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Old February 20th, 2003, 20:33   #1
icepir8
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TR64 Ogl Ver 0.7.8
Fixed more texture problems.
A tiny bit faster also.

http://www.emutalk.net/files/tr64_ogl_v0.7.8.zip

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Last edited by icepir8 : February 20th, 2003 at 20:54.
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Old February 20th, 2003, 21:07   #2
Martin
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Great job, this plugin owns! &
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Old February 21st, 2003, 02:21   #3
AlfreX
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Talking Congratulations!!!!
Hey, congratulations for this plugin!!!!!!!!! and for your work!!!!!!
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Old February 21st, 2003, 04:28   #4
jack
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Hi, I think your plugins are great but I have one complaint and that is they're a bit on the slow side. Now I'm not suggesting that your plugins are bad or anything, but when MarioKart can't run at 60fps on a P3 geforce2mx, I think there's something wrong here. Compared to jabo, I estimate your ogl plugin to be about 15 frames slower. I might be wrong, but I was under the impression that ogl was faster than directx. Why is your ogl plugin slower than jabo directx? Perhaps it's a texture caching problem? I notice alot of stutters MarioKart.

If it's not too much to ask, can you please focus in the speed department and or perhaps look at the 1964 ogl for examples to speed up the plugins. Their methods are extremely good for speed I notice. Good luck and thanks.
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Old February 21st, 2003, 05:43   #5
RJARRRPCGP
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Exclamation jack,
The "60 FPS" you see with Project64 and 1964
are VIs, *not* the true FPS.

VI stands for "vertical interrupt", which is how many cycles
the monitor draws the GFX. For NTSC, it's 60 VIs and
for PAL, it's 50 VIs.

Nintendo 64 games usually run at 30 FPS.

40 VIs would be equivalent to approximately 15 or 20 FPS.

20 VIs would be equivalent to approximately 8 FPS.

Last edited by RJARRRPCGP : February 21st, 2003 at 05:49.
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Old February 21st, 2003, 12:40   #6
Doomulation
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Well, this very much depends on the game, and this may vary from place to place. But as said, you're probably looking at the ftp (how many times per second the screen is updated), not the actually speed (VI/s -- vertical interupts per second).
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Atashi wa juu-yon-sai no onna no ko! Atashi no namae wa Miizuki. Yurushiku ne!
Nani? Atashi o shinjirimasen desu ka? Baka!
"You're all doomed! Doomed, I say! Hehe... are we approaching the end of the world?"

shikata ga kaite aru - "the instructions are written above"
Need to download GoodN64 or instructions to use it? Need to check if it's a good or bad rom?
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Old February 21st, 2003, 13:38   #7
doggie
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the plugin still not good with simple games
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Old February 24th, 2003, 19:39   #8
jvolel
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Uh how do I dump textures and verts? with this plugin?? (people are mention this is possible don't give anyone a clue as to how to do so)
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Old February 24th, 2003, 19:42   #9
Doomulation
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Look at emutalk's download archive. You'll find icepir's "dumping" plugin i think. It dumps the textures automatically if i'm not wrong.
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Atashi wa juu-yon-sai no onna no ko! Atashi no namae wa Miizuki. Yurushiku ne!
Nani? Atashi o shinjirimasen desu ka? Baka!
"You're all doomed! Doomed, I say! Hehe... are we approaching the end of the world?"

shikata ga kaite aru - "the instructions are written above"
Need to download GoodN64 or instructions to use it? Need to check if it's a good or bad rom?
Download: Glide64 | Hacktarux's wrapper

Last edited by Doomulation : February 24th, 2003 at 20:17.
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Old February 24th, 2003, 19:55   #10
Martin
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Quote:
Originally posted by Doomulation
Look at emutalk's download archive. You'll find icepir's "dumping" plugin i think. It dumps the textures automatically if i'm not wrong.
Good boy!
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