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Old June 30th, 2010, 00:54   #121
BOBtheMASTER
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Quote:
Originally Posted by Enzo Dragon View Post
So are there any plans right now to add widescreen support to the plugin? Let me show you what I mean.

Here is a screenshot taken with an older version of this plugin (mudlord's). You can see that the display ratio here 4:3, the same ratio as old televisions and monitors: http://i49.tinypic.com/2dl23cx.png

...and here is the same scene using Jabo's Direct3D (the latest version that comes with 1.6, not the 1.7 version): http://i45.tinypic.com/35lhm68.png

People have been asking about this for awhile. I figured I'd poke you guys about it again.
I've been wondering about this as well. It's pretty much the only thing keeping me from using this plugin.
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Old July 3rd, 2010, 14:06   #122
death--droid
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The only way I see it being added is if Microdev ends up having the time to add it since my C++ skills are very shitty.
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Old July 15th, 2010, 03:28   #123
Fak
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Is there any way to use color indexed hi-res textures with custom palette?

If no, I see that when you use an RGBA texture for an original ci one, the file name has a CRC for the texture and for the palette itself, so as to use that file only when that specific texture comes with that specific palette. Would it be possible to provide a palette file with the same CRCs so that it this palette would be used when that CRC original texture is draw with that CRC specific palette?
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