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Gonetz
October 31st, 2002, 12:45
One-two bug fixes, one new command implemented and wow - one new great game started to work! I'm :happy:
Game will be playable as soon as Dave will fix obvious texture bugs.

Flash
October 31st, 2002, 13:34
gr8 ! I think glide64 soon will be better than Jabo's D3D.

Gonetz
October 31st, 2002, 13:41
Excellent news - there are no texture problem in this game. Bad gfx in previous shot was caused by one my bug and unimplemented combines. I've fixed it. Game looks so sweet now!

Gonetz
October 31st, 2002, 13:41
another screenshot

cooliscool
October 31st, 2002, 13:45
damn nice!

LD.
October 31st, 2002, 16:00
I'm sure this has been asked before, but what sort of system spec have you got there Gonetz? Cos you're getting pretty good speeds *drool*

Keep up the good work :D

cooliscool
October 31st, 2002, 22:24
Originally posted by LD.
I'm sure this has been asked before, but what sort of system spec have you got there Gonetz? Cos you're getting pretty good speeds *drool*

Keep up the good work :D

heh.. celeron 300@550 128mb ram, vooodoo something. :P

LD.
November 1st, 2002, 01:42
*falls over*

Knuckles
November 1st, 2002, 04:56
and when did the next Glide64 version will be released? Its going fast on my PC (event if its a Celeron 433 :( )

Gonetz
November 1st, 2002, 07:19
When? I don't know. Dave makes all decisions about releases. Last time I talk with him was last Friday. I guess he is still very busy. Let's hope he can find some time this weekend to prepare release version.

BTW, next version can be more slow because it do more calculations now. I did not noticed major speed decrease, but our tester CpUMasteR reported about 1/4 speed drop. He uses eVoodoo though.

PS. my specs
128mb ram, Cel 366=>550, 3dfx Velocity 100, Vortex1 based souncard

Gugaman
November 1st, 2002, 16:28
good news, dollar is falling down here, ill buy my computer sooner than i expected.
/me cant wait

euphoria
November 4th, 2002, 19:30
To Glide64 team:

Hope you have the strength to carry on with this project. We all have real life (or atleast most of us) and we know how it can be, but break can do wonders to coding projects. I'll keep my fingers crossed.

Doomulation
November 5th, 2002, 11:57
However, evoodoo has its own issues as well. AFAIK, i would believe it has something to do with gfx or emulated functions in evoodoo that causes the speed drop.

Knuckles
November 6th, 2002, 04:39
By the way, could it's be possible to work on Pokemon Puzzle League please?
Well to make it playable minimum, graphic quality is not important for the moment!

harb
November 15th, 2002, 17:58
are u still workin on it? :-(
release it whenever you think it's ok..
but it doesn't have to be perfect :-/


:sleepy: :sleepy: :sleepy:

CpU MasteR
November 15th, 2002, 22:02
Originally posted by harb
are u still workin on it? :-(
release it whenever you think it's ok..
but it doesn't have to be perfect :-/


:sleepy: :sleepy: :sleepy:

yes, but we have real lives & jobs to attend... We dont sit around a Computer all day...

ScottJC
November 16th, 2002, 00:30
* wishes for a video plugin that silicon valley actully looks good on

harb
November 16th, 2002, 09:05
sure..
I know that cpumaster :D
as I could see from your screenshots you made some good progress on it :thumbsup:
who is actually in the 'glide team'?
I don't even know who's a member of it
:cry:

CpU MasteR
November 17th, 2002, 01:33
Originally posted by harb

who is actually in the 'glide team'?
I don't even know who's a member of it
:cry:

Coding Team: Dave2001, Gugaman, Gonetz
Beta Testers: Me, linker, gokuss4, Doomulation, Scorpiove, IceLord, Quvack, McLeod, tekken1096 & Falcon4ever,

Doomulation
November 18th, 2002, 12:35
Heh, i'll never leave glide64 :inlove:
I'm hopin' for the release, too, but we can't push him :)

LazerTag
November 18th, 2002, 21:08
Originally posted by Doomulation
Heh, i'll never leave glide64 :inlove:
I'm hopin' for the release, too, but we can't push him :)

Is it OK to nudge a little? j/k ;)


Looks like this will be a heck of a release when ready.