What's new

glNintendo64()'s new combiner (Zelda OOT)

Orkin

d1R3c764 & g1|\|64 m4|<3R
Recently I've been working on redoing the combiner on my plugin, and it's starting to show some very nice results. Besides being more flexible than the old combiner, I've also added a backup mode that uses the much more widely supported EXT_texture_env_combine extension if you don't have a card that supports the NV_register_combiners extension.

Here are some examples of what the new combiner can do (note that these are in NV_register_combiners mode, the backup mode doesn't look quite this good):
 
OP
Orkin

Orkin

d1R3c764 & g1|\|64 m4|<3R
I've done some more work, added alot more combine modes, and fixed a few bugs. The biggest change is that the lens of truth is 100% functional now. Both for disappearing objects:
 

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