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Whinecube Problem!

GCFreak

New member
Hi Ive been using whinecube r6 it runs bust a move fine, but i get an error in r7 down on the end of my post:

btw u r doing a wonderful job Masken u Rock!!!!
I've seen the beta shots and this emu has progressed faster than anything i've ever seen.

EDIT: Im trying it on the 2nd best pc i got...

Here Specs:

Amd Athlon XP 1.9ghz
Geforce Ti 4200 AGP8X 128MB ram
512MB DDR400 PC 3200 Ram
Onboard Sound
XP Sp2 Professional
 
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_Chrono_

aka Chrono Archangel
hmm it shouldnt crash like that... i would strongly suggest to get in contact with Masken on IRC (#whinecube on EFNet)

He could easily fix a crash like that. (at least he's done so a thousand times in the past :p)
 
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GCFreak

New member
raksmey1309 said:
U should upgrade ur hardware i think it below system requirement.
But buying real gameCube is the best idea.

My PC is above requirements:

System requirements:
Pentium-compatible processor.
Windows xp or later. (It might run on Windows 2000. If you try, please tell me about it.)
DirectX 9.0c, April 2005 or later.

Here's a picture of my Whinecube Configuration:
 
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_Chrono_

aka Chrono Archangel
ohh and logging memcard and joystick might slow emulation down as it always has to right to the degub file. (it might get huge also... forgetting "log graphics" on made me end up with a 1GB degub file :p)
 

_Chrono_

aka Chrono Archangel
for the love of me.... do not enable "log graphics". itll sloww down consideratly emulation and youll end up with a huge degub file.
like i said, try to get in contact with Masken. he'll be able to fix this (possibly)
 
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GCFreak

New member
Problem solved :p
i had to disable syscall instruction and pixel shaders

Performance:
Bust-A-Move 3000: 60fps memcard check, intro, start screen.
45fps menus, 30fps character select, 22 fps ingame (battle)
30fps level select (adventure), 30fps ingame (adventure)

all that using recompiler.. sum where ingame it gives an invalid memory address error and closes.

EDIT: sry that i bumped the topic
 
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