What's new

Uhle Alpha 1.0.5 Released

ShadowPrince

Moderator
The link
http://www.emulation64.com/N64/UHLE/uhle_sp.1.0.5.zip

What's new in 1.0.5:
-------------------
- Rewrite of some parts of gui code
- Rom browser cache
- Emulator creates ultra.cache file on exit
- Multiple directories in rombrowser with recursion as an option
- File/Rom Directories
- Emulator creates ultra.dir file on exit
- Enabled Debug window
- Configuration/Debug Console
(type help inside,for list of commands)
- Fixed bug, when path to the emu includes spaces
- Fixed serious memory leak in original Uhle
- Sorting of rom columns
- Pj64 plugins config dialog (place your plugins in /Plugin directory)
- recognizing and configuring of plugins
+ plugins does not work in the emu yet
- Shows total number of roms in all included dirs on status bar
- Storing of emulator main window size and position
- Storing of columns width in rombrowser, sorting column and sorting method
- ...
 

Johann

Chankast rocks ^^
Cool! Now downloading...

EDIT: Hmm... It doesn't recognize most of my roms, even with other inis... they work ok anyway.
 
Last edited:
Cool

It's such a nice version!!!!, i just could see its in a very good state, though most of my roms wont work, or, for example, in iss 64 and banjo , it would crash if i press the start button...:devil:
 

LazerTag

Leap of Faith
Plugin system appears to look very much like Mupen, is it from that?

Seems to be progressing well.

BTW, I had to go out and find msvcr70.dll to get around a file missing error when opening the plugin system. This happen to anyone else?
 
OP
S

ShadowPrince

Moderator
Johann said:
Cool! Now downloading...

EDIT: Hmm... It doesn't recognize most of my roms, even with other inis... they work ok anyway.

Yep,this is a bug . Should do more betatesting next time:)
Fixed .


LazerTag said:
Plugin system appears to look very much like Mupen, is it from that?

Seems to be progressing well.

BTW, I had to go out and find msvcr70.dll to get around a file missing error when opening the plugin system. This happen to anyone else?

Config is from mupen indeed :).Mupen is my main project.
More info about that bug,cause i never encountered it.
Better if u can add shot of alert message.
 

Tarikoo

New member
Nice work

Happy to see you continue developpement :)

UltraHLE deserves developpement, thanks to his great emulation speed...

Now adding your release on my homepage news ;)
 

Johann

Chankast rocks ^^
LazerTag said:
Plugin system appears to look very much like Mupen, is it from that?

Seems to be progressing well.

BTW, I had to go out and find msvcr70.dll to get around a file missing error when opening the plugin system. This happen to anyone else?

The msvcr70.dll file is needed for the Jabo's plugins. You can find it with Pj64.
 

Tarikoo

New member
ini file, bug fixes

Hey, why dont you include the LAST ini from the company (that is version 2.0, not 1E-3 if I am not wrong).

Could you try to add support for "super mario 64 (e) [!]" and give me feedback about it.

Moreover, what about the various bugs that are fixed by tons of patched versions :

- UltraHLE Adaptoid Hack
- UltraHLE Zelda Hack
- Voodoo3/5 Fix
- HLE Rush
- Byte Swap
 

Tarikoo

New member
Oki, I have found how to play Super Mario 64 (e), here are the explanations :

original ini
________________________
[Super Mario]
alttitle=Super Mario 64
comment=
optimize=3
osrange=80300000,80380000
________________________

now just by hiding ("//") the line "osrange=..." or deleting it, Mario 64 (e) works, as like as Mario 64 (u).
I dont a lot about ini and dunno what is exaclty is this argument for...

Have found this tip in UltraHLE fr ini.

Moreover, this lines could be added to play Legend of Zelda french :

patch=567, 0C800d80, rescan
patch=567, 800a2e00, word 0
patch=567, 800a26c4, word 0
patch=679, 8009f928, patch 2
 
Last edited:

LazerTag

Leap of Faith
Johann said:
The msvcr70.dll file is needed for the Jabo's plugins. You can find it with Pj64.

Thanks for the info. I should have known it was something like that considering the EMU still ran and in the plugin properties I couldn't see Jabo's at first.
 

Stez02k

*~ Mr. Trance ~*
wow this jus gets better and better :) you should seriously team up with dom and his team, it would save em a bit of time :)

Stez
 

gokuss4

Meh...
Stez02k said:
wow this jus gets better and better :) you should seriously team up with dom and his team, it would save em a bit of time :)

Stez

i was gonna post that, but im not sure if dom and them want another person on their team, but it would be cool if sp would join them
 

Knuckles

Active member
Moderator
In the next release,there will be a multi language support.
Currently we are working on it, but ShadowPrince not already fixed all.

There will be, for the moment, 4 languages :
-English (the default)
-Spanish (Codex is doing it)
-French (That's my Job :p)
-Dutch (don't know who will do it)
 

aprentice

Moderator
gokuss4 said:
i was gonna post that, but im not sure if dom and them want another person on their team, but it would be cool if sp would join them

We DO NOT, i repeat DO NOT, DO NOT DO NOT DO NOT DO NOT need another person. I have already done everything shadowprince has done and more months ago. Our team is capable of every aspect of the emulator, so please people, let it be.

I'll even let you in on uhle alpha. He plans to stop dev on it as soon as ultrahle2 is out. Dont expect compat from this emu either, cause gui changes is all your gonna get.

Peace.
 

ScottJC

At your service, dood!
This is great,

so far its the only version uhle which actully works for me.
the Gui looks fantastic! and the rom listing is spot on.

a Bug though: Uhle fills the screen when i start it
no biggie, looks great, when the plugin support works it'll be even better.

its a shame that it will stop being made, though;
 
Last edited:

ra5555

N64 Newbie
Stez02k said:
wow this jus gets better and better :) you should seriously team up with dom and his team, it would save em a bit of time :)

Stez

I like this release better than the 2.0 version, cause ShadowPrince is realeasing the new versions as he is developing them.

Great work Shadow! YOU ROCK!
 

cooliscool

Nintendo Zealot
aprentice said:
We DO NOT, i repeat DO NOT, DO NOT DO NOT DO NOT DO NOT need another person. I have already done everything shadowprince has done and more months ago. Our team is capable of every aspect of the emulator, so please people, let it be.

I'll even let you in on uhle alpha. He plans to stop dev on it as soon as ultrahle2 is out. Dont expect compat from this emu either, cause gui changes is all your gonna get.

Peace.

My thoughts exactly.
 
OP
S

ShadowPrince

Moderator
aprentice said:
We DO NOT, i repeat DO NOT, DO NOT DO NOT DO NOT DO NOT need another person. I have already done everything shadowprince has done and more months ago. Our team is capable of every aspect of the emulator, so please people, let it be.

I'll even let you in on uhle alpha. He plans to stop dev on it as soon as ultrahle2 is out. Dont expect compat from this emu either, cause gui changes is all your gonna get.

Peace.

LOL ,how do U know what i plan to do with Uhle Alpha,remind me when i discussed that with U ?
And thanks for letting people in on alpha. Just give us next time
your sources of information.

About people asking me joining the uhle2 team,i woud love to join it , but i still no got answer from Dominator about it.
 

FireBone

Emulation's Freak!
I think ShadowPrince done very well :)
and i think that its were cool when he can join the ultra2 team :)
ShadowPrince you can do what do you want, don't be afraid of a better emu scene!
Please don't stop!
We love you ;)
 

ra5555

N64 Newbie
FireBone said:
I think ShadowPrince done very well :)
and i think that its were cool when he can join the ultra2 team :)
ShadowPrince you can do what do you want, don't be afraid of a better emu scene!
Please don't stop!
We love you ;)

I agree, and, again, YOU ROCK shadowprince

KEEP IT UP! ;) :cool:
 

Top