Genenral problems:
After using a while, mainly when loading a new ROM, I get random BSOD : nv4displ.dll, page fault in non paged area, (Detonator 30.82).
Yesterday, when I closed a ROM in 1964 0.8.3c (I was playing in windowed mode), the desktop resolution was changed to the window resolution, then 1964 crashed. No problem in PJ, and it is fixed today in 1964 ?? kinda strange.
Today after I played a while, in 1964, the plugin has suddenly (after I restarted a rom) lost the ability to show textures. No problem in PJ. Strange, once again...
No more problems 30 min later. The only thing I changed is the ROM CD...
The winframe mode has little effect.
Game specific problems :
Beetle Adventure Racing : Unknown plugin error, for every frame during the options before the race (select car etc.). Dunno ingame, since I got bored after the 20th error and stopped the emulation.
DR Mario 64: background broken, pill not visible. With the default options. Ok but slow with frame buffer on copy&back. Pill flickering in PJ64, not in 1964 0.803c.
ExtremeG2: Fills the main memory (6 Mo free out of 576, paging a lot) during menu. You can see 1964 eating more and more memory in the task manager
FzeroX : major texture problems. + 'priority' (zbuffer?) : some things that should be hidden by the track apear over it (buildings and orange pyramid in the first race).
Harvest Moon, missing characters/text in menu
Mario Tennis : when using recomended setting (faster+recheck), my computer runs short of video memory when the emulator is using the framebuffer (splitted screen that presents players before the match / replay)
RR64: Use "Normal combine" to see the track. There are "priority
bugs" here too. (cfr screens)
Super Mario 64 (E) : The text is now broken (it was already in the
last version of the plugin). The text is still good in the official Daedalus plugin.