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  • ]-[ D X's Avatar
    June 14th, 2017, 07:43
    ]-[ D X replied to a thread Game Boy in Emulator Programming
    Thanks man, really appreciate your answers and tips. AHahha it was so weird reading OLD me asking a dumb question on top of this same page......
    1306 replies | 443435 view(s)
  • ]-[ D X's Avatar
    June 12th, 2017, 08:01
    ]-[ D X replied to a thread Game Boy in Emulator Programming
    Sup! Finally started working on my Gameboy emulator, an upgrade from Chip8 (first emulation project) sadly i'm stuck on what it may seem... a really...
    1306 replies | 443435 view(s)
  • ]-[ D X's Avatar
    June 10th, 2017, 04:36
    ]-[ D X replied to a thread Chip 8 in Emulator Programming
    Just for documenting Sake: We already solved the issue The problem was that he was updating the program counter after the switch, this...
    1050 replies | 382245 view(s)
  • ]-[ D X's Avatar
    June 9th, 2017, 00:17
    ]-[ D X replied to a thread Chip 8 in Emulator Programming
    I meant a dump like a log. just logging your println functions. Dude i'm concerned about your (char) all over your code are killing your...
    1050 replies | 382245 view(s)
  • ]-[ D X's Avatar
    June 9th, 2017, 00:06
    ]-[ D X replied to a thread Chip 8 in Emulator Programming
    Wait a second! why are you using char for opcode!
    1050 replies | 382245 view(s)
  • ]-[ D X's Avatar
    June 9th, 2017, 00:03
    ]-[ D X replied to a thread Chip 8 in Emulator Programming
    Ohh no a dump is just a text file where you log your instructions The IDE shouldn't dictate what you do. Type casting (forcing a variable type...
    1050 replies | 382245 view(s)
  • ]-[ D X's Avatar
    June 8th, 2017, 23:10
    ]-[ D X replied to a thread Chip 8 in Emulator Programming
    But you are getting output on a console window. Please verify you are getting different values for V on your 0x7000 case get rid of those (char)...
    1050 replies | 382245 view(s)
  • ]-[ D X's Avatar
    June 8th, 2017, 22:36
    ]-[ D X replied to a thread Chip 8 in Emulator Programming
    thats pretty weird... I've been through your code line by line and apart of type casting that i didn't do it seems good. Can you update your git so i...
    1050 replies | 382245 view(s)
  • ]-[ D X's Avatar
    June 8th, 2017, 22:02
    ]-[ D X replied to a thread Chip 8 in Emulator Programming
    That doesn't seem right... your random number AFAIK should be between 0 and FF 0-255 Set Vx = random byte AND kk. Description of the opcode The...
    1050 replies | 382245 view(s)
  • ]-[ D X's Avatar
    June 8th, 2017, 21:41
    ]-[ D X replied to a thread Chip 8 in Emulator Programming
    As you embraced the HLE path (implementing only the opcodes for an specific game) and seeing that your other opcodes are correct. The only thing that...
    1050 replies | 382245 view(s)
  • ]-[ D X's Avatar
    June 8th, 2017, 21:27
    ]-[ D X replied to a thread Chip 8 in Emulator Programming
    Sorry didnt see your other +2 one thing that has been bothering me is your implementation of 0x7000 case 0x7000: V = char((V + kk) &...
    1050 replies | 382245 view(s)
  • ]-[ D X's Avatar
    June 8th, 2017, 19:45
    ]-[ D X replied to a thread Chip 8 in Emulator Programming
    thats a pretty simple maze if you ask me haha. i'll take a look - - - Updated - - - look at your 0x3000 case if the condition is met it should...
    1050 replies | 382245 view(s)
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