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		<title>EmuTalk.net - Project64</title>
		<link>http://www.emutalk.net/</link>
		<description />
		<language>en</language>
		<lastBuildDate>Sun, 19 May 2013 11:42:44 GMT</lastBuildDate>
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		<ttl>60</ttl>
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			<title>EmuTalk.net - Project64</title>
			<link>http://www.emutalk.net/</link>
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		<item>
			<title><![CDATA[Yoshi's Story Freezes after Nintendo Logo In Pj64 2.1]]></title>
			<link>http://www.emutalk.net/threads/54568-Yoshi-s-Story-Freezes-after-Nintendo-Logo-In-Pj64-2-1?goto=newpost</link>
			<pubDate>Fri, 17 May 2013 06:58:20 GMT</pubDate>
			<description><![CDATA[Like the title says whenever I load Yoshi's Story the Nintendo logo shows up, I hear Yoshi say Nintendo and then the screen goes black and the emulation freezes up. Any help on this issue would be greatly appreciated. And as for the plugin I am using, it is the version of Glide that came packaged...]]></description>
			<content:encoded><![CDATA[<div>Like the title says whenever I load Yoshi's Story the Nintendo logo shows up, I hear Yoshi say Nintendo and then the screen goes black and the emulation freezes up. Any help on this issue would be greatly appreciated. And as for the plugin I am using, it is the version of Glide that came packaged with the emulator.</div>

]]></content:encoded>
			<category domain="http://www.emutalk.net/forums/6-Project64">Project64</category>
			<dc:creator>appollo147</dc:creator>
			<guid isPermaLink="true">http://www.emutalk.net/threads/54568-Yoshi-s-Story-Freezes-after-Nintendo-Logo-In-Pj64-2-1</guid>
		</item>
		<item>
			<title>I cant keep current save when switching to usb</title>
			<link>http://www.emutalk.net/threads/54564-I-cant-keep-current-save-when-switching-to-usb?goto=newpost</link>
			<pubDate>Wed, 15 May 2013 00:21:58 GMT</pubDate>
			<description><![CDATA[I want to put it on my usb to take to school but the save i have on my computer doesn't appear when i run the emulator off my flash drive. I coped the entire project64 folder to my flash drive so i thought it would also have my current save but it does not when i hit restore. Would really...]]></description>
			<content:encoded><![CDATA[<div>I want to put it on my usb to take to school but the save i have on my computer doesn't appear when i run the emulator off my flash drive. I coped the entire project64 folder to my flash drive so i thought it would also have my current save but it does not when i hit restore. Would really appreciate the help and if its not possible that's fine too.<br />
-Thanks (btw its for The Legend Of Zelda: Ocarina of Time)</div>

]]></content:encoded>
			<category domain="http://www.emutalk.net/forums/6-Project64">Project64</category>
			<dc:creator>Thatweirdkid</dc:creator>
			<guid isPermaLink="true">http://www.emutalk.net/threads/54564-I-cant-keep-current-save-when-switching-to-usb</guid>
		</item>
		<item>
			<title>i wanna extend rdram in project 64</title>
			<link>http://www.emutalk.net/threads/54555-i-wanna-extend-rdram-in-project-64?goto=newpost</link>
			<pubDate>Fri, 10 May 2013 00:14:42 GMT</pubDate>
			<description><![CDATA[Hello im Billy. 
i've read this topic: 
(edit, i cant post it here somehow, it denies it for me) 
and the guy who made it didnt answer me. 
 
im now trying to find out how to extend rdram? i have the source code and stuff, but it isnt a constant, variable or something like that. What C code...]]></description>
			<content:encoded><![CDATA[<div>Hello im Billy.<br />
i've read this topic:<br />
(edit, i cant post it here somehow, it denies it for me)<br />
and the guy who made it didnt answer me.<br />
<br />
im now trying to find out how to extend rdram? i have the source code and stuff, but it isnt a constant, variable or something like that. What C code controls exactly the rdram? i need a bit help here.<br />
<br />
-Billy.</div>

]]></content:encoded>
			<category domain="http://www.emutalk.net/forums/6-Project64">Project64</category>
			<dc:creator>BillyTheWish</dc:creator>
			<guid isPermaLink="true">http://www.emutalk.net/threads/54555-i-wanna-extend-rdram-in-project-64</guid>
		</item>
		<item>
			<title>timer bug in MM</title>
			<link>http://www.emutalk.net/threads/54537-timer-bug-in-MM?goto=newpost</link>
			<pubDate>Sun, 05 May 2013 11:12:28 GMT</pubDate>
			<description>Hello, 
 
I got everything running now and enjoy playing Zelda MM (E) (M4) (1.0) on Project 64 2.0 with N-Rage 2.3 controller plugin and Glide 64 of May 2012. 
 
yet there is one rather annoying bug. the timer of mini games and similar goes significantly faster than normal while movement speed isnt...</description>
			<content:encoded><![CDATA[<div>Hello,<br />
<br />
I got everything running now and enjoy playing Zelda MM (E) (M4) (1.0) on Project 64 2.0 with N-Rage 2.3 controller plugin and Glide 64 of May 2012.<br />
<br />
yet there is one rather annoying bug. the timer of mini games and similar goes significantly faster than normal while movement speed isnt increased. that makes most mini games almost impossible. i just managed some with using levitate cheats.<br />
<br />
Is there a solution to this? never read of this bug.<br />
<br />
Thank you for your ideas.</div>

]]></content:encoded>
			<category domain="http://www.emutalk.net/forums/6-Project64">Project64</category>
			<dc:creator>Mornox</dc:creator>
			<guid isPermaLink="true">http://www.emutalk.net/threads/54537-timer-bug-in-MM</guid>
		</item>
		<item>
			<title>Controller issues</title>
			<link>http://www.emutalk.net/threads/54536-Controller-issues?goto=newpost</link>
			<pubDate>Sat, 04 May 2013 15:49:38 GMT</pubDate>
			<description>Hello, 
 
i am using a GC to USB adapter to use my gamecube original controllers with project 64, works perfectly in dolphin für GC games. 
 
controllers are recognized by windows and properly calibrated.  
 
yet in project 64 i cant configure any buttons (gamepad appear in the controller plugin...</description>
			<content:encoded><![CDATA[<div>Hello,<br />
<br />
i am using a GC to USB adapter to use my gamecube original controllers with project 64, works perfectly in dolphin für GC games.<br />
<br />
controllers are recognized by windows and properly calibrated. <br />
<br />
yet in project 64 i cant configure any buttons (gamepad appear in the controller plugin list).<br />
<br />
now the interesting part: every time i click to configure a button of the gamepad, instead of seeing the 10 seconds time to assign a button it simply assigns Ry- every time in an instant.<br />
<br />
Any help here?<br />
thanks</div>

]]></content:encoded>
			<category domain="http://www.emutalk.net/forums/6-Project64">Project64</category>
			<dc:creator>Mornox</dc:creator>
			<guid isPermaLink="true">http://www.emutalk.net/threads/54536-Controller-issues</guid>
		</item>
		<item>
			<title>Project64 2.1</title>
			<link>http://www.emutalk.net/threads/54533-Project64-2-1?goto=newpost</link>
			<pubDate>Wed, 01 May 2013 05:14:37 GMT</pubDate>
			<description>Released 2.1, it now has glide64 in the installer.  
 
Project64.exe: 
 
* Make sure current dir is base folder (not screnshot) 
* Initialize eeprom to 0xFF instead of 0x00 
* Add LL and SC to Analyze Instruction 
* ignore 0x0407000D as an opcode in analysis 
* Make it easier for plugins to read...</description>
			<content:encoded><![CDATA[<div>Released 2.1, it now has glide64 in the installer. <br />
<br />
Project64.exe:<br />
<ul><li style="">Make sure current dir is base folder (not screnshot)</li><li style="">Initialize eeprom to 0xFF instead of 0x00</li><li style="">Add LL and SC to Analyze Instruction</li><li style="">ignore 0x0407000D as an opcode in analysis</li><li style="">Make it easier for plugins to read directories from the emu</li><li style="">fix per game rsp plugin</li><li style="">updated rdb file</li></ul><br />
<br />
Glide64:<br />
<ul><li style="">Added version to the installer</li><li style="">Get Settings to go through the emulator</li><li style="">Get Glide64, GlideHQ, Glitch64 to be a single dll</li><li style="">Read texture directory from emulator</li><li style="">Fix up getting functions from texture lib</li></ul><br />
<br />
Input Plugin:<br />
<ul><li style="">Update to 1.7.0.12 provided by squall</li></ul></div>

]]></content:encoded>
			<category domain="http://www.emutalk.net/forums/6-Project64">Project64</category>
			<dc:creator>zilmar</dc:creator>
			<guid isPermaLink="true">http://www.emutalk.net/threads/54533-Project64-2-1</guid>
		</item>
		<item>
			<title>Glide64 and Mario Kart Menu Lag</title>
			<link>http://www.emutalk.net/threads/54528-Glide64-and-Mario-Kart-Menu-Lag?goto=newpost</link>
			<pubDate>Thu, 25 Apr 2013 19:30:22 GMT</pubDate>
			<description>Hello, 
when using Glide64 with or without textures, there is always lag at the menu. It works just fine with the default plugin from Project64. Any ideas what could be causing it?</description>
			<content:encoded><![CDATA[<div>Hello,<br />
when using Glide64 with or without textures, there is always lag at the menu. It works just fine with the default plugin from Project64. Any ideas what could be causing it?</div>

]]></content:encoded>
			<category domain="http://www.emutalk.net/forums/6-Project64">Project64</category>
			<dc:creator>Cosmo_Kramer</dc:creator>
			<guid isPermaLink="true">http://www.emutalk.net/threads/54528-Glide64-and-Mario-Kart-Menu-Lag</guid>
		</item>
		<item>
			<title>Is it possible to remodel the Arwing in Star Fox 64 to look like an enemy ship?</title>
			<link>http://www.emutalk.net/threads/54526-Is-it-possible-to-remodel-the-Arwing-in-Star-Fox-64-to-look-like-an-enemy-ship?goto=newpost</link>
			<pubDate>Thu, 25 Apr 2013 01:11:28 GMT</pubDate>
			<description><![CDATA[Just to be clear, I'm not simply looking for a retexture/reskin here, I'm looking for a geometrical change in the model of the Arwing, if not a complete overhaul. If this is currently not possible, please notify me. 
 
I've always wanted to play as one of those tiny triangular blue ships you often...]]></description>
			<content:encoded><![CDATA[<div>Just to be clear, I'm not simply looking for a retexture/reskin here, I'm looking for a geometrical change in the model of the Arwing, if not a complete overhaul. If this is currently not possible, please notify me.<br />
<br />
I've always wanted to play as one of those tiny triangular blue ships you often see in squadrons of 5 with the tannish one in the center, often in a &quot;v&quot; formation. Other ships I'd like to play as are those tiny ones from Katina, not Bill's but the enemy's ships. I don't care if the laser is weird either, It'd be fine if they came out of the air beside the ship.<br />
<br />
I've seen some nice reskins and retextures of the arwing, such as black and red, but it never quite hit the spot for me. If having an arwing without the wings is also possible, I'd love to know if that would be doable as well. Keep in mind I only mean the visual look here, I don't actually want my Arwing to be moving down.<br />
<br />
<br />
In summary I'm looking of a way to change the geometric shape of the ship you use during single player, but not the behavior, I want it to behave like an Arwing at 100%. I realize I may be asking of quite a lot here, so if I'm missing something I'd love to know what that something is.<br />
<br />
Thanks.</div>

]]></content:encoded>
			<category domain="http://www.emutalk.net/forums/6-Project64">Project64</category>
			<dc:creator>Uugl</dc:creator>
			<guid isPermaLink="true">http://www.emutalk.net/threads/54526-Is-it-possible-to-remodel-the-Arwing-in-Star-Fox-64-to-look-like-an-enemy-ship</guid>
		</item>
		<item>
			<title>Pokemon Stadium problem</title>
			<link>http://www.emutalk.net/threads/54524-Pokemon-Stadium-problem?goto=newpost</link>
			<pubDate>Tue, 23 Apr 2013 13:38:09 GMT</pubDate>
			<description><![CDATA[I downloaded the ROM for Pokemon Stadium 1, and it won't let me use my keyboards arrow keys to change what my cursor is pointing on. All other buttons work like X and C for A and B, and Enter for Start...anyone else run into this issue and is there a fix?]]></description>
			<content:encoded><![CDATA[<div>I downloaded the ROM for Pokemon Stadium 1, and it won't let me use my keyboards arrow keys to change what my cursor is pointing on. All other buttons work like X and C for A and B, and Enter for Start...anyone else run into this issue and is there a fix?</div>

]]></content:encoded>
			<category domain="http://www.emutalk.net/forums/6-Project64">Project64</category>
			<dc:creator>jjacobsnd5</dc:creator>
			<guid isPermaLink="true">http://www.emutalk.net/threads/54524-Pokemon-Stadium-problem</guid>
		</item>
		<item>
			<title>emulator stops playing game</title>
			<link>http://www.emutalk.net/threads/54523-emulator-stops-playing-game?goto=newpost</link>
			<pubDate>Tue, 23 Apr 2013 01:35:51 GMT</pubDate>
			<description>well every time i double  hit left left on my keyboard my emulator stops playing the game. any help?</description>
			<content:encoded><![CDATA[<div>well every time i double  hit left left on my keyboard my emulator stops playing the game. any help?</div>

]]></content:encoded>
			<category domain="http://www.emutalk.net/forums/6-Project64">Project64</category>
			<dc:creator>fffoi</dc:creator>
			<guid isPermaLink="true">http://www.emutalk.net/threads/54523-emulator-stops-playing-game</guid>
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