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View Full Version : For all GFX Plugin devrs.; Plugins with texture debugging/saving options?



jelbo
October 23rd, 2002, 10:15
Hi there,

I recently discovered (well, Falcon4ever told me) that with Glide64 you can view used textures by pressing ALT and SCROLL LOCK. Iíve attached an image of what you see. Iím very, very interested in ripping textures from N64 roms. As with sprite ripping (extracting animated characters and objects from a game, see this topic: http://www.emutalk.net/showthread.php?s=&threadid=8501 ) you can do very cool things with this. The problem for me is that Glide64 doesnít run well at my system. I use eVoodoo as a glide wrapper.

I wonder if more graphics plugins support similar texture-viewing as with Glide64 (by pressing top secret button comboís? :D ). I heard from Icepir8 that he has saved many textures on his hd with his TR_ogl (?) plugin in debug mode. But I donít find any debug mode on his plugin. So, if any developers know of such features, please tell me here.

Also, maybe there are other ways to extract/view/save textures from n64 roms. Maybe with some tools. I did hear from N64gfx, but I think itís rubbish, canít get it to work.

Any help will be greatly appreciated. Iíll attach a few textures I saved too to show what I mean.

jelbo
October 23rd, 2002, 10:16
Links face texture;

Falcon4ever
October 23rd, 2002, 11:31
Originally posted by jelbo


The problem for me is that Glide64 doesnít run well at my system. I use eVoodoo as a glide wrapper.

I wonder if more graphics plugins support similar texture-viewing as with Glide64 (by pressing top secret button comboís? :D ). I heard from Icepir8 that he has saved many textures on his hd with his TR_ogl (?) plugin in debug mode. But I donít find any debug mode on his plugin. So, if any developers know of such features, please tell me here.
....


There are no secret combo's ... :colgate:

(the only things you can do in debug mode (for glide64) is checking triangles (press delete or home (i forgot) to enable mouse) and displaying textures in the memory) ;)

Note: CBFD isn't fully supported by Glide64 yet...

LD.
October 23rd, 2002, 13:49
Glide64 also resizes the textures to display them onscreen. It's interesting, but not that useful for people that want to rip.

jelbo
October 23rd, 2002, 13:54
Yeah, I'm not that interested in Glide64's functions. I want to know if other gfx plugins also support similar functions. Maybe you know of better ways to rip textures LD? :bunny:

LD.
October 23rd, 2002, 14:10
I haven't got a clue, I'm afrraid. I've looked around, and I found a tool on zophar.net that lets you view graphics in n64 roms, but it's practically impossible to line up everything so you can actually see things.

Cyberman
October 23rd, 2002, 18:58
Hmmm
This is a good question, in order to do that one would have to check when new textures are loaded into graphics plugin, I know how to do this with a PSXemupro plugin but not with an N64 one. I suppose it's doable, but don't expect it to be fast. Also depending on how often the game changes textures you might end up with a considerable quantity of the same images dumped to disk or whatever.
I'm sure it will be fun to name all those texture files. Formating them to BMP files might be entertaining as well. (wee?)

Sounds like a good project start your compilors ;)

Cyb

The Khan Artist
October 23rd, 2002, 21:19
I know such a function exists in Jabo's D3D plugins, v1.4, at the least. I tried hacking it into usability once, but failed. I haven't tried v1.5, but I think I will, as the last time was almost a year ago, and I know lots more about hacking now.

cooliscool
October 24th, 2002, 02:34
Nice, this could be damn useful for testing when running the beta quest, E.G. looking for abnormal textures. woot. :)

jelbo
October 24th, 2002, 08:27
Also depending on how often the game changes textures you might end up with a considerable quantity of the same images dumped to disk or whatever.
I'm sure it will be fun to name all those texture files. Formating them to BMP files might be entertaining as well. (wee?)

Yeah, dumping textures as .bmp format would be very nice indeed. Icepir8 did so with his plugin he said, but I want it too. :inlove:

The Khan Artist, I wish you much success with hacking into Jabo's D3D plugin (1.5). I wonder if Jabo allows this though. Anyway, it would be nice to see some results in texture saving.

I ripped some Paper Mario sprites and other textures yesterday, of which I made some nice alpha blended icons. I also made a cursor of Link's Master Sword (from the action icon in OOT).

If anyone knows a way of dumping textures in .bmp (or other image formats) on disk please tell it here. :)

FirebrandX
October 26th, 2002, 02:42
Yes, I could really use a plugin tool that views textures without resizing them. The glide one seems to mess some of the sizes up a bit. I've notice many N64 graphic plugins don't display the pixels poperly on sprites, bitmaps, and textures. Often the pixels are warped with some being fat and some being skinny.

I'd like to dump textures from games like Doom 64 without them being warped.

Also, to those that have seen N64 graphic editors and such listed on sites like Zophar: Those do not work on compressed rom graphics & textures. So no amount of tile-lining would ever reveal them. I had to find that out the hard way...

LD.
October 27th, 2002, 14:40
*cough* http://www.emutalk.net/showthread.php?s=&threadid=9055 *cough*

Hurrah!