The future of this project
As most of you already know I won't be able to work on this project for half a year as I'll do a practical training abroad. I'll leave on sunday so there are still many things to sort out.
For now I really want to keep working on this when I get back - BUT half a year is a long time especially with all these new expiriences. As I'll be away I will check here from time to time, but I won't be able to be around all time and I won't have access to my files. So I need someone to talke care of this. This brings up my first question:
Who thinks he can manage the project at least as long a I'm away?
This is a community project and I never felt as the "boss" in the first place, but we need someone who will manage contributions add them to the pack, will take care of people who want to help and need advice.
Is there anyone who would like to do that? You wouldn't have to do any retexturing at all. Just check the board regulary, add new textures and perhaps pop out an update now and then.
Zelda Community Retexture Project BETA Pack
I'm releasing a new update which includes all updates to this date plus all unreleased textures like the Graveyard and Kakariko Village. If you still have installed an old version delete everything in the folder before installing it.
Special thanks go out to Chieftain459 (Sun Cave and Dodongo Cavern) and DCS78 (Item pictures and various others) for their recent contributions.
Downloads
Part I
Part II
Ocarina of Time retexturing SDK
I created this to have a knowledge and material base for the all retexturers on this project and others.
Among tutorial and tool recommendations it also has links to an
extensive library of base textures and a huge collection of
reference photoshop files that can show you how a certain texture is made (ordered by area and function)
Find the link
here.
The project page at N64 redux wil be updated tommorow.