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"Some people are like Slinkies... not really good for anything, but they still bring a smile to your face when you push them down a flight of stairs." -- author unknown
Last edited by icepir8 : February 20th, 2003 at 20:54.
Hi, I think your plugins are great but I have one complaint and that is they're a bit on the slow side. Now I'm not suggesting that your plugins are bad or anything, but when MarioKart can't run at 60fps on a P3 geforce2mx, I think there's something wrong here. Compared to jabo, I estimate your ogl plugin to be about 15 frames slower. I might be wrong, but I was under the impression that ogl was faster than directx. Why is your ogl plugin slower than jabo directx? Perhaps it's a texture caching problem? I notice alot of stutters MarioKart.
If it's not too much to ask, can you please focus in the speed department and or perhaps look at the 1964 ogl for examples to speed up the plugins. Their methods are extremely good for speed I notice. Good luck and thanks.
Well, this very much depends on the game, and this may vary from place to place. But as said, you're probably looking at the ftp (how many times per second the screen is updated), not the actually speed (VI/s -- vertical interupts per second).
Uh how do I dump textures and verts? with this plugin?? (people are mention this is possible don't give anyone a clue as to how to do so)
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A true game developer is more interested in the project rather then the profit...
A true emu developer is more interested in the project rather then how much money game developers can loose by them perfecting their evil evil project!! ... or maybe not -_-'
Originally posted by Doomulation Look at emutalk's download archive. You'll find icepir's "dumping" plugin i think. It dumps the textures automatically if i'm not wrong.