PDA

View Full Version : Multiplayer in Banjo Tooie



dolarsrg
September 12th, 2002, 16:20
I can't play some multiplayer Games in banjo tooie like Mayan Kickball Challenge because the FPS goes down to 5 fps and after some minutes nothing goes.

Also in Conker's Bad Fur Day I can play some Multiplayers because the Squirel moves turning all the time... it must be a problem with the controller plugin

What can I do?

my system:
Amd 1.53 GHz
256 MB SDRAM
Windows XP
NVIDIA GeFeorce4

2bzy4ne1
September 13th, 2002, 02:18
did you change any settings?

RPGlover12
September 13th, 2002, 02:46
Yeah i had that problem once with jabo 1.4 its a controller problem ;) change the controller plugin or something and it will work and if still didn't work go with 1.3 it will surely work ;) but not sure bout the mutli player thing though ;)

dolarsrg
September 13th, 2002, 15:49
Thank you very much RPGlover12, now Conker's Bad fur day runs great for me.

I didn't change any setting 2bzy4ne1, I am runing PJ64 1.5 directly from the installation. I have the same problem with Perfect Dark in the Combat Simulator, when I select a player and I press Start, the emulator loop the music and the image and the simulador doen't start, like in Banjo-Tooie. do you have any idea?

Thank you very much guys ;)

Smiff
September 13th, 2002, 16:21
er RPGlover12 or dolarsrg could you please explain what's wrong with the 1.4 or 1.5 plugin?

dolarsrg
September 13th, 2002, 16:48
Sure Smiff. In Conker Bad Fur Day, in the Multiplayer game called: HEIST, if you play in a 3 players mode, the 2nd and the 3th player have a problem: the camera is turning all the time, also the character. But is not a controller problem, because is the same with any controller plugin... but in a 2 players mode it works great...

thank you very much smiff.

ah, and is a normal thing to have only 10 FPS in banjo Tooie doing the Puzzle challenge with my system?

Gent
September 13th, 2002, 16:53
Originally posted by dolarsrg
ah, and is a normal thing to have only 10 FPS in banjo Tooie doing the Puzzle challenge with my system?

It tells you a very good walkaround in the Game FAQ for this.

Why is it so slow in the puzzles?
This game makes extremely heavy use of the framebuffer during these sequences, making multiple rapid texture downloads for the animated puzzle effect. This can cripple even a high spec. PC. It is suggested you temporarily turn off the emulation of this effect while you complete the puzzle to improve performance. To do this, uncheck Self-rendered textures (video plugin, ROM Settings tab). When you have completed the puzzle, you may wish to turn this back on so as not to lose other effects that the game is using this feature for, such as the menu background.

dolarsrg
September 13th, 2002, 21:54
ah, thank you The Gentleman, I thougth that that slowdown was only in the multiplayer puzzles. But, Why can't I play that multiplayer games? What's up in perfect dark?