so i redid some of the tests and here are the results.
Castlevania (both games)
text on scrolls appeared but then a couple days later the text was gone.
the same thing happened to the particles- there and fine one day into big blocks the next.
also the select cursor fixed itself then reverted back to the transperency error.
also when gamma correction 1(brighter) is enabled the lighting changes color-- ie. white goes to blue.
Turok 2
the text fixed itself then reverted back to the single leter repeat.
----
is Rice's plug-in doomed to forever have faulty text? ;-)
also i attempted to delete the registry keys and did not find them in windows search so these issues may also be caused by older plug-in keys. i will download tweak ui and attept to fix them this weekend as well.
This weekend i will do a massive test with many American roms and many screenshots(thanks to Clements) so come over on monday and check out my results.
Rice I hope you dont have a new release in the next one hundred hours. :-)
Last edited by Nasorean : July 11th, 2003 at 02:01.
Hi, I was talking to a pleasant guy called Wiggle64 from the Ngemu forums and he found a bug which I'd like to report for him (he can't register as he hasn't received a confirmational email). It involves Mario completely disappearing when wearing the vanish cap, so that all you can see is his shadow. (although Jabo's/Glide64 don't emulate the dissolve effect, they make Mario visable)
It should be a combiner problem. Someone can also verify it with other video cards. I don't have so good a video card, I cannot reproduce it.
For this guy, since he has Geforce 4 TI video card, he can try the Nvidia OGL combiner, or Nvidia TNT OGL combiner to see if it helps. If he just wants to see visible mario, he should try OGL 1.1, or low-end DirectX combiner.
Is everybody still having the full screen slowdown for the rice plugin?
Yeah, I have slowdowns in full screen. But I have bigger problems, as well.
I only have one ROM right now to test, that being Mario, but here's my results. (Radeon 9500 Pro, WinXP, Omega Catalyst 3.6)
In DirectX mode, it works fine until it gets to actual gameplay, then it becomes a huge mess of polygons.
In OpenGL mode, it works, but it flickers horribly. It's like every second or third frame gets dropped, and drawn as black instead. In 1964, OpenGL mode is really slow, but in PJ64, it goes full speed.
In Puyo Puyo 4 Party the new plugin works better then previous plugins until you reach the main menu at which point there are some rotating letters at the top which seem to slow the emu from 60+fps to less the 5fps. Versions 4.6.0 and lower do not have this issue and Open GL will not display anything in all versions until the main game in loaded and even then there is merely greyscale boxes.
And another bug I have to report is with Doubutsu No Mori (Animal Forest). The beginning of the game with the dog has really messed up lighting and the textures are misplaced. This is fixed by using Jabo 1.5.1. But both plugins have much difficulty displaying the Pause Menu screen. I could write for hours about the extensive testing I did with all available plugins and my several computers, but I never had it displayed even remotely close. The rest of the game runs flawless in all recent versions of your plugin.
On an unrelated note, I have been having issues with sound. Most games have crackled sound. Could this be a result of my neglect in buying a good sound card, if so any recommendations.
P3 Tualatin 1.56 Ghz, 768 PC150 SDRAM, Radeon 9000, AC 97 Sound. Win XP Pro SP1, Direct X 9.0b
Sorry for the lengthy post.
Last edited by stupidrake : July 30th, 2003 at 11:22.