View Full Version : 1.5 game pauses
jombee
September 11th, 2002, 21:29
Does anyone have any information on how to avoid the random pauses with many games when using 1.5? Using Video plugin 1.4 seems to fix this issue, but many games have other gfx issues with 1.4, that were resolved with version 1.5. Any information would be appreciated, thanks!
bositman
September 11th, 2002, 21:31
This pausing issue is now a known issue and is discussed at the v1.5 feedback thread. Until now,there is no way to prevent it than from changing back to 1.4
iq_132
September 11th, 2002, 21:40
Use one of the Daedalus Plugins :)
jombee
September 12th, 2002, 17:11
I did try the two most recent Deadaus plugins, and they do eliminate the pausing, but they both have many gfx issues, even worse then vers. 1.4. What version do you reccomend?
Smiff
September 12th, 2002, 18:09
it's not quite a "known issue", atm it's just "something some people have reported" - for a start i've never seen it afaik... could people with this problem post their specs and some details... you can't call something a known issue when not everyone agrees.
Gent
September 12th, 2002, 19:15
Originally posted by iq_132
Use one of the Daedalus Plugins :)
erm......
if you have a game with this heavy Pausing, Wait till it gets in Game & then F5 (Save) Now F7 (load) & :o Pausing Gone :colgate:
& Smiff this is what you would call a Users Known Issues, They did have a great thread showing some really good reports, & thats kind of erm... well... been moved out of sight.
sk8bloke22
September 12th, 2002, 19:26
i seem to get in a few games too. its definitely bug from what i can see. mario kart 64 should not pause like it does, as does goldeneye and a few other games, but not ALL games.
Smiff
September 12th, 2002, 20:23
OK could as many people as possible answer these questions (you can copy paste with your answers alongside):
Do you think you have the pausing problem? [Yes/No]
Operating System:
CPU type and speed:
Total system RAM:
Approx. RAM free before starting PJ64:
Graphics card chipset:
Graphics card total RAM:
Graphics card driver:
Approx. how often do the pauses occur?
Approx. how long do the pauses last?
State 3 examples of games that DO have the problem:
State 3 examples of games that do NOT have the problem:
Does using the v1.4 video plugin solve the problem? [Yes/No]
Does loading from a state save solve the problem? [Yes/No]
Update: I've added "Operating System:" and "Does loading from a state save solve the problem?" Sorry it's taken two weeks to engage on this lol.
64ultramaniac
September 12th, 2002, 20:31
Because I was the first one that found this problem I only want to say that this is real,it's not my imagination heh,I've done extensive tests in 2 machines and definately this is a specific 1.5 plugin problem...
I just wanted to say that cos with sadness I seen some people (ppl who I like) been sarcastic about this...
And my specs:
1st machine:Athlon2000XP -256MB Ram - GF4ti4200 - Driver:Any
2nd machine:Athlon700 - 256MB Ram - GF2MX - Driver:Any
Some games with the problem:Starfox64 - Mario Kart64 - ExtremeG
Pauses doesn't have the same duration ,Starfox is definately the worst I've seen so far.These are ingame pauses (not in menus) and using 1.4 plugin fixes the problem totally.So it's not a core issue but a 1.5 plugin issue.
Allnatural
September 12th, 2002, 20:52
I too have noticed the pauses.
Operating System: Win2000 SP2
CPU type and speed: Athlon T-Bird - 1.13 GHz
Total system RAM: 256 MB
Approx. RAM free before starting PJ64: ~155 MB
Graphics card chipset: Geforce 3
Graphics card total RAM: 64 MB
Graphics card driver: 30.82
Approx. how often do the pauses occur? ~every 5-20 sec.
Approx. how long do the pauses last? ~1-4 sec.
State 3 examples of games that DO have the problem: Extreme-G, Mario Kart 64, Winback
State 3 examples of games that do NOT have the problem: Super Mario 64, Banjo-Kazooie, Turok
Does using the v1.4 video plugin solve the problem? Yes
Does loading from a state save solve the problem? temporarily, the issue does eventually return
jombee
September 12th, 2002, 21:15
CPU type and speed: P4 2.0 ghz Windows XP
Total system RAM: 512MB DDR
Approx. RAM free before starting PJ64: 400MB
Graphics card chipset: GeForce 4 Ti4200
Graphics card total RAM: 64MB DDR
Graphics card driver: 30.82
Approx. how often do the pauses occur? random 5 - 30 secs
Approx. how long do the pauses last? 1 - 5 secs
State 3 examples of games that DO have the problem:
Mario Kart 64, Crusin World, Extreme G (many others)
State 3 examples of games that do NOT have the problem:
F-Zero X, Super Mario 64, Wave Race 64
Does using the v1.4 video plugin solve the problem? Yes
Although v1.4 plugin solves the pausing problem, there are many graphics isssues/glitches in many games that are fixed in v1.5.
schibo
September 12th, 2002, 21:16
If i could chime in here, my "guess" would be the audio update thread. When we added a separate update thread in 1964, this happened...and this is why we retracted 083. Just trying to help, because any troubleshooting helps.
Calling AiUpdate(TRUE) in its own critical priority thread is a problem. Smiff, if you'd like to pass that on, feel free.
Jabo
September 12th, 2002, 21:28
Gent and I last week discussed this for about an hour it seemed. Gent if you want to post what we talked about it might help, otherwise i can talk to smiff about it at some point when I am back at home
jollyrancher
September 12th, 2002, 21:33
CPU type and speed: P4 1.8 ghz
Total system RAM: 256
Approx. RAM free before starting PJ64: lots (no background apps)
Graphics card chipset: Nvidia geforce3 ti200
Graphics card total RAM: 64
Graphics card driver: 28.32
Approx. how often do the pauses occur? They start about a minute into the game and will keep repeating every 5-10 seconds or so at first.
Approx. how long do the pauses last? 1-2 seconds. Seems short, but if I'm in the middle of a trick in Tony Hawk 1, it messes everything up.
State 3 examples of games that DO have the problem: Mario Kart (really bad... try this one Smiff on the first level), ISS 98, Battletanx 2, Tony Hawk 1, All Star Tennis... those on Duncan's RDB, etc.
State 3 examples of games that do NOT have the problem: Mario 64, Zelda OoT, other platformers, Wave Race, WWF No Mercy.
Does using the v1.4 video plugin solve the problem? Yes, 100% of the time.
schibo
September 12th, 2002, 21:41
Ah, i didn't know it resumed from a pause..ok that's probably different then, dunno.
flow``
September 12th, 2002, 21:45
Do you think you have the pausing problem? Yes
Operating System: Win2k w/ SP3
CPU type and speed: Athlon XP 1600 (1.4 ghz)
Total system RAM: 768
Approx. RAM free before starting PJ64:
Graphics card chipset: Geforce 2 Ultra
Graphics card total RAM: 64 meg ddr
Graphics card driver: 30.82
Approx. how often do the pauses occur? about a minute into the game? then just spontaneously every 30 seconds or so after that
Approx. how long do the pauses last? about 3 seconds
State 3 examples of games that DO have the problem: goldeneye, F-1 World Grand Prix, like, just about anything
State 3 examples of games that do NOT have the problem: this happens in most games.. maybe mario doesnt have it
Does using the v1.4 video plugin solve the problem? yes
Matt Lukin
September 12th, 2002, 23:24
i'm having that pausing problem with Rush 2
jollyrancher
September 13th, 2002, 00:33
I tried that F5, F7 trick once the game starts, and although it doesn't completely solve the problem, it does help delay the onset of the pauses... and in Mario Kart it might make them less severe.
Hitman
September 13th, 2002, 01:32
Do you think you have the pausing problem? [Yes] I know i have it !
Operating System: 98se
CPU type and speed: intel p3 700
Total system RAM: 460mb
Approx. RAM free before starting PJ64: 390mb
Graphics card chipset: 3dfx
Graphics card total RAM: 64mb
Graphics card driver: latest
Approx. how often do the pauses occur? every few minutes
Approx. how long do the pauses last? 2-3 seconds
State 3 examples of games that DO have the problem: Tooie +
State 3 examples of games that do NOT have the problem: Ridge Racer, FZeroX +
Does using the v1.4 video plugin solve the problem? [Yes]
Does loading from a state save solve the problem? [Yes/No] Unsure
Are we seeing any patterns in specs yet ??
RaverX
September 13th, 2002, 01:52
Do you think you have the pausing problem? [Yes]
Operating System:Windows xp Pro SP1
CPU type and speed:AthlonXP 1600(1400mhz aprox)
Total system RAM:256mb DDR
Approx. RAM free before starting PJ64:150
Graphics card chipset:Quadro DCC (GF3 Hack)
Graphics card total RAM:64
Graphics card driver:23.11
Approx. how often do the pauses occur?Depends on the game
Approx. how long do the pauses last?1 seconds to 3 mins
State 3 examples of games that DO have the problem: mario party 1,2,3 ridge racer 64 on some tracks,mario cart using 1.5 plugin.
State 3 examples of games that do NOT have the problem:Mario 64,banjo kazooe,fzerox.
Does using the v1.4 video plugin solve the problem? [Yes in mario cart64.]
Does loading from a state save solve the problem? [No]
Smiff
September 13th, 2002, 02:45
ok ive talked to Jabo about this, i didnt' want to get technical without checking i wasn't wrong about what was happening (either I'm not, or Jabo is aswell). Basically to help weaker cards and keep things clean the plugin is starting to release textures gradually much earlier (when the card is less full, e.g. at 40% rather than 80% memory use). This was optimised hugely but it still takes some time. Mario Kart 64 (to take a good example) jerks because when you start playing the game you've just been through some enormous menus, you play on a bit, cache fills, plugin notes menus aren't being used, starts to dump them. You have to release textures at some point, this is an unavoidable part of N64 HLE. It's really not a huge problem, but we agree there could be some room for improvement. (or in other words: v1.5 is trying to be too clever... v1.4 just waited for the card to fill and then thought about clearing some space). So i dunno yet, we'll mull this over for a bit, no hurry...
64ultramaniac
September 13th, 2002, 03:53
just discussing here,why Jabo wanted to go with this method when the old one worked so well,just to help the weaker cards?I think the key phrase is trying to be too clever indeed.From the way I see it, as I had the chance to test many games,the whole feel that I got is this,that even my GF4ti4200 didn't "enjoy" what was happening.Even if some games could got away with it,the general feeling was still that something isn't right...
Smiff
September 13th, 2002, 03:58
well he was trying to get out of a cycle of rapid filling and releasing in games like Killer Instinct.. which didn't totally work either.. so like i said just wait while we think about it and try stuff.. this stuff is not quite as simple as i made out in my last post... an update is not out of the question at the moment... carry on posting details if you want, it might help us to see something.
64ultramaniac
September 13th, 2002, 04:12
maybe are not so simple but at least makes some sence now,thanx.I just wanted an answer (just an answer,nothing else heh) to this cos I don't know,this is the first time since PJ64 1.0 that something really seemed very strange to me,I just couldn't figure out why,but anyway this is not so easy stuff so we'll definately wait about that.
cooliscool
September 13th, 2002, 04:26
Operating System: WinXP Pro
CPU type and speed: AMD K6-2 500@550 (write allocation, CXT core)
Total system RAM: 192MB
Approx. RAM free before starting PJ64: ~101-106MB
Graphics card chipset: Nvidia GeForce 4 MX 420
Graphics card total RAM: 64MB
Graphics card driver: 23.12
Approx. how often do the pauses occur? every 5 or so seconds
Approx. how long do the pauses last? about a millisecond and a half
State 3 examples of games that DO have the problem: Banjo-Tooie, Rush 2049, Banjo-Kazooie
State 3 examples of games that do NOT have the problem: F-zero, Mario, Zelda (cept high traffic areas, still, it's more bearable than the pauses in the above games)
Does using the v1.4 video plugin solve the problem? [Yes]
Does loading from a state save solve the problem? [No]
Mostly the pauses are in games like banjo-tooie and when fighting in the zeldas, other than that it's mostly smoother than a baby's ass.
:pj64:
64ultramaniac
September 13th, 2002, 04:29
another thing that I had posted many days ago in the feedback thread is that if you try to end emulation when such a pause occurs it might freeze the emulator.Also I strongly believe that this is the reason and for the general freezes that I hadn't seen before and quite frankly I was surprised...
jollyrancher
September 13th, 2002, 06:44
Yeah, the bitch was so surprised becaue Smiff, Jabo and Team are untouchable... and it's hard freaking work... and no one can even touch the plugins... the plugins have now defined pj64... because the core is perfect as far as I care... and what emulators have plugins now???? Nothing compares... the fear lives in those who want to "emulate" this emulator.... pausing 1.5 fix is imminent... be the end of you all... and my girlfriend Heidi says thanx for getting Wave Race going cool... she drives that pink jetski and you guys are sweet... God bless....
64ultramaniac
September 13th, 2002, 12:40
Originally posted by jollyrancher
Yeah, the bitch was so surprised becaue Smiff, Jabo and Team are untouchable... and it's hard freaking work... and no one can even touch the plugins... the plugins have now defined pj64... because the core is perfect as far as I care... and what emulators have plugins now???? Nothing compares... the fear lives in those who want to "emulate" this emulator.... pausing 1.5 fix is imminent... be the end of you all... and my girlfriend Heidi says thanx for getting Wave Race going cool... she drives that pink jetski and you guys are sweet... God bless....
can you explain what you mean in this post?Unless you afraid to do so...I'm waiting for an answer...
bositman
September 13th, 2002, 14:10
Do you think you have the pausing problem? [Yes]
Operating System:Windows XP Professional(without SP1)
CPU type and speed: PIII 1Ghz
Total system RAM:320mb sdram
Approx. RAM free before starting PJ64:~200
Graphics card chipset:GeForce 2 GTS
Graphics card total RAM:32mb sdram
Graphics card driver:28.32 detonator drivers
Approx. how often do the pauses occur? in the first 1 min and then randomly
Approx. how long do the pauses last? 1-20sec
State 3 examples of games that DO have the problem:MarioKart(Setting the game to protect memory solves the issue ),StarFox
State 3 examples of games that do NOT have the problem:Zelda 1,Castlevania,Pokemon Stadium1,2
Does using the v1.4 video plugin solve the problem? [Yes]
Does loading from a state save solve the problem? [Yes]
Ive also discovered that in EVERY game affected that ive tested the pauses always start after 40-60sec of pure gameplay(when you actually play) Hope this helps
jombee
September 13th, 2002, 15:07
on my system (specs listed on page 1) setting mario kart to protect memorty does not eliminate the pausing. Also, loading from a saved state only seems to delay the start of the pausing, it definately does not fix it.
64ultramaniac
September 13th, 2002, 15:13
Originally posted by jollyrancher
Yeah, the bitch was so surprised becaue Smiff, Jabo and Team are untouchable... and it's hard freaking work... and no one can even touch the plugins... the plugins have now defined pj64... because the core is perfect as far as I care... and what emulators have plugins now???? Nothing compares... the fear lives in those who want to "emulate" this emulator.... pausing 1.5 fix is imminent... be the end of you all... and my girlfriend Heidi says thanx for getting Wave Race going cool... she drives that pink jetski and you guys are sweet... God bless....
who you calling bitch eh?You lamer,your sarcastic comments for Project64 and the PJ team are not needed here.So if you don't like some things,do us a favour and get the h*ll out of here.Simple as that.
ShadowFX
September 13th, 2002, 16:02
I know this has got nothing to do with the pausing issue, but I'll notice this anyway:
In Mario Kart (U) [!], when you finished the last Course (Rainbow Road) and watching the credits, I noticed that the video is going much faster than the audio. Which will result in the audio (music) will still be running when mario says: "Hey, you're very good... see ya next time!". Info: Everything is running in sync.
CraigG
September 13th, 2002, 18:16
I've been visiting these forums for what seems like 2 years, but have never had the need to post until now, as the info on this board is normally very helpful.
Anyway,
The new PJ1.5 and Jabo's 1.5 are definately causing a lot of pausing problems.
I have found the worst to be Jet Force Gemini.
Just standing still in an open space, and the frame rate jumps anywhere from 39 to 61, and random fps in between those numbers. And thats doing nothing at all.
Looking at what Jabo told smiff regarding texture cacheing, I would of thought it would be great on the newer GF4 cards.
And I have the hardware to run this in it's sleep.
Athlon XP 2ghz on a 150 bus
Epox 8kha+
1 gig PC2700 RAM
MSI Ti4600 o/c 315/700
SBLive Platinum
WinXP Pro detonater 40.41 + WinME Detonater 30.82
I must admit, the more you mess with the settings while a game is running, the worse the pausing gets. To an extent that you have to restart PJ64.
And continually driving around in Mario64 to try and cache the textures, made no difference :(
But Jabo's a clever guy and I'm sure he'll come up with a solution, as I think the main PJ core is almost perfect.
Smiff
September 13th, 2002, 18:38
CraigG
1) your hardware is not that great, it's just a good PC - the rules don't change for systems a few hundred Mhz faster when we're dealing with programming that makes orders of magnitude differences
2) if you're having huge fluctuations when standing still it's some other problem, probably your system, no one else has complained of this.
Smiff
September 13th, 2002, 18:40
64ultramaniac, i think the guy was being genuine actually, but whatever, just let it go eh :)
RJA
September 13th, 2002, 20:01
I have some, but not major:
Goldeneye 007 and Perfect Dark, for me pauses the most often,
but with Perfect Dark, only a little more often than with
version 1.4 and seems to go away after approximately
2 minutes.
Snowboard Kids (1) does it a littile bit too, and don't recall this
with PJ64 1.2 or 1.4
Super Mario 64: not tested
Harvest Moon 64: seems to be OK
The Legend of Zelda: Ocarina of Time: only seems to do it once per game session
64ultramaniac
September 13th, 2002, 20:07
heh maybe I have to be less sensitive in such stuff but I don't think you would really appreciate it if someone was coming from nowhere and called you like this (except of course he meant something else). And I can't see any "genuine guy" there.We're coming here cos we supposed to have some fun not to hear insulting or even racist comments from people we don't even know and never had anything personal with them. But anyway I really don't want to waste any more time for this but some things never change...
And I have to agree there with GraigG,cos as I have posted again many days ago on the feedback thread I've seen that in some games, when these pauses begin to happen you then get'em even if you press start and pause the game.In ExtremeG for example,play a time trial or whatever and after you get the first pause press start to pause the game,and you will see that the plugin will still pause in times (you can see that by the dropping frames).
CraigG
September 13th, 2002, 20:46
Smiff,
Is there any need to get soo touchy ?
I'm just trying to put some problems that I'm having, out to the public via the forum.
And I think my PC is pretty damn good actually. How many people do you know with 1 gig of ram and a Ti4600 ?
If I didn't put my specs down, you would only moan about that :!!!:
And where have I said that I'm making any rules ?
And it's nothing to do with my system, I'm a freaking PC engineer for god sake, I know WTF I'm doing thankyou.
It's PJ's and Jabo's fault, accept that.
Sheesh,
Take a chill pill.
Smiff
September 13th, 2002, 21:16
CraigG, there is a need to get touchy, but not with you, sorry. It's surprisingly hard to get good information, so aswell as working out what's wrong, i'm trying to work out what to believe, which is not easy with something so complicated and contradicatory messages, you can hopefully understand. It should be clear from this thread that i am not denying any problem, but it's clear that none of us have any obligation to take action, so the responsibility is also with users to provide information here, as you have done, appreciated.
bositman
September 13th, 2002, 21:21
Hmm CraigG has a point there..i mean whats better from a GF4 ti4600 +1000mb ram with a powerfull Athlon xp 2Ghz?
Smiff
September 13th, 2002, 21:27
No he doesn't have a point there, it's irrelevant if he has a 1Ghz, 2Ghz or 5Ghz or 10Ghz Athlon because they all have fundamentally the same architecture, the same cache structure, the same AGP port, etc etc. and if the plugin design is not suited to that architecture (which we all share) then it's a matter of reconsidering how the plugin is using system resources… there are plenty of options on our side, but no guarantee of reaching a compromise that suits everyone, though we can try our best, so can we stop the bickering please (yes i'm being argumentative today, no it has nothing to do with anyone here - sorry, unfortunately i do want this problem resolved so i have to check this thread).
Please keep your experiences coming, i will read all posts and consider them even if i only reply to ones that piss me off :p
flow``
September 13th, 2002, 21:49
i noticed most people have amd athlon/athlonxp systems here..
any p4 users around? :)
i also noticed many people had nvidia gf's 2/3/4/'s.. any ati people on this board apart from Gents?
RaverX
September 13th, 2002, 23:17
p4 and ati
jollyrancher
September 13th, 2002, 23:21
quite frankly I was surprised...
It just ticks me off when people take the emulator and all the hard work and sacrifices for granted. You're surprised that it's not perfect? Anyway, I don't have anything against you, 64ultramaniac, just didn't care much for that comment. Or maybe you meant something else by it... it just seems condescending... are you so surprised and outraged by this one small glitch or surprised at the 5,432 improvements?
64ultramaniac
September 13th, 2002, 23:38
Now Smiff can you see what I meant?This guy called me bitch because I said the phrase "quite frankly I was surprised".He didn't like that phrase.And he's calling me bitch for that.So I'm asking this from you Smiff as a favour because you know me,can you tell to this lamer and useless piece of shit some words about me and how much I'm the guy that he describes in his post?
Now jolly I suggest you to hang yourself and give an end to your useless and lame life.
Oh my God this one today was something unique...
Zilla
September 13th, 2002, 23:55
Do you think you have the pausing problem? [Yes]
Operating System:Windows XP Pro Service pack 1
CPU type and speed:AMD Athlon XP 1900+ (1.67Ghz)
Total system RAM:512mb PC 133
Approx. RAM free before starting PJ64:290mb~310mb
Graphics card chipset: PNY Geforce 4 Ti4600
Graphics card total RAM:128mb DDR
Graphics card driver:23.11 and 30.82 Detonators
Approx. how often do the pauses occur?Varies,accumulative
Approx. how long do the pauses last?varies,5~20secs
State 3 examples of games that DO have the problem:Banjo Tooie (Can result in freeze, impossible to close pj64 normally), Jet Force Gemeni, Starfox 64
State 3 examples of games that do NOT have the problem:Mario, Both Zeldas,Diddy Kong Racing
Does using the v1.4 video plugin solve the problem? [Yes, apart from B.T(Mostly white GFX?)]
Does loading from a state save solve the problem? [Yes, but problem reappears after about a minute]
:pj64:
Smiff
September 14th, 2002, 01:12
ok i played through a game of Mario Kart Mushroom Cup, got 3 or 4 pauses per map, each lasting about a second, in rapid succession usually on the 2nd lap... is this what we're talking about?
Then i tried v1.4 video and got no pauses (hmm guess it was), then i tried a modified v1.5 and didn't notice any pauses... i don't think we have too big a problem here... even in v1.5 release it wasn't nearly as bad as i was lead to believe (?) ... need to fiddle about some more.
RaverX
September 14th, 2002, 01:28
modified 1.5 plugin :) where :)
Smiff
September 14th, 2002, 01:31
/me slaps RaverX around a bit with a large trout.
It would be pretty stupid to release a "fix" when we barely understand what's wrong, would it not... so you just carry on giving as much detailed information about what's wrong as possible and leave Project64 team to think about what to do about it... that method seems to have worked ok for the last year or so :) The main reason for this situation arising is we don't really play games... in retrospect probably a mistake...
RaverX
September 14th, 2002, 02:13
:pj64:
hey make sure that trout is fresh.
this sounds weird i dont know what would cause this but i went back and played mariocart 64 but i set the emu to protect memory and i dont get it to pause much at all it did it in lap 2 3 times and that was it...
RaverX
September 14th, 2002, 02:22
got it
here is how to play mariocart64 with jago's 1.5 plugin with no pauses..
set rom to protect memory
set def memory size from 4-8 megs.
self rendered textures on
emulate primary frame buffer
emulate clear
under the frame buffer options
emulate frame buffer
update less frequently
use low rez updates.
enjoy!!!!
oh ya sync game to audio
RaverX
September 14th, 2002, 02:54
ok trying this i have played
automobile lambergini using that no f-ups
mariocart64 runs like a champ
mario party 1,2,3 runs fine but u must disable emulate primary frame buffer or it runs like shit but still emulate frame buffer.
hope this helps....
oh ya guys F***N great emu man keep up the good work
Jumjalum
September 15th, 2002, 23:25
Do you think you have the pausing problem? Yes
Operating System: Win XP Home
CPU type and speed: Athlon XP +1700 (1.47 GHz)
Total system RAM: 512MB
Approx. RAM free before starting PJ64: 317MB
Graphics card chipset: Nvidia GF4 Ti200
Graphics card total RAM: 128 MB
Graphics card driver: Detonater 40 Beta
Approx. how often do the pauses occur? Once every 30 seconds or so, but only some of the time
Approx. how long do the pauses last? 1-2 seconds
State 3 examples of games that DO have the problem: Ridge Racer 64, Mario Golf
State 3 examples of games that do NOT have the problem: Mario 64
Does using the v1.4 video plugin solve the problem? [Yes/No]
Does loading from a state save solve the problem? [Yes/No]
I'll edit in the missing answers later on
TotenMaske
September 16th, 2002, 22:55
Do you think you have the pausing problem? Yes
Operating System: Windows XP Pro Service pack 1
CPU type and speed: Pentium 4 1.6 Ghz 256k Cache
Total system RAM: 1 GB PC2100 DRR (266Mhz)
Approx. RAM free before starting PJ64: 800-780 MB
Graphics card chipset: ViperTek Geforce 4 Ti4600
Graphics card total RAM: 128mb DDR
Graphics card driver: 30.82 Detonators
Approx. how often do the pauses occur? Varies
Approx. how long do the pauses last? 5 sec to 1 min.
State 3 examples of games that DO have the problem: Mario Kart 64, GoldenEye, Conker’s Bad Fur Day
State 3 examples of games that do NOT have the problem: Mario 64, Kirby 64, Wonder Project J2
Does using the v1.4 video plugin solve the problem? Yes
Does loading from a state save solve the problem? Problem reappears.
karth95
September 17th, 2002, 00:00
I just thought CraigG should know, The Detenator 40.X drivers are rather bad. According to quite a few sources, they don't work so well. try a back-rev to 30.x series and you may see some improvement.
nudetothis
September 17th, 2002, 00:24
Well, I installed the Detonator 40.41beta and found the performance much improved, but it also caused input from my gamepad to be delayed by about 1/3 second or so. Weird, huh? Had to go back to 30.82. Hoping they have that fixed for the WHQL version.
Anyway, I've been putting this off but .....
Do you think you have the pausing problem? Yes
Operating System: Windows XP Home (no SP1 yet)
CPU type and speed: Athlon XP1700+
Total system RAM: 512mb DDR PC2100
Approx. RAM free before starting PJ64: 300~315
Graphics card chipset: PNY Geforce 4 Ti4400
Graphics card total RAM: 128mb DDR
Graphics card driver: 30.82 Detonators
Approx. how often do the pauses occur? depends on game and place in game
Approx. how long do the pauses last? LT 1 sec (sometimes just a blip) to 7~8 seconds
State examples of games that DO have the problem: Mario Kart 64, Starfox, Conker's Bad Fur Day, RR64
State examples of games that do NOT have the problem: Mario 64, Monster Truck Madness, F-Zero X
Does using the v1.4 video plugin solve the problem? Yes
Does loading from a state save solve the problem? Not for long.
jollyrancher
September 17th, 2002, 10:16
The main reason for this situation arising is we don't really play games... in retrospect probably a mistake...
Not much of a mistake considering the pausing problem is the only serious new bug introduced from the 1.4 version... and Jabo already has a modified 1.5 plugin that corrects this problem. Seems like the the new "gfx bugs" aren't really bugs, but just cases where certain older video cards aren't able to handle the emulation.
Doomulation
September 17th, 2002, 13:05
I've noticed something...
In CBFD, i've had one or two small pauses. However, only very small and not often at all.
I'm using the 30.x drivers. And my specs are below...I don't think this is the "pausing problem". Playing SSB before, i didn't get any pauses.
jombee
September 17th, 2002, 16:06
modified 1.5 plugin? Is it available for download someplace?
iq_132
September 17th, 2002, 16:39
To 64ultramaniac:
I don't know if you care or not, but I'm a little bit anal about detail, and your current avatar is a little annoying to me, the black background changes size as he runs (Might be IE6), but I thought you *might* like it tweaked a touch: if you don't, It won't hurt my feelings :)
(Check the attachment)
To everyone else.
As for the 1.5 revised plugin, It's not out, and It'll be great :)
Allnatural
September 17th, 2002, 18:37
Originally posted by iq_132
To 64ultramaniac:
I don't know if you care or not, but I'm a little bit anal about detail, and your current avatar is a little annoying to me, the black background changes size as he runs (Might be IE6), but I thought you *might* like it tweaked a touch: if you don't, It won't hurt my feelings :)
(Check the attachment)
I had offered him one of my own months ago. He never used it, lol. :D
Anchel
September 17th, 2002, 19:13
I never liked those pixelated avatars.
That new one is better, but a bit scary ;)
RJA
September 17th, 2002, 20:37
With *ALL* versions of Project64, 1080 will always pause
in game. For me, even with check memory and cache and larger
compile buffer, 1080 in game always pauses
for 2 to ~ 10 seconds every approximately 2 minutes during a snowboard match.
I really think the 1080 pausing, if any for anyone else,
*is* the core.
I don't recall this in 1964.
Zilmar, Whitten and Jabo should note this.
Allnatural
September 17th, 2002, 21:34
Originally posted by Anchel
I never liked those pixelated avatars.
That new one is better, but a bit scary ;)
It's only pixelated becasue I doubled its size. This one may look better.
p.s. Sorry that I'm OT.;)
64ultramaniac
September 18th, 2002, 00:43
Originally posted by iq_132
To 64ultramaniac:
I don't know if you care or not, but I'm a little bit anal about detail, and your current avatar is a little annoying to me, the black background changes size as he runs (Might be IE6), but I thought you *might* like it tweaked a touch: if you don't, It won't hurt my feelings :)
Originally posted by Allnatural
It's only pixelated because I doubled it's size.This one may look better
Ah thanx guys.And yeah it's the IE;) I'll use Allnatural's cos I don't want to be mad at me heh;) (just completely forgot about it sorry ;) )
Cobra95
September 19th, 2002, 01:40
Do you think you have the pausing problem? Yes
Operating System: Windows Me
CPU type and speed: 1.4 GHz P4
Total system RAM: 256 MB (PC800 RDRAM)
Approx. RAM free before starting PJ64: 170 MB
Graphics card chipset: Geforce 3 Ti @ 220 MHz / 500 MHz
Graphics card total RAM: 64 MB
Graphics card driver: Det 21.88
Approx. how often do the pauses occur? Often, in some games
Approx. how long do the pauses last? A fraction of a sec to several secs.
State 3 examples of games that DO have the problem:
Banjo-Tooie
Ogre Battle 64
State 3 examples of games that do NOT have the problem:
Mario 64
Shadowman
Does using the v1.4 video plugin solve the problem? [Yes/No]
Don't know yet.
Does loading from a state save solve the problem? [Yes/No]
Haven't tried it.
Doomulation
September 19th, 2002, 19:25
Originally posted by Cobra95
Do you think you have the pausing problem? Yes
Operating System: Windows Me
CPU type and speed: 1.4 GHz P4
Total system RAM: 256 MB (PC800 RDRAM)
Approx. RAM free before starting PJ64: 170 MB
Graphics card chipset: Geforce 3 Ti @ 220 MHz / 500 MHz
Graphics card total RAM: 64 MB
Graphics card driver: Det 21.88
Approx. how often do the pauses occur? Often, in some games
Approx. how long do the pauses last? A fraction of a sec to several secs.
State 3 examples of games that DO have the problem:
Banjo-Tooie
Ogre Battle 64
State 3 examples of games that do NOT have the problem:
Mario 64
Shadowman
Does using the v1.4 video plugin solve the problem? [Yes/No]
Don't know yet.
Does loading from a state save solve the problem? [Yes/No]
Haven't tried it.
Afaik, me isn't too frinedly with pj. It may cause some problems. Not the pausing, though, I think.
emuguy
September 19th, 2002, 20:00
what is actually causing the problem? the plugin or pj itself?
also how do i put a picture next to my name?
Doomulation
September 22nd, 2002, 16:28
Originally posted by emuguy
what is actually causing the problem? the plugin or pj itself?
Don't really know since i don't really get it. Well, sometimes, but not often and not long.
also how do i put a picture next to my name?
Select an avatar in your profile options.
Allnatural
September 22nd, 2002, 16:30
Originally posted by emuguy
what is actually causing the problem? the plugin or pj itself?
Read the whole thread, Smiff has explained the cause of the issue.
Nick_kidid0
September 23rd, 2002, 03:46
well, ive got a P4 1.9ghz, ATI only game that slows down is cbfd.
ceedj
September 23rd, 2002, 15:15
Just a note. Using Jabo 1.5 with 1964 0.8.4 does NOT give me pauses like I get in PJ64. Not really sure why this is, but thought someone would like to know.
Great job!
jombee
September 23rd, 2002, 15:36
When I use the 1.5 jabo video plugin with the new version of 1964 (0.8.4), I still get the same pausing, it even seems worse. Games tested = Mario Kart, Crusin World, Extreme G.
My Specs:
P4 2.0 ghz, 512MB DDR , Geforce4 Ti4200 64MB, WinXP
jollyrancher
September 23rd, 2002, 22:16
I've only had time to try Mario Kart on the new 1964, but the pausing in this game is definitely worse than in pj64 when using Jabo's 1.5 video plugin. I'm running a p4 1800ghz with a geforce3.
ILR
September 23rd, 2002, 23:20
at first it paused, then it just stopped on its own.. I didn't change anything *shrugs*. The mysteries of the computer will never be unraveled!!
sphinxer
September 24th, 2002, 22:30
AMD XP 1800+
GF3 TI200 128MB
256 DDR RAM
tried using Jabo 1.5 gfx plugin with PJ64 1.5 and 1964 .8.5 and got many pauses while playing mario kart 64, while no pauses using old Jabo or other gfx plugins , Hope this issues get fixed in the next update. thnx
Knuckles
October 1st, 2002, 18:50
Thats strange :
My system :
Windows XP SP1 /ver 2600
Celeron 433MHz
128MB SDRAM
RAM Before start PJ64: ~90MB - 60MB
Graphic chipset : nVIDIA TNT2 Pro
Graphics card total RAM: 32MB
I can play almost all the game without major Bugs ( except Pokemon stadium and snap, Vigilante 8 - second offense) Annd no one pause during gameplay.
Heres all my tested roms:
-Super Mario 64
-Mario Kart 64
-GoldenEye 007
-Zelda Ocarina Of Time
-Zelda Majora's Mask
-Perfect Dark
-Banjo Kazooie
-Destruction Derby
-The New Tetris
-Tetrisphere
-Bomberman 64
-Conker's Bad Fur Day
-Diddy Kong Racing
-Harvest Monn 64
-Mario Tennis
-StarFox 64
-Pokemon stadium 2
-Pokemon snap
-Star Wars Episode 1 - Racer
-Super Smash Bros.
-Vigilante 8 - second offense
bositman
October 1st, 2002, 21:23
Yeah there are suspicions that SP1 solves the issue but its not sure yet...
Nick_kidid0
October 3rd, 2002, 01:37
Do you think you have the pausing problem? Yes
Operating System: Windows 2000 Professional, Service Pack 2 (5.0 - 2195)
CPU type and speed: 1-Intel P2 Celeron, 534MHz, 128KB
Total system RAM: 192MB
Approx. RAM free before starting PJ64: 87
Graphics card chipset: Nvidia TNT2 M64 Pro
Graphics card total RAM: 32MB
Graphics card driver: 30.82
Approx. how often do the pauses occur? Every minute or so
Approx. how long do the pauses last? About 15seconds
State 3 examples of games that DO have the problem: Conkers Bad Fur Day, Perfect Dark, Jet Force Jemini
State 3 examples of games that do NOT have the problem: Mario 64, Goldeneye (generally slow, but no pauses), F-Zero
Does using the v1.4 video plugin solve the problem? No
Does loading from a state save solve the problem? No
When i had Winxp (not SP1) on this machine, with the same stats, Games ran much slower.. (no, no gfx were enabled and so on..) Same drivers too.. but games that run at 60fps on win2k ran at like 45, and had pauses...
jombee
October 4th, 2002, 19:37
The pausing is not a WinXP issue. I have 3 systems, and all 3 of the computers have the pausing problems when using Jabo 1.5.
System 1
WinXP, 512MB DDR, Geforce4Ti4200, SBlive 5.1
System 2
WinME, 256MB SDRAM, Geforce2MX400, SBlive 5.1
System 3
Win98SE, 256 SDRAM, VooDoo3, SB64AWE
CraigG
October 4th, 2002, 21:43
Anyone know if Jabo is working on fixing the pauses ?
Don't mean to moan, but it would make the emulator almost perfect, and would make a lot of games at least playable.
petronius79
October 5th, 2002, 01:35
From my experience so far the pausing problem has more to do with Direct3D itself rather than Project64 or any other emulator.
I had a VIA videocard using 8 MB of system memory and the pauses occured often and lasted around 10 seconds in many games. But I also had the same problem with the Zinc emulator where much longer pauses occured in games like Street Fighter EX 2 Plus, Kikaiho and Star Gladiator 2, i.e. games that need a fast videocard and lots of RAM to work properly. Not to mention that sometimes the PC game Actua Soccer 2 also paused during gameplay.
When I changed the videocard to a Geforce 4 MX 420 PCI with 64 MB of RAM, added another 128 MB AND downloaded the 40.71 detonator drivers the problem has almost dissappeared and pauses occur only at the start (like in Getforce Gemini) sometimes but last only 1-2 seconds. With 30.82 drivers when I played Starfox and Allstar Tennis 99 the picture hanged completely and I had to reset Windows XP because nothing was working. But with 40.71 drivers there is STILL no such problem. But when I tried Jazz Jackrabbit 2 to check the framerate difference the game hanged at some stage completely and I had to reset again. So nothing is perfect.
jombee
October 5th, 2002, 07:20
CraigG is right, If this pausing issue could be eliminated, Project64 1.5 would be almost perfect for the vast majority of games. I have tested 1.5 with many games, many different drivers and on many different computer configurations, and the only thing that removes the pausing is removing jabo 1.5 graphics plugin. Unfortunately every other plugin out there looks, and works like crap when compared to jabo 1.5. Smiff mentioned quite some time ago that he was testing a "modified" version of jabo 1.5 that elminated the pausing problem. Maybe there are other issues with the modified plugin since it hasn't been released yet.
specs:
WinXP, P4 2.0ghz, 512MB DDR, Geforce4Ti4200, SBlive
WinME, P3 733mhz, 256MB SDRAM, Geforce2mx400, SBlive
Win98SE, P2 400mhz, 256MB SDRAM, Voodoo3, SBAWE64
RJA
October 5th, 2002, 23:37
Pausing issues in PC games are probably caused by your systems
being low on RAM.
Also, you idiots, DEFRAG!!!
AND, 64 MB of RAM is NOT enough,
get AT LEAST 128 MB!!!
Lillymon
October 6th, 2002, 01:21
Another idiot posting a 'solution' when they don't even know what the problem is.
Jabo's D3D6 1.5 video plugin makes many game have short pauses fairly frequently. This happens on many video cards and many computers. Jabo knows about the problem, but the only solution is to use Jabo's D3D7 1.4 video plugin for the problem games. The latest 1964 INI points out the problem games.
64ultramaniac
October 6th, 2002, 01:29
To better understand the problem on 1.5 video plugin:
ExtremeG,while ingame---->Dlist utililization from 20% to 52% at once---->pause occurs.
Mario Kart,while ingame---->Dlist utilization from 19% to 57% at once---->pause occurs.
Starfox64,while ingame---->Dlist utilization from 17% to 52% at once---->pause occurs.
The Dlist stands for graphics,so you can see why the pauses occuring.While a game is taking normally, let's say a 15% for gfx,suddenly it goes up to a whopping 55% stalling the emu then it goes back to 15% playing normally and so on...The worst is Starfox64,I managed to see an unbelievable "from 25% to 95%" at once Dlist utilization!!
crhylove
October 6th, 2002, 10:31
this problem also occurs for me with 1.5.
my questions are, what are the only unemulated games left?!
i'll start the list that i know of:
dr mario (Very close, but no dropping pill)
pokemon puzzle league (no vid plug)
indiana jones and infernal machine
some of the star wars games
what else?
btw, i got south park rally to run with jabo 1.2, thnx to someone's suggest in another thread. just a little fyi!!
rhy
LaterDude
October 6th, 2002, 19:55
Originally posted by RJA
Pausing issues in PC games are probably caused by your systems
being low on RAM.
Also, you idiots, DEFRAG!!!
AND, 64 MB of RAM is NOT enough,
get AT LEAST 128 MB!!!
Excuse me before you go calling people idiots, you should be made aware that they were talking about N64 games, not PC games.
This is a known issue with the plugin and has nothing to do with defragging your hard drive. Please, Try to read the whole thread before responding. Thanks!
RJA
October 8th, 2002, 21:09
Not all games are affected by this.
Games that DO have pauses:
Goldeneye 007 (most major, worst),
Perfect Dark (only about a few times when beginning to shoot guards), and Snowboard Kids (1) (very minor).
Games that DO NOT have pauses:
Harvest Moon 64 and The Legend of Zelda:Ocarina of Time
Surge
November 11th, 2002, 11:55
Do you think you have the pausing problem? Yes
Operating System: Win XP Pro SP1
CPU type and speed: Athlon XP 1800+@1533Mhz
Total system RAM: 512 MB DDR
Approx. RAM free before starting PJ64: 380 MB
Graphics card chipset: Geforce 2 Pro
Graphics card total RAM: 64 MB DDR
Graphics card driver: Detonator 30.82
Approx. how often do the pauses occur? After 1 Minute of playing it occurs every 10 sec.
Approx. how long do the pauses last? 0,5 - 3 sec.
State 3 examples of games that DO have the problem:
Extreme G , Blast Corps , Mario Kart
State 3 examples of games that do NOT have the problem:
Mario 64 , Wave Race , Turok
Does using the v1.4 video plugin solve the problem? Yes
Does loading from a state save solve the problem? No
CraigG
November 11th, 2002, 14:41
I don't think anybody's actually doing anything about the pauses.
Which is a shame, because this emulator would be THE best N64 emulator out there, bar none.
But the Mario Kart pauses, and the awful Jetforce Gemini pauses, as well as countless others, are making the emulator look bad.
Jabo's plugin is superb, and hats off to him and the team.
But it would of been nice to go out on a high.
Sorry for the moan, but this 'Could' be soo much better.
Yoshi
November 11th, 2002, 22:14
Operating System:win xp
CPU type and speed:athlon xp 1900
Total system RAM:512 ddr
Approx. RAM free before starting PJ64:370
Graphics card chipset:ge force 3 Ti 200
Graphics card total RAM: 128
Graphics card driver:40.72
Approx. how often do the pauses occur? about 2 or 3 times in a min
Approx. how long do the pauses last? 1/3 seconds
State examples of games that DO have the problem: MArio Kart 64 ( very disturbing:(), jet force gemini, banjo tooie, pefect dark, mario party series
State examples of games that do NOT have the problem: Mario 64, diddy kong racing, star fox 64
Does using the v1.4 video plugin solve the problem? [Yes]
Does loading from a state save solve the problem? [No]
Bill Fleming
November 12th, 2002, 02:53
Do you think you have the pausing problem? Yes
Operating System:WIN XP SP1
CPU type and speed: P4 2.0 Ghz
Total system RAM: 512 MB DDR
Approx. RAM free before starting PJ64:350 MB
Graphics card chipset: GeForce4 440 Go
Graphics card total RAM:64 MB
Graphics card driver:28.35
Approx. how often do the pauses occur?
Approx. how long do the pauses last? 1-2 sec
State 3 examples of games that DO have the problem:Mario Kart
State 3 examples of games that do NOT have the problem:Golden Eye, Perfect Dark, Mario 64
Does using the v1.4 video plugin solve the problem? Yes
Does loading from a state save solve the problem? A little
When I run fullscreen the problem seems to go away
jvolel
November 12th, 2002, 04:19
Do you think you have the pausing problem? [Yes/No]
Yes
Operating System: Microsoft Windows ME (4.90, Build 3000)
CPU type and speed: Intel Pentium III, ~938MHz
Total system RAM:512.0mb
Approx. RAM free before starting PJ64: 61% (not sure how to check that but thats what i guess) then goes down too 59%
Graphics card chipset: NVIDIA GeForce2 GTS/GeForce2 Pro
Graphics card total RAM: 32.0 MB
Graphics card driver: 4.13.01.3082 (English)
Graphics card driver name : nvdisp.drv
Approx. how often do the pauses occur?
roughly every 20-30mins
Approx. how long do the pauses last?
some (that seem to be graphic related last a few mins) other that seems more like a crash last forever if i leave the comp on lol
State 3 examples of games that DO have the problem: Banjo tooie, others i don't remember
State 3 examples of games that do NOT have the problem:
Zelda oot, zelda mm, Diddy Kong racing.
Does using the v1.4 video plugin solve the problem? [Yes/No]
yes, though the quality is reduced.
Does loading from a state save solve the problem? [Yes/No]
No, it just occurs again after a while.
AlphaScan
December 5th, 2002, 15:04
I love PJ64.. But this issue is ..... :plain:
Please, take one last look at it.
^_^
You guys are the best
AMPonzi
December 5th, 2002, 17:54
Here you go I got two computers I'm running it on:
First PC-
Do you think you have the pausing problem? [Yes/No] Yes
Operating System: Windows 2000 Pro SP3
CPU type and speed: Intel Pentium 4 1.6GHz
Total system RAM: 256MB DDR PC2100
Approx. RAM free before starting PJ64: Physical- ~128MB Virtual- ~196MB
Graphics card chipset: PNY GeForce2 MX400
Graphics card total RAM: 64MB SDRAM
Graphics card driver: Detonator 41.09 WHQL Candidate
Approx. how often do the pauses occur? Depends on the game but on average about every 30 seconds to a minute
Approx. how long do the pauses last? 1-3 seconds again depending on the game
State 3 examples of games that DO have the problem: Legend of Zelda- Ocarina of Time, Mario Kart, Paper Mario
State 3 examples of games that do NOT have the problem:
Super Smash Bros., Super Mario 64, Rayman 2
Does using the v1.4 video plugin solve the problem? [Yes/No] Yes
Does loading from a state save solve the problem? [Yes/No] Temporarily
Second PC-
Do you think you have the pausing problem? [Yes/No] Yes
Operating System: Windows 2000 Pro SP3
CPU type and speed: AMD AthlonXP 1800+ (~1533 MHz)
Total system RAM: 512MB DDR PC2700
Approx. RAM free before starting PJ64: Physical- ~320MB Virtual- ~384MB
Graphics card chipset: PNY GeForce4 TI4200
Graphics card total RAM: 64MB DDR SDRAM
Graphics card driver: Detonator 41.09 WHQL Candidate
Approx. how often do the pauses occur? About every minute
Approx. how long do the pauses last? 1-2 seconds
State 3 examples of games that DO have the problem: SEE ABOVE
State 3 examples of games that do NOT have the problem: SEE ABOVE
Does using the v1.4 video plugin solve the problem? [Yes/No] Yes
Does loading from a state save solve the problem? [Yes/No] Temporarily
jvolel
December 5th, 2002, 18:49
Originally posted by flow``
i noticed most people have amd athlon/athlonxp systems here..
any p4 users around? :)
i also noticed many people had nvidia gf's 2/3/4/'s.. any ati people on this board apart from Gents?
P3 and geforce 2 gts 32 mb :geek:
meanie
August 17th, 2004, 16:12
Not sure what your asking by pasues .. some games i'm having troubles (mentioned on the Smiff list and not mentioned). Doing a quick post so i can get back to finding any fixes for some of my PJ64 problems..
Operating System: WinXP Pro
CPU type and speed: P4 2.8
Total system RAM: 512mb
Approx. RAM free before starting PJ64: ??90%
Graphics card chipset: Nividia GeForce MX 440
Graphics card total RAM: 64
Graphics card driver: Detonator ?? probably the latest ??
Approx. how often do the pauses occur? depends on the game, some key strokes trigger a problem too
Approx. how long do the pauses last? ?? pauses ?? if a game dont work, i cant be bothered to time how long its not gonna work for .. sorry
State 3 examples of games that DO have the problem:
(with latest version of PJ64 1.5+SP 1 - some of th games i did have problems with dont now)
SWars : Rogue Squadron - SWars Battle for Nabou - those two are the only games im still having problems with as far as pausing ? not working ? - there are some other games that have GFX problems, but not pausing.
State 3 examples of games that do NOT have the problem:
F-Zero X - Mace-The Dark Age - Mario Kart
Does using the v1.4 video plugin solve the problem? ?? Jabos ?? Using 1.5
Does loading from a state save solve the problem? No
I'll just use this post to add some other problems im having with some games .. (some mentioned on Smiffs' list some not)
Monopoly (U) - small GFX problem; shadows ? under icons is solid not transparent
South Park (U) - some character displays are missing, sound heard though
South Park Chef's Luv Shack (U) - small GFX problem; eyes are centred on some characters
Major League BB Featuring Ken G. Jr. (U) - menu/main menu switching creates unbearable lag.. in game play works, ok some glitches but not unplayable.
Knockout Kings 2000 (U) - minor GFX problem
Mace (U) - option menu(s) and any writing is unseen - gameplay is perfect.
Golden Eye (U) - minor GFX problems, wrong colours being used for some GFX
John Romeros Dai Katana (U) - GFX problems with certain cut scenes and game play
Ken Griffey Jr. Slugfest (U) - on occasions when pressing of "A" button to skip cinematic crashes PJ64
All Star Baseball 2001 (U) - writing and some GFX missing from gameplay and menus
Golden Nugget (U) - Casino Game - major GFX problem as you're unable to see or read any writing, cards, chip pieces - all black - unplayable.
all SWars games have some problem(s) - both with GFX and sound
im noticing pressing the "pause button" with PJ64 tends to crash it, no matter what the game
games that work perfect -
Tony Hawk's Pro Skater (U)
Mario Kart 64 (U)
Havest Moon (U)
F-Zero X (U)
Majong Classic (J)
Premier Manager 64 (E)
Virtual Chess (U)
Clay Fighter Series (U)
Modem
August 17th, 2004, 23:00
Yikes, this is one HELL of a old thread, mr reviver of the thread. Urrgghh.
- Modem
MasterPhW
August 17th, 2004, 23:47
Yikes, this is one HELL of a old thread, mr reviver of the thread. Urrgghh.
- Modem
Yeah... and the pausing bug is fixed since the first service pack to my knowledge, because in these pack was jabo 1.51 plugin...
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