View Full Version : Beta 2 - Issues
Nick_kidid0
July 22nd, 2002, 15:50
One prob i found was in Cobra Triangle, to fix it up, the "extend vertical blank by one scanline" must be ticked.
Apart from that, Nice work Jabo :)
Jabo
July 22nd, 2002, 21:04
Ah maybe that's how I've seen it work, thanks man!
Nick_kidid0
July 23rd, 2002, 16:35
Another prob was that the emu ran at 33fps when i enabled Kreeds 2XSAI.. or is it my slow PC :D
Cpu: Intel P2 Celeron, 534MHz, 128KB
Mem: 128MB SD
Gfx: TNT2
Jabo
July 23rd, 2002, 22:03
The version of kreed's blitter I used was an allegro C port, which I modified to use with DirectDraw subsequently. It is extremely slow, my Pentium III 650 runs it just okay, not too fast.
The only other version of his blitter that I can use is a 16-bit only MMX port, which should be faster. But I assume most people run 32-bit? So it wouldn't help? Dunno I guess.
Smiff
July 23rd, 2002, 22:17
zSNES has to be used with a 16-bit desktop, it's a right royal pain in the arse.
Nick_kidid0
July 24th, 2002, 14:39
Smiff in here? :D
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