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Azimer
July 16th, 2002, 11:35
Feel free to post screenshots or whatnot in this thread.

Grant64
July 16th, 2002, 12:43
OK Here we go- Firstly - Great Emu!!!
On many of my (E) roms there is a resolution problem by which the screen is too squashed.I am currently using Jabo's 1.4 GFX
Secondly, and this could be intentional, Bano-Tooie fails to recognise a controller - I have tried Jabos DInput and NRages latest plugin.
Grant64

flow``
July 16th, 2002, 12:47
i just sent you a nice little pm but i'm not exactly sure how busy you are right now to make those changes so i'll just post it here again in case you forget :)

[01:36] <flow``> oh :)
[01:37] <flow``> just a minor correction.. if no plugins are in a directory or are chosen
[01:37] <flow``> "Additional plugins can be downloaded from:
[01:37] <flow``> emu64.com/plugin64.html or spinal.emulation64.com/pluginsplugins.htm
[01:37] <flow``> "
[01:37] <flow``> i abbrev.. but you might want to correct that ;-)
[01:37] <flow``> since both are bad links now
[01:38] <flow``> maybe just emulation64.com and smiff's site would be sufficient substitutes
[01:39] <flow``> <--picky :P
[01:40] <flow``> and on the about box.. "we would like to thank..", but list of author(s) is just you, you=singular, we=plural :) (unless "we" = you/phrodide(sp))
[01:40] <flow``> enough nit picking for now :D

Trotterwatch
July 16th, 2002, 12:57
Flow, If that is the full extent of the problems with this release, then Azimer has done well :)

Has any kind of Dynarec been implemented yet (fully) as far as I remember you were going to be working on it? (apologies if it's a stupid question).

milen
July 16th, 2002, 13:54
Is this version released and if so where can i download it.

Trotterwatch
July 16th, 2002, 17:14
Nope it hasn't been released, a team of people though are currently Beta Testing.

Azimer
July 17th, 2002, 13:00
Banjo Tooie does work with controllers.

You need the project64.rdb file in the same directory as the EXE or something. Give that a try. It never worked for me, but that is what I've been told.



Originally posted by Grant64
OK Here we go- Firstly - Great Emu!!!
On many of my (E) roms there is a resolution problem by which the screen is too squashed.I am currently using Jabo's 1.4 GFX
Secondly, and this could be intentional, Bano-Tooie fails to recognise a controller - I have tried Jabos DInput and NRages latest plugin.
Grant64

Azimer
July 17th, 2002, 13:55
I was playing along in Apollo and decided to see how far I could get with Gauntlet Legends. So I selected Jabo's D3D6 DLL and loaded a game. I went into the first level just fine. Roamed around a bit... but things got too heavy for me...

Azimer
July 17th, 2002, 13:56
So then I got a nice lil menu telling me how great a job I did cuz I go the obelisk and ran like hell. :) Not easy playing at half speed.

Azimer
July 17th, 2002, 14:00
So then I opted to go to Level 2... I thought I got in alright until Windows said illegal instruction or something. So I am thinking... oh great... I have a problem :( So I debugged Apollo. I was expecting to see some messed up 3DNow! instruction but I found something interesting... SSE trying to run on AMD from Jabo's DLL. The purpose of this story is to let Jabo know I need him and to show a couple shots of G.L. One of my favs cuz I own the cart.

Rice
July 17th, 2002, 17:58
Azimer, do you want to give my DaedalusD3D8 a try?

Grant64
July 17th, 2002, 19:49
Intrestingly - In Jet force Gemini without the PJ64 RDB the graphics look like this

Grant64
July 17th, 2002, 19:51
With the PJ64 RDB in the same file a the .exe file however it looks like this

Grant64
July 17th, 2002, 20:29
PS the ProjectRDB did not work with Banjo-Tooies controller, anyone got it going, I would love to post something better but apart from Framebuffer and that Jet force glitch. I find nothing

Azimer
July 17th, 2002, 23:10
Perhaps there is an updated rdb or something. I had never gotten it to work. Rice, I would like to give the D3D8 Daedalus a try with G.L.

Grant, I do not know what the problem could be. Do you go on IRC at all? I would love to discuss this. Perhaps I can give you a sneak peek at R1.5 just incase I overlooked something.

tooie
July 18th, 2002, 00:52
You need it on 16k eeprom for tooie, if you don't you get no controller

Grant64
July 18th, 2002, 08:38
I am not getting great speed out of many games, to name 2 DK64 and CBFD. At first I just thought my settings were too high or the dodgy sound was interfering with speed but I used the No Sound plugin and lowered windowed resolution to a minimum and still only got the same speed??? Looks Great though

To Azi - Yes i am on IRC a little, probably able to leave my PC idle most of today whilst on IRC so I will wait for you to message me if you like

Grant64
July 18th, 2002, 08:42
The 16k eeprom works with tooie, nothing to do with PJ64 RDB. Anyway going back to speed a few games, including tooie go at MEGA speeds

Grant64
July 18th, 2002, 10:24
Also Apollo keeps RAMDONLY freezing all the time. At no particular isolated incident??? (Sorry, I know that is not helpful) When this happens and you restart Apollo, it creates a error log and you need to delete the registry, and in Mario and Zelda I will be running forward and then Link will just keep going like the controller is jammed. Is this a known issue, again I cannot see a pattern of why this keeps happening???

Grant64
July 18th, 2002, 18:04
Azi - The Jet Force Gemini is a problem with Geometary Transformers. I believe the PJ RDB sets them to Internal wheras Apollo seems to set them to external.

Grant64
July 18th, 2002, 18:10
Pokemon Stadium 2 also freezes at this point if you don't skip the intro!!! Does anyone else have this problem! I have tried most options but it doesn't fix it

Grant64
July 18th, 2002, 18:18
Perfect Dark seems to hang quite a lot, as do many games. Not sure why???

Gent
July 18th, 2002, 19:19
I found the best way to run Tooie was to load the game, Close.
Go to input & select untick Plugged & then choose you mempack again & load profile again.
Click ok & close the Apollo Exe.

start Apollo again, & select recent Tooie.

Why all the bother ?
Cause i havent the foggest where the 16 Eeprom option is :plain2:

Azimer
July 18th, 2002, 19:44
Gent - 16kbit (2KB) EEPROM is selectable from the option menu. It is mislabeled (sloppy on my part). Once you select it, you no longer need to reselect it everytime you load the game.

Grant64 - Most hardhangs (Apollo doesn't work anymore) are caused by multithreading GUI issues. I am and have been addressing those since Day 1. The inrom freezes don't seem to happen for me. But be warned you must close the exe before loading a new rom. This is caused by faulty reset code. Those both are known issues. I do not and will never support Pokemon games on purpose. Apollo has no control over Jabo's D3D plugin settings. The plugin is suppose to read them from the RDB. I am not addressing speed issues at this time. My purpose for my interpreter is maximum compatibility (minus pokemon).

Azimer
July 18th, 2002, 19:48
I fixed the following roms...
-Gauntlet Legends will not enter/exit level 1 perfectly with Jabo's D3D6 (Level 2 is another issue).
-Turok 3 shows the menu and title screen now.
- DK64 is usable now... The dancers no longer have stickuptheirass movements
-Toy Story 2 and A Bug's Life have fixed audio (no more static)

Also remember PD uses 16KBit setting as well.

Grant64
July 18th, 2002, 20:16
OK Well I have tried almost ALL my roms and these are the only probs, I see what you are saying.
Gent - How far is Tooie playable for you, after an undisclosed time the controller stops working and I can't move Banjo, anyone else have this problem??

sirss
July 19th, 2002, 05:17
zilmar what ya think of rices unofficial daedalus plugin fer gauntlet ledgends can exit and enter levels. his plug plays them games that others dont . very cool .

nemulate
July 19th, 2002, 20:27
Congrats are in order to you Azi! Although I haven't seen it, your new beta seems to be going down a storm with the punters. I'm going to post a 'How do I play Banjo Tooie on PJ64?' in PJ 64 board and I expect you to answer 'Easy, just use Apollo!'

lol

Gent
July 19th, 2002, 22:46
Originally posted by Grant64
Gent - How far is Tooie playable for you, after an undisclosed time the controller stops working and I can't move Banjo, anyone else have this problem??

Yup ive got that.
i grabbed the running shoes at the start & started running.
in a few seconds i have no control.

Azimer
July 19th, 2002, 22:58
I will look into this problem. I don't quite comprehend it at all. But it seems something about banjo tooie likes to mess up. Where are these running shoes anyway ?

tooie
July 20th, 2002, 03:32
Originally posted by nemulate
Congrats are in order to you Azi! Although I haven't seen it, your new beta seems to be going down a storm with the punters. I'm going to post a 'How do I play Banjo Tooie on PJ64?' in PJ 64 board and I expect you to answer 'Easy, just use Apollo!'

lol

I think it is very nice on pj64 .. except it is not a public version

Epic64
July 20th, 2002, 06:19
Oh good luck in that case to you too ;)

Grant64
July 20th, 2002, 06:31
Azi - It doesn't just happen on the running shoes - It has happened to me the 3 times I have played.
1. After the first movie where that guy says he will wait in the tunnel for you.
2. As you run through Spiral Moutain.
3. As I went in to the crystal jiggy place. Also - I relise this is probably a plugi problem but the game is not playable when these get harder and arent so obvious - I would say about the 3rd level.

PS - A temporary solve to this problem (The controller one) could be just tob use savestates when it happens and then reboot

2bzy4ne1
July 20th, 2002, 06:47
Looks like that part requires a frambuffer for it to show.

tooie
July 20th, 2002, 08:10
grant: yer it is frame buffer .. but it should not really be that hard I have done about 5 or so like that .. it should beep at you when you get the piece wrong anyway .. and there is still a pattern to follow .. it really is not that hard .. besides worse comes to worse you can save/load ... which should make it dead easy

Azimer
July 22nd, 2002, 11:07
BTW tooie... sure tooie is playable on PJ64, but that isn't the point. I need to get these bugs out on Apollo, not PJ64. I leave the CPU problems to the PJ64 team. :)

Jabo
July 22nd, 2002, 21:21
I gotta sit down and play tooie at one point, you guys seem to be having all the fun .. :)

Azimer
July 22nd, 2002, 23:11
It's not a bad game at all. I can't wait to fix this input problem. :)

Doomulation
July 23rd, 2002, 06:17
Originally posted by Azimer
It's not a bad game at all. I can't wait to fix this input problem. :)
It's actually a rather good game. It's very much better than the first one banjo-kazooie IMO.
Wonder when and if Banjo-Threeie will come out? :sleepy:

cold1
July 23rd, 2002, 07:01
Originally posted by Azimer
It's not a bad game at all. I can't wait to fix this input problem. :)

Error

! Unknow ControllerCommand 8b, pc=8002E1F0, device=0

in 1964 0.7.0 when Running BANJO-TOOIE

??

and great work man:) :thumbsup: :pj64: and keep up the great work on tooie.and how are you emulateing tooie??i have heard alot about it, being real hard to emulate.and have read alot about it also.

Doomulation
July 23rd, 2002, 07:04
Originally posted by cold1
Originally posted by Azimer
It's not a bad game at all. I can't wait to fix this input problem. :)

Error

! Unknow ControllerCommand 8b, pc=8002E1F0, device=0

in 1964 0.7.0 when Running BANJO-TOOIE

??

and great work man:) :thumbsup: :pj64: and keep up the great work on tooie.and how are you emulateing tooie??i have heard alot about it, being real hard to emulate.and have read alot about it also.
This game doesn't work on 0.7.0
You need the unreleased version to run it.

cold1
July 23rd, 2002, 07:18
Originally posted by Doomulation
Originally posted by cold1
Originally posted by Azimer
It's not a bad game at all. I can't wait to fix this input problem. :)

Error

! Unknow ControllerCommand 8b, pc=8002E1F0, device=0

in 1964 0.7.0 when Running BANJO-TOOIE

??

and great work man:) :thumbsup: :pj64: and keep up the great work on tooie.and how are you emulateing tooie??i have heard alot about it, being real hard to emulate.and have read alot about it also.
This game doesn't work on 0.7.0
You need the unreleased version to run it.

i mean in pj641.4 source code..

Doomulation
July 23rd, 2002, 07:19
Originally posted by cold1
Originally posted by Doomulation
Originally posted by cold1
Originally posted by Azimer
It's not a bad game at all. I can't wait to fix this input problem. :)

Error

! Unknow ControllerCommand 8b, pc=8002E1F0, device=0

in 1964 0.7.0 when Running BANJO-TOOIE

??

and great work man:) :thumbsup: :pj64: and keep up the great work on tooie.and how are you emulateing tooie??i have heard alot about it, being real hard to emulate.and have read alot about it also.
This game doesn't work on 0.7.0
You need the unreleased version to run it.

i mean in pj641.4 source code..
Pj 1.4 doesn't run tooie, nor does 1.5 beta1.

Grant64
July 23rd, 2002, 23:35
Let's Not forget that Azimer has done a whole lot more than TOOIE - Jet Force Gemini (U) [!] now works pretty much perfect and he has added a load of compatibility. I have pretty much fully tested Beta 1 and think it is amazing hardly any compatibility issues that are not down to the graphics plugin, all I can say is I hope Azi does a great OpenGL plugin for Apollo and the sound is fixed in beta 2!!! That would make it amazing, sorry, mre amazing than it IS:apollo: :apollo: :apollo: :apollo: :apollo:

sk8bloke22
July 24th, 2002, 01:52
sounds great. when u say jet force gemeni works, do u mean shooting and running is fixed, i.e u dont need to apply the hack to the rom?

anyhow, good news, well done azi.

Grant64
July 24th, 2002, 16:51
Yes - All fixed without the need to crack it. It is really a great Emu now. On to beta 2...

Azimer
July 24th, 2002, 17:27
A couple things... Banjo Tooie was made possible by a joint cooperation between me and an anonymous person. We have shared this information with Apollo and PJ64. So you can see tooie in 1.5 Beta 2 of Project64. Apollo is my emu and when I find solutions, I tend to let others in on it. I feel this is the best way to be. Now I have a question for Grant. Did you try using a gamepad on Banjo Tooie? I need to narrow this down a bit...

Grant64
July 24th, 2002, 21:53
OK
I am using a Microsoft Sidewinder gamepad!!!
I have used it with Jabo's input plugin and N-Rages latest
However I have also tried a basic keyboard plugin and have not had any problems... Yet!!

Grant64
July 24th, 2002, 21:55
Without kissing butt too much - This is the great thing about Azi - He wants to make emulation perfect!!! and is happy to share information and doesn't want all the glory. I have played tooie for an hour with a basic keyboard plugin and no probs!!!

jih2000
July 25th, 2002, 02:49
They did not share the bango tooie information with 1964 :(

MartyMcFly:cool:

Doomulation
July 25th, 2002, 04:50
Yet, the 1964 team has gotten it running.

Azimer
July 26th, 2002, 03:25
Our information was leaked to 1964. That is how they got it running. Schibo told me so. With so much time invested in tooie, we (the other guy and me) decided to release the information with Project64 1.5 Beta 2 (which the game is fully playable in).

Grant64
August 2nd, 2002, 12:30
Incidently the jigsaw framebuffer problem in tooie seems to be fixed by switching the framebuffer emulation to Dlist. It works for me - However don't do this at the start or you get a crash!!! Do it after the title screen

Grant64
August 2nd, 2002, 12:31
Azi - How is the second beta progressing???

Azimer
August 3rd, 2002, 19:39
Life is pretty busy lately. I spent less then 5 hours on my computer in the last 7 days. Work picked up. Soon is all I can say for the next beta. I still need to work with Gent on that tooie input issue or whatever.

Grant64
August 4th, 2002, 00:04
Is there anyway I can help with that. I have loads of free time, ie some sort of debugger that I can run when it crashes. Perhaps I could make some sort of log of each time it crashes!!! And try with different plugins, input devices??? just a thought

ScottJC
August 17th, 2002, 20:58
Hehe, dunno why i care so much about emulation of banjo-tooie, i own the real thing

However, it'll be interesting to compare the emulated version to the real thing :)

can't wait...

:apollo: :pj64: :1964:

iq_132
August 18th, 2002, 09:00
Azimer... you might be the best thing since sliced bread!!!!

Mayco
August 18th, 2002, 12:37
Originally posted by iq_132
Azimer... you might be the best thing since sliced bread!!!!

thing???? :devil:

/me shoots iq_132 :)

grand master
August 19th, 2002, 16:25
Don't know.... sliced bread is kinda sweet.

mmmmm ...... bread

danos
August 21st, 2002, 01:09
anymore news on Apollos progress??

nemulate
August 22nd, 2002, 10:32
No, but bread is cool I think we all agree :)

Romboy
August 22nd, 2002, 10:58
Well, your probually more on topic then he was asking for new so, lol. Enjoy your day/night.

Azimer
August 22nd, 2002, 18:19
danos,

My recompiler is being VERY VERY naughty!!! :( It is way too buggy and I am having one hell of a time fixing it. That is the current status. :) I don't believe a release that only does RPA, N64 Stars, and Pong demos would be appropriate considering my interpreter is so much better. :)

danos
August 24th, 2002, 16:40
I was also wondering if you do manage to sort out the problems will Banjo tooie every be playable??

Thanks

Lillymon
August 25th, 2002, 23:07
Azimer: Why don't you concentrate on making the interpreter better and faster? You said Apollo was meant to have maximum compatibility and high-end PCs today can handle an interpreter.

cold1
August 26th, 2002, 00:30
for low specs pcs and high ones alike.:cool: :cool: . :) :) :thumbsup: :thumbsup: for azimer!!

pj64er
August 26th, 2002, 01:08
Originally posted by danos
I was also wondering if you do manage to sort out the problems will Banjo tooie every be playable??

Thanks

From what ive heard, apollo is the closest to having tooie fully compatable. On the other hand, ive heard this quite a while ago, Azimer might already have finished with tooie ;)

danos
August 26th, 2002, 01:24
I just think it would be a great to see it running one day the N64 will dissapear and games like bt will be lost!! hopefully this wil not happen good look with Apollo Azimer really looking forward to the release.

oh and thanks for the info pj64er
.

Azimer
August 26th, 2002, 21:20
BT does work 100% on Apollo. I also recommend keeping an eye out for a new PJ64. I have worked closely with those folks to bring you Banjo Tooie in the best all around N64 emulator. :)
:pj64:

cooliscool
August 26th, 2002, 21:40
bah! don't put yourself down like that azimer! pj is good, but apollo is good as well. not to mention your audio plugins, top notch for my slow pc! we love azimer!! :satisfied :satisfied :satisfied

off topic - are you really from Africa? :)

Azimer
August 27th, 2002, 15:10
In a past life... :)

cooliscool
August 27th, 2002, 18:27
hehe :D

bjz
August 28th, 2002, 01:26
I am from New Braunfels Texas :D in tis life.

BTW Azimer msg me i need to speak with you on a "matter."

Azimer
September 27th, 2002, 16:46
Sorry fellas... the next beta will not be available for quite some time... Dynarec is kicking my ass :) Too many bugs