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Old February 7th, 2010, 22:10   #11
kaizokuroof
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You could try out glide, all the textures I've done work in glide. Not sure about heroshades. but just give it a go.
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Old February 8th, 2010, 23:54   #12
Spyrosc86
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Thanks for the quick reply, although I made it work 100% perfectly by using the latest version of Glide 64..

The only minor problem is that with zelda ocarina of time, since the texture pack i have is over 600 mb it crashes after i load it, so i had to remove many textures to make it work (it's now about 150 mb and also it doesn't load some of the textures i have put, so i see the default ones on those.. Can anyone confirm that it works with the 1964 emulator?

Also i have the 6.1.9 version of Aristotle's (rice's) plugin but i really have no clue on how to install it. There are two folders in the rar file

1st one is named "Release" and the 2nd is named "Source".. Where should I extract those files?? There are no instructions whatsoever...

Looking forward to a quick reply again...Thank you in advance
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Old February 9th, 2010, 05:03   #13
death--droid
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Spyrosc86 you could try 1964Video(Newer version of Rice Video)
http://code.google.com/p/emu-1964/do...#makec hanges
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Old February 9th, 2010, 13:52   #14
Spyrosc86
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Ok i tried it and still have the same results as in 6.1.4 v.. It can't produce the framebuffer effect at all. (no black screen, i just see the mask rotating without the effect whereas i saw it perfectly with Glide). Also, if I select "write back every frame" on the n64 framebuffer emulation (in the default or current game options tab), it crashes on the beggining. So, If it works for you (or anyone) please upload your settings. ( I have tested it with both Pj64 v1,6 and 1964 v1,1 and got the same results)

Thank you


EDIT: It seems that the textures that "could not be loaded" were actually some textures with the same names (because I have made a custom pack , based on various textures I found on the net), so it was basically my mistake. Still can't solve the 1964/Rice video problem, but since it works perfectly with Glide, it really doesn't matter. As for the problem with the crashes on the 600mb (not my custom) pack, I don't know.. Maybe a texture or two are colliding with each other or something.

So to conclude. 99% problem solved!

Last edited by Spyrosc86 : February 9th, 2010 at 21:46.
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