View Full Version : f-zero environment mapping
Dave2001
July 3rd, 2002, 16:15
Obviously, the cars in F-Zero X cannot possibly be using environment mapping, yet the geometry mode says that they do. Is there any command that can set the geometry mode other than geom_mode?
Here is a screenshot of what F-Zero X as it is now. The lack of detail on the cars is caused by spherical mapping setting the coordinates way beyond the clamping borders of the texture.
Dave2001
July 4th, 2002, 02:39
btw, in case anybody's wondering... the screenshots in the other thread were taken from a copy with enviornment mapping disabled, so they show correctly. I still do need the answer to this question though.
gokuss4
July 4th, 2002, 02:53
Originally posted by Dave2001
btw, in case anybody's wondering... the screenshots in the other thread were taken from a copy with enviornment mapping disabled, so they show correctly. I still do need the answer to this question though.
as i said a million times dave, your environmental mapping is not correct, i think your envmap is half way correct though. you still need to get the tri-force, the n logo in zelda, metal mario, the rest is ok, but still not correct imo.
Dave2001
July 4th, 2002, 09:46
Argghhhh... what the heck?? This has nothing to do with it being correct or not, this is with it being enabled.
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