of problem which causes the polygons to appear to crash down on you.

Yoshi's Story: Many elements appear fixed but there is motion blur.

I have an Odd problem, when I go fullscreen all the polygons turn white. Not sure if that's just me.
Edit: It appears fullscreen is broken in both PJ64 and 1964 for me for all games

I can see that the previous bug report thread really did help you fix some issues. Great work Rice!
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Last edited by Clements : June 23rd, 2003 at 03:02.
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Old June 23rd, 2003, 02:33   #4
karth95
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3 notes: Starfox 64 looks AWESOME, only problem is the mission opening text looks BRIGHT white, not sure why. The mission complete notes are working, however. (1964, directx)

Pilotwings however, is trashed. I'll post a SS as soon as I figure out how. It's only messed up in directX, works great open GL. I don't know what happened, but 5.0.0 and 5.0.1 both go 30fps in super smash, 5.1.0 goes the full 60. ( I have limiting turned on, otherwise paper mario runs at 120 v/i a sec)
Supersmash looks awesome, only problem is the light thing at the top, it just stays red the whole time. Note that this is all in PJ, 1964 seems to have some core issues which prevent it from displaying the oponents in the match opening screen and the difficulty/life adjustment in player selection.

gonna retry starfox in pj, since I know it tends to work better there. In PJ, openGL, it looks ok, There's some wierd fade action on the dialog boxes at the beginning, and none at all on some. It's rather frustrating. I'll just use directX on that for now. Looking absolutly fabulous, and the speed thing is making my life 100000% better.
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Last edited by karth95 : June 23rd, 2003 at 03:34.
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Old June 23rd, 2003, 02:42   #5
ScottJC
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it fixes some issues, but creates new ones.

Dkr, fine for a minute, but then everything turned white
Dkr again; now in game after the whiteness its pretty much textureless

bt: transparent ground, and there is alot of it
bt again: warp pad transparent
bt yet again: showing off transparent ground
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Last edited by Sayargh : June 23rd, 2003 at 02:46.
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Old June 23rd, 2003, 02:51   #6
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It hangs sometimes.
And F-Zero X completely locked my machine up right after N64 logo
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Old June 23rd, 2003, 03:09   #7
grand master
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Ok i think there is a bug that if you go to fullscreen things turn white.
I am having the same problem that ppl are reporting.

All these bugs i now report are in direct x and only in windowed mode (didnt go out from fullscreen as things still appear white)

Also some things dont appear anymore. In yoshis story (i always test with this game dunno why thou dont like it ) the hand to select options dosent appear and the background is screwed now.


But i must say you wanted to make it fast and its bloody quick now!
I guess speed is off the list for things to be done
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Last edited by grand master : June 23rd, 2003 at 03:13.
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Old June 23rd, 2003, 04:18   #8
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Same for me, almost everything turns in withe when switching to full screen.

But speed really increased! good work, but that's really bad for all thoses fixes who added problems at other places

but keep working on it!

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Last edited by Knuckles : June 23rd, 2003 at 04:20.
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Old June 23rd, 2003, 04:53   #9
JohnnyA
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I don't know if this has been discussed before, but is there some way in Mario Kart 64, on the first board, Luigi's Raceway, to get the video monitor thingee (when you go into the tunnel) to work? I haven't seen a plug-in yet that emulates this, but maybe I'm just not setting something up right.

A few other things I noticed when playing: there is a bar of junk right below the nintendo logo on the title screen. Also, the characters faces on the character select screen seem like they are blinking their eyes like crazy... very odd (edit: turning off fast textures fixes this). And, finally, the balloons that are released at the beginning of the race in Luigi's Raceway are all blue in OpenGl mode, but are normally multicolored in DirectX mode.

More testing to come...

Last edited by JohnnyA : June 23rd, 2003 at 05:14.
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Old June 23rd, 2003, 06:16   #10
karth95
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I heard that it's a frame buffer issue, and there's some specific mode to fix it. Do a search, it's in the deep archives somewhere.
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